Touhou Danmaku Yuugi Flowers RPG: Difference between revisions
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'''Terminology''' | '''Terminology''' | ||
This book includes a glossary of the special terms used for RPGs, for Gensokyo, and in this | This book includes a glossary of the special terms used for RPGs, for Gensokyo, and in this particular book. Please take a look. | ||
===Page 11: What's In This Book?=== | ===Page 11: What's In This Book?=== |
Revision as of 22:28, 27 February 2010
It's a Touhou tabletop RPG. It has apparently existed for several years now, it's just that we've only gotten scans of it this year. Do I need to explain it any further?
Download
You can download a PDF RAR of the the .jpegs of the fully-scanned, 68-page book, resplendent with extras such as character sheets and FAQ articles, from either Rapidshare or Mediafire/Mediafire(2).
For an actual PDF of the file, use this Megaupload link. The extras mentioned above, however, are not included in the PDF.
Translations
Page 1
No turning back now, OK?
Page 2
Thank you for coming~♪
Page 4: Touhou Bullet Hell Game - flowers -
Welcome to the world of Touhou Bullet Hell Game - flowers -. What you are holding now is a one-way ticket to Gensokyo, a world separated by a single barrier from the one you are from. Due to the Youkai Expansion Project of over 500 years ago, youkai continue to be captured with no end in sight, making reality a world of humans, and Gensokyo a world of youkai - it is this world that you are heading into. Perhaps out of a reckless desire for adventure, ambition bordering on thoughtlessness, or a gift of love that burns like lava: whatever your reason for coming to Gensokyo, I have but one wish. I pray that this book serves you well on your journey...
Page 5: What is This?
About Touhou:
Touhou is a series of original 'bullet hell' shooting games created by the (1-man) circle called Team Shanghai Alice. Many people have become fascinated by the beauty of its bullet curtains, the addictiveness of its soundtrack, and the presentation of its world, and the number of fans continues to increase. If you have not tried Touhou yet, we certainly recommend you to give it a shot! But be careful, for some people have already become prisoners of these games. If you are not immune to bullet curtains, their tremendous beauty might be intoxicating for you. Like alcoholic drinks, you should enjoy Touhou carefully and at your own pace. Let us continue♪
About TRPGs:
TRPGs, which stand for Tabletop Role-Playing Games, are games where people gather around a table, talk freely and have fun. Parts of them are like Monopoly or the Game of Life, but basically the objective in RPGs is solving mysteries and completing quests. In other words, in this game you become an inhabitant of Gensokyo, having fun and firing bullet curtains and winning or losing. Because Touhou Bullet Hell Game uses dice to generate random results and has human input in the form of the Game Master and the players, it has, unlike computer games, a flexible gameplay.
If you are a beginner, you should try making a character first. Think of an inhabitant of Gensokyo (the character) that you want to play as. Then, get several friends to make characters as well. Choose one among you to be the Game Master and play through a scenario - surely, you will get a glimpse of Gensokyo there. There is also a link between the official HP of characters and the detailed version used in the RPG. Make sure to review that as well.
Objective of the Game:
The objective of this game is to become an denizen of Gensokyo, the terribly mysterious world - developed in the Touhou series of games by Team Shanghai Alice - that has been separated from present-day Japan through a mystical barrier, and run around trying to solve situations (and having fun in the process.) This will involve negotiating with canon Touhou characters, participating in bullet curtain battles (which will involve using your own Spell Cards!) and having a great time with friends in the world of Touhou.
Wouldn't you also like to journey to Gensokyo?
Page 6: Table of Contents
- 04: What is This?
- 06: Table of Contents
- 08: Read This First
- 10: Before Playing
- The Game Master
- Mistakes in Applying Rules
- Winning and losing in:flowers-
- Dealing with fractions
- Technical terms
- 11: How this book is organized
- 12: Character Creation (Player section)
- Explanation
- Quick Start
- Construction
- Quick Start
- Sample Character Collection
- 14: Flower Cards: Main Style Guide
- Rose
- Peach
- Lily
- Peony
- Sunflower
- Clover
- Iris
- Forget-me-not
- 30: Weapon Guide
- Equipment Guide
- 31: Construction
- Summary
- 32: Sub-Style (Race Cards)
- Youkai
- Ghost
- Demon
- Fairy
- Human
- 33: Main Style Data Guide
- Bullet
- Dodge
- Speed
- Weapon
- Strength
- 34: Skills
- Inherent Skills
- Ordinary Skills
- Special Skills
- Skill Acquisition Experience Point Exchange Chart
- The Skill Chart
- Ordinary Skills
- Special Skills
- 35: Inherent Skills Guide
- 36: Ordinary Skills Guide
- 40: Special Skills Guide
- 41: Spell Card Creation Rules
- Summary
- Special Spell Card Guide
- 42: Spell Card Operation Range Guide
- Spell Card Creation Example
- 44: The Laws of Gensokyo (Rules Section)
- Ordinary Judgement Rules
- 45: Tension Rules
- Skill Rules
- 46: Bullet Hell Game (Combat) Rules
- Bullet Hell Game Rules (Combat Rules)
- 47: Initiative Order Rules
- Flower Stage Rules
- 48: Normal Combat Rules
- Spell Card Rules
- 49: Session End Rules
- Explanation
- Experience Points Calculation
- Character Progress
- Experience Points Calculation
- Character Progress
- 50: About Gensokyo (World Section)
- A Rough Map of Gensokyo
- 51: About The Rough Map Of Gensokyo
- 52: The People of Gensokyo
- 56: Game Master Section
- Rules for the GM
- Special GM Rules
- Important Points
Page 7
Memo
- Next, Selection Rules and Other Rulings
- Human Encounter Chart
- The Two Vestiges
- 57: Other Charts
- The 24 Divisions of the Year
- Birth Chart (ROC)
- 58: Sample Scenario (Scenario Section)
- About Scenarios
- Preamble
- Beginning
- Gathering Information
- 59: Next Day's Story
- Useful Data
- 60: Character Sheet
- 61: Record Sheet
- 62: Spell Card Sheet
- 63: Master Sheet
- 64: Flower Stage
- 65: Glossary
- 66: Afterword
- 67: Production Notes
- 68: Like.No.Other. Continue?
"Girls are now being born..."
Page 8: Read This First
Part 1: What is an RPG?
Panel 1: Have you ever thought, "Those girls in Gensokyo are really neat. I'd love to have fun with them."?
Panel 2: "Cirno is so cute!" "しかし、大マガに喰われる" "それを激写する射命丸 文。次の日の大見出し!恐怖!⑨、大マガに喰われる!" "That shaved ice looks so beautiful!" "Yuyuko-sama, you're heavy."
Panel 3: You've no doubt had such a conversation with someone before. This flow of conversation is the T in TRPG, and stands for "table-talk". In these games you come together to tell a shared story.
Panel 4: But what does it mean to play an RPG while conversing? The answer can be found in MMORPGs. We'll look at that next.
Part 2: What is an RPG?
Panel 1: Have you ever played an MMORPG? What is an RPG anyway? Let's explain.
Panel 2: RPGs are video games where you go on adventures, undertake quests, and resolve stories in a fantasy world where things impossible in real life can happen. These are single-player games.
Panel 3: Massively Multiplayer Online RPGs are a large-scale form of video game RPGs. They allow many people to play the same game together via a LAN connection or the internet.
Panel 4: "A fantasy world" "Playing together with several other people" In these two respects TRPGs and MMORPGs are surprisingly similar.
Part 3: What is an RPG?
Panel 1:
"A fantasy world" "Playing together with several other people" In Part 2 we discussed these two key points for understanding TRPGs.
Now let's continue the discussion. Do you know what an "avatar" is?
Panel 2: Avatars
An avatar is a character that represents you inside a fantasy (imaginary) world. The Miis on Nintendo Wii, Yahoo's MyCharas, and characters in Pangya and Ragnarok Online are all basically avatars.
Panel 3: Q. Here's a question for you. What can avatars do?
Panel 4: A. First of all, as the diagram above shows, you can move them around in your stead.
Your avatar can also talk and dress up for you, can fight and improve, buy and sell items, and so on. Isn't that amazing? Now let's get into it more seriously!
Page 9
Part 4: What is Touhou Danmaku Yuugi?
Panel 1: Let's go over the key points: You join with other people to speak, interact, do battle, buy and sell, etc. in Gensokyo. All of this is possible in an RPG.
Panel 2: So what can you do in an RPG through speaking? The answer is just as it says in the panel above. An RPG lets you do all kinds of things in this way.
Panel 3: But that still leaves one big question: What kind of game is an RPG?
Talking about how you can do most anything is all well and good, but you need to know how to actually go about playing with your friends.
Panel 4: So let's get started showing you just that! It's time to start explaining Touhou Danmaku Yuugi Flowers!
Part 5: Let's Get Ready!
Panel 1: Time to start this RPG. Time to start Flowers. First let's go over what you need:
6-Sided Dice (4 per person)
Panel 2: The Touhou Danmaku Yuugi Flowers rulebook
Something to write with
Panel 3: One Game Master
2-4 Players
Panel 4: Actually there's just a little more that you need.
Before you play you'll need to:
- Print up some sheets, and
- Prepare a scenario
Also you might want to read some other doujinshi!
Part 6: Make Characters!
Panel 1:
Have you got everything you need?
Try playing with the scenario in the rulebook!
Panel 2: First, you'll need to create your very own Gensokyo resident, your character! It's pretty simple.
1. Select a Flower (Main Style) (TRPG version of 花映塚, etc.)
Panel 3: 2. Select a Race (Sub Style)
Fairy Human Youkai Mazoku Ghost
Panel 4: 3. Write in the rest on your character sheet!
Page 10: Before Playing
Touhou Danmaku Yuugi Flowers is a bit different from other RPGs you might've played. (You kind of got the idea from the last two pages, right?) There are going to be other people in the same place, who help the game move forward. For that reason there's a rule (often called the Golden Rule) that we want you to keep in mind. Make sure everyone who plays has a look at what's written below.
About the Game Master (GM)
The GM must understand this book, correctly understand and judge the rules it contains, and take the lead in progressing the game through a scenario. Thus, the GM should strive to judge the rules in a manner that is both accurate and fair to all of the players.
Rules Decisions All of the rules in Flowers are meant to evoke Gensokyo. Thus it's best to follow the rules closely, but you'll most certainly run into plenty of situations the rules don't cover. When that happens, the GM ultimately has the authority to decide what to do. Likewise, you can decide to change the rules, or to not use a certain portion of them. However, please keep the following in mind.
- Does it fit the tone of the game?
During a game session the situation is always changing. It's best to go with whatever fits the tone best (or to put it another way, what the participants are most expecting). You should also take into account the scenario the GM's prepared and how it's going to be resolved.
- What about what the players want?
When you're not sure what to do, it's best to go with whatever is most useful to the players. That's the most enjoyable for the players, and besides, an RPG is not a game where the GM and players stand in opposition to each other to see who wins or loses. Often times what's useful for the players is also useful (fun) for the GM anyway.
- Rejecting Results
The GM can decide that a result from the dice is inappropriate or impossible and call for them to be re-rolled.
- Deciding Results
When the GM is meant to roll dice (such as for an NPC), he or she can choose to simply select a result instead.
Mistakes in Using the Rules
When you make a mistake in how you use the rules, try to correct it and begin using the rules properly as soon as possible. Don't retroactively change what happened in the past. Even if it removes a disadvantage from the players, keep the game moving forward.
Going back like this erodes the GM's place in the game, and can lead to the players changing things without permission, leading to a dull, pointless game. Players need a challenging game that makes real progress, so going backwards is counterproductive.
Winning and Losing in Flowers
The comics on the preceding pages mentioned this already, but this game is not a contest where one side wins and the other loses. The only kind of victory in it is a game session that everyone enjoys. Even in the works of Team Shanghai Alice, the playable characters and bosses aren't locked in mortal combat. It's ultimately all for fun. What things will you do, say, and fight over for fun? Think about that as you read this book and play the game.
Arithmetic
In this game whenever you have a fraction left over from dividing, round down.
Terminology
This book includes a glossary of the special terms used for RPGs, for Gensokyo, and in this particular book. Please take a look.
Page 11: What's In This Book?
Here is an overview of the contents of this book. The Player Section starts on the next page.
Player Section This section contains the rules that players (PL) need to create player characters (PC).
Rules Section This contains the rules you'll use for your adventures in Gensokyo, including staging your own bullet hell battles.
World Section This section contains some information to help you understand Gensokyo, the setting of the Touhou games. It also includes information on NPCs and enemies (i.e., mooks that you blast through in the games before the bosses).
Game Master Section This section has some additional rules for the GM, as well as some optional rules.
Scenario Section This is an introductory scenario for newly created characters who have no experience points yet. If your GM is planning to run this scenario, please don't read it.
Page 12: Character Creation
Gensokyo residents are now being born. Only one flower. This one thing cannot be changed. What flower will your character be?
- Explanation
These rules are for entering into your character sheet. There are two methods for creating a character. Quick Start is for those not familiar with TRPGs, while those who are familiar can use Customization. Players should create their characters according to the GM’s instructions. Furthermore, all characters are given 10 Experience Points by default. These are used to select Ordinary Skills.
- Quick Start
By using the values from the Sample Character Chart, a character can be created quickly. Of course you will still need to create the character’s personal data. The drawback to this is that there are a set number of sample patterns. To create exactly what you want you will need to use Construction.
- Construction
Everything here is your decision. This takes more time and effort, but the fun you’ll have is worth it. You should do this if you’re used to the system.
- Quick Start
The following is an outline. Data is shown later. Sheets used:
→Character Sheet
→Record Sheet
→Spell Card Sheet
- Entry procedure
①From the Sample Character Chart, select a Style Set, writing down the numbers on your sheet. There is a Style Set for each of the eight Main Styles. Refer to the Main Style list and select one to suit your tastes.
②From the Sample Character Chart, select a Skill Set, writing down the numbers on your sheet. There are a total of eight different Skill Sets, select one to suit your preferences.
③Add a Weapon from the Weapon Chart to your sheet.
④Add Equipment from the Equipment Chart to your sheet.
⑤Fill out the Name sections on the character sheet.
⑥Create Spell Cards (check the Spell Card rules for some examples)
- Sample Character Chart
Data table for Quick Start. By following the Quick Start instructions to the left, you can quickly create interesting characters. There are eight different Style and Skill Sets on this page and the right.
- Style Set
- Main Style (Flower Card): Rose | Sub Style (Race Card): Fairy
Status
Strength (●): 6 | Insight (▲): 8 | Intelligence (■): 3 | Charisma (◆): 1
Reflex (○): 14 | Perception (△): 9 | Will (□): 9 | Finesse (◇): 4
Bullet (● or ▲ or ■ or ◆): 8 | Dodge ((■+○)÷2): 9 | Speed: 2
Skills
Victory goes to the swiftest! Lv._ p35 | Hardheaded Lv._ p35 - Main Style (Flower Card): Peach | Sub Style (Race Card): Youkai
Status
Strength (●): 7 | Insight (▲): 5 | Intelligence (■): 3 | Charisma (◆): 3
Reflex (○): 12 | Perception (△): 10 | Will (□): 8 | Finesse (◇): 6
Bullet (● or ▲ or ■ or ◆): 7 | Dodge ((■+○)÷2): 8 | Speed: 2
Skills
Wish Lv._ p35 | Vainglory Lv._ p35 - Main Style (Flower Card): Lily | Sub Style (Race Card): Human
Status
Strength (●): 3 | Insight (▲): 7 | Intelligence (■): 4 | Charisma (◆): 4
Reflex (○): 10 | Perception (△): 7 | Will (□): 11 | Finesse (◇): 8
Bullet (● or ▲ or ■ or ◆): 7 | Dodge ((■+○)÷2): 7 | Speed: 2
Skills
Echo Mastery Lv._ p35 | Old Blood Lv._ p35
- Main Style (Flower Card): Rose | Sub Style (Race Card): Fairy
- Style Set
Page 13
- Main Style (Flower Card): Peony | Sub Style (Race Card): Demon
Status
Strength (●): 4 | Insight (▲): 1 | Intelligence (■): 5 | Charisma (◆): 8
Reflex (○): 5 | Perception (△): 9 | Will (□): 9 | Finesse (◇): 13
Bullet (● or ▲ or ■ or ◆): 8 | Dodge ((■+○)÷2): 5 | Speed: 2
Skills
Karma Lv._ p35 | Immortality Lv._ p35 - Main Style (Flower Card): Sunflower | Sub Style (Race Card): Youkai
Status
Strength (●): 3 | Insight (▲): 4 | Intelligence (■): 7 | Charisma (◆): 4
Reflex (○): 7 | Perception (△): 10 | Will (□): 8 | Finesse (◇): 11
Bullet (● or ▲ or ■ or ◆): 7 | Dodge ((■+○)÷2): 8 | Speed: 2
Skills
Longing Lv._ p35 | Vainglory Lv._ p35 - Main Style (Flower Card): Clover | Sub Style (Race Card): Youkai
Status
Strength (●): 2 | Insight (▲): 5 | Intelligence (■): 4 | Charisma (◆): 7
Reflex (○): 7 | Perception (△): 6 | Will (□): 12 | Finesse (◇): 11
Bullet (● or ▲ or ■ or ◆): 7 | Dodge ((■+○)÷2): 6 | Speed: 2
Skills
Orator Lv._ p35 | Vainglory Lv._ p35 - Main Style (Flower Card): Iris | Sub Style (Race Card): Youkai
Status
Strength (●): 3 | Insight (▲): 2 | Intelligence (■): 8 | Charisma (◆): 5
Reflex (○): 5 | Perception (△): 11 | Will (□): 7 | Finesse (◇): 13
Bullet (● or ▲ or ■ or ◆): 8 | Dodge ((■+○)÷2): 6 | Speed: 2
Skills
Saw [Something] Lv._ p35 | Vainglory Lv._ p35 - Main Style (Flower Card): Forget-me-not | Sub Style (Race Card): Ghost
Status
Strength (●): 9 | Insight (▲): 3 | Intelligence (■): 3 | Charisma (◆): 3
Reflex (○): 12 | Perception (△): 12 | Will (□): 6 | Finesse (◇): 6
Bullet (● or ▲ or ■ or ◆): 9 | Dodge ((■+○)÷2): 8 | Speed: 2
Skills
Encyclopedic Knowledge Lv._ p35 | Phantom Lv._ p35
- Main Style (Flower Card): Peony | Sub Style (Race Card): Demon
- Skill Set
- Skills (⑨ Set)
Persistence Lv.1 p36 | Don Quixote Lv.1 p38
Talent Lv.1 p36 | Courage Lv.1 p38
Girl's Heart & Autumn Sky Lv.1 p37 - Skills (Innocent Set)
Trust Lv.1 p36 | Happiness Lv.1 p39
Innocent Lv.1 p36
Meddlesome Lv.2 p37 - Skills (Captivating Set)
Technique Lv.1 p36 | Purity Lv.1 p38
Snob Lv.1 p37 | Fascination Lv.2 p38
Only look at me Lv.1 p37 - Skills (Servant Set)
Pride Lv.1 p36 | Hospitality Lv.1 p38
Loyalty Lv.1 p36 | Keep the hope Lv.2 p38
Unchanging love Lv.1 p36 - Skills (Genius Set)
Talent Lv.1 p36 | Good Fortune Lv.1 p39
Meddlesome Lv.1 p37
Meditation Lv.1 p37 - Skills (Reflection Set)
Look away Lv.1 p36 | Whisper Lv.1 p39
Reflection Lv.2 p37
Don't touch me Lv.1 p38 - Skills (Dignified Set)
Pride Lv.1 p36 | Majesty Lv.1 p38
Noble Purpose Lv.1 p36
Stern Lv.2 p37 - Skills (Enduring Set)
Ordinary Lv.1 p36 | Poison Lv.1 p37
Enduring Lv.1 p36 | Ink Spray Lv.2 p39
Persistence Lv.1 p36
- Skills (⑨ Set)
Page 14: Rose
Main Style
Rose
-Rote Rosa-
Language of flowers
Language of flowers
Passion - Passion
Page 15
(top-left)
The language of various flowers
way of life (x3)
(top-right)
Passion - Affection - Ardent love - A warm heart
Make me your own - I love you
Always cheerful, reckless, quick-tempered but good-humored
Frequently focusing on the short-term, and often not very bright
A prevalent nature among fairies
Ability Scores
Strength 4 - Insight 3
Intelligence 2 - Charisma 0
Inherent Skill
Victory goes to the swiftest!
Special skill
At the start of combat, before anyone else acts, you can take one action (Can be delayed)
Normal Attack Range
(image)
Mutterings
Since long ago, a light has been missing from my heart. I don’t care what people have to say. Ever higher, wherever I see this kind of thing. A little bit nearer than before, that one light. Since long ago, my heart has been looking for that light. Surely, that is my dream.
Page 16: Peach
Main Style
Peach
-Amygdalus persica-
Language of flowers
Language of flowers
Charming - Charming
Page 18: Lily
Main Style
Lily
-Lilium-
Language of flowers
Language of flowers
Elegance - Elegance
Page 20: Peony
Main Style
Peony
-Paeonia suffruticosa-
Language of flowers
Language of flowers
Graceful King - Graceful King
Page 22: Sunflower
Main Style
Sunflower
-Helianthus annuus-
Language of flowers
Language of flowers
Yearning - Yearning
Page 24: Clover
Main Style
Clover
-Trifolium repens-
Language of flowers
Language of flowers
Influence - Influence
Page 26: Iris
Main Style
Iris
-Iris sanguinea-
Language of flowers
Language of flowers
Good News - Good News
Page 28: Forget-me-not
Main Style
Forget-me-not
-Myosotis alpestris-
Language of flowers
Language of flowers
Forget me not - Forget me not
Page 44: Laws of Gensokyo (Rules Section)
When you play, certain things are decided. Paper beats rock, but loses to scissors.
This section explains the core rules that govern the entire game. If you can remember this part, you can play the game with ease. (Mastering it is another matter though.)
General Action Resolution Rules
(2d6 + Attribute) + Skill = Result
This is the most basic kind of action resolution in Flowers. The various special terms are explained in the glossary at the end of the chapter.
Criticals
If both of the two dice come up as 6s, it's called a Critical. In addition to the effects of the result, gain 10 Tension.
Fumble (Failure)
See the flowchart on the right.
General Flow of Action Resolution
See the flowchart on the right.
Cautionary Notes
Making a check normally involves a combination of dice and a skill, but you have the option of just rolling the dice without using a skill. Also, you can normally use up to two skills at once. In a battle between PCs, they must declare what numbers they're using at the same time. (Try not to have players cheating on the rock-paper-scissors reveal.)
When a skill or spell increases the number of dice, roll that many d6s. 能力値に足すダイスは出目上位2個のみを見る。 When two dice come up as 6s, it counds as a Critical.
Note: Attackers use the Bullet attribute, defenders use Dodge.
General Action Resolution Chart
A. Begin Action Resolution -> B B. Determine target number or a PC's opposing attribute -> C C. Roll 2d6* -> D D. Did two dice come up as 6s? Yes -> E, No -> F E. CRITICAL! Tension +10 F. Compare Result with Target Number Same -> G Is the difference greater than +/- 3? Yes -> H No -> I G. Tension +8 -> J H. Tension +4 -> J I. Tension +2 -> J J. Implement Action's Results (Win or Lose) -> K K. Action Resolution Complete
- Fumbles only occur when rolling 2d6 and two 1s come up. The player can come up with a brief description of the failure.