Trazyn the Infinite: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>FlintTD
No edit summary
1d4chan>FlintTD
No edit summary
Line 8: Line 8:


"A war-torn city in the Ultramar system. The [[Ultramarines]], aided by an Imperial Guard regiment led by Lord Castellan Ursarkar [[Creed]], prepares to face an [[Ork]] incursion in a final battle. The Orks are numerous, but the Imperium has the upper hand, just barely, as Lord Creed's tactical genious has proven invaluable. As the Orks begin their final assault on the city, the Ultramarines ready their defenses. Creed, ever oddly silent, gazes intently at a large flagpole in the center of town, watching through binocs as the Orks' charge is funneled towards the center of the city. Suddenly, as the Orks near the square, the tip of a [[Baneblade]]'s main gun can be seen coming around the flagpole. The great tank begins to emerge from behind the thin metal object, perfectly and impossibly concealed. It begins to move into its firing arc, and a great shout is heard from the Warboss down below, just barely carrying over the rest of the din. "CREEEEEEEEEEEEEEEEEEE-" Suddenly, the cry cuts off in confusing, as Creed spits out his cigar. Where the Baneblade once stood, there is air, thin air. Not a trace remains of the enormous tank. It has vanished completely. Then, gradually, a green, crackling, electrical rune appears hanging in the air where the Baneblade was. It extends gracefully, for its platonic geometric form. If Creed was given to poetry, he might even say it resembled a rose. But he knew better. A rage he had felt only once before began to boil deep within, and his cry shook the world as the Orkish tide began to slaughter his guardsmen and be slaughtered by Marines in turn. "TRAAAAAAAAAAAAZYYYYYYYYN!"
"A war-torn city in the Ultramar system. The [[Ultramarines]], aided by an Imperial Guard regiment led by Lord Castellan Ursarkar [[Creed]], prepares to face an [[Ork]] incursion in a final battle. The Orks are numerous, but the Imperium has the upper hand, just barely, as Lord Creed's tactical genious has proven invaluable. As the Orks begin their final assault on the city, the Ultramarines ready their defenses. Creed, ever oddly silent, gazes intently at a large flagpole in the center of town, watching through binocs as the Orks' charge is funneled towards the center of the city. Suddenly, as the Orks near the square, the tip of a [[Baneblade]]'s main gun can be seen coming around the flagpole. The great tank begins to emerge from behind the thin metal object, perfectly and impossibly concealed. It begins to move into its firing arc, and a great shout is heard from the Warboss down below, just barely carrying over the rest of the din. "CREEEEEEEEEEEEEEEEEEE-" Suddenly, the cry cuts off in confusing, as Creed spits out his cigar. Where the Baneblade once stood, there is air, thin air. Not a trace remains of the enormous tank. It has vanished completely. Then, gradually, a green, crackling, electrical rune appears hanging in the air where the Baneblade was. It extends gracefully, for its platonic geometric form. If Creed was given to poetry, he might even say it resembled a rose. But he knew better. A rage he had felt only once before began to boil deep within, and his cry shook the world as the Orkish tide began to slaughter his guardsmen and be slaughtered by Marines in turn. "TRAAAAAAAAAAAAZYYYYYYYYN!"
-----


==From [[Matt Ward|Ward]] Himself==
==From [[Matt Ward|Ward]] Himself==

Revision as of 01:03, 4 November 2011

He's come to steal your shit!

The best Necron Overlord. Basically what you'll get if you combined Doctor Doom, a Tomb King, a Bloody Magpie and the Terminator.

Trazyn the Infinite is a preserver of histories, artefacts and events. In his possession are technologies and relics that are so valuable as to be priceless. Amongst his collection are the fabled wraithbone choir of Altansar, the preserved head of Sebastian Thor, the ossified husk of an Enslaver and a giant man clad in baroque power armour. In such a dangerous galaxy, Trazyn is loath to go out and explore it himself, but with so many exquisite artefacts to see and catalogue, he cannot afford to miss out. As a result he will send out substitutes of himself to do his dirty work. On the battlefield this can become increasingly irritating, as killing what appears to be Trazyn may simply be a Lychguard or a Necron Lord. Meanwhile, somewhere nearby, the real Trazyn is busy smashing his way through his foes to get his metal hands on his latest acquisition.



"A war-torn city in the Ultramar system. The Ultramarines, aided by an Imperial Guard regiment led by Lord Castellan Ursarkar Creed, prepares to face an Ork incursion in a final battle. The Orks are numerous, but the Imperium has the upper hand, just barely, as Lord Creed's tactical genious has proven invaluable. As the Orks begin their final assault on the city, the Ultramarines ready their defenses. Creed, ever oddly silent, gazes intently at a large flagpole in the center of town, watching through binocs as the Orks' charge is funneled towards the center of the city. Suddenly, as the Orks near the square, the tip of a Baneblade's main gun can be seen coming around the flagpole. The great tank begins to emerge from behind the thin metal object, perfectly and impossibly concealed. It begins to move into its firing arc, and a great shout is heard from the Warboss down below, just barely carrying over the rest of the din. "CREEEEEEEEEEEEEEEEEEE-" Suddenly, the cry cuts off in confusing, as Creed spits out his cigar. Where the Baneblade once stood, there is air, thin air. Not a trace remains of the enormous tank. It has vanished completely. Then, gradually, a green, crackling, electrical rune appears hanging in the air where the Baneblade was. It extends gracefully, for its platonic geometric form. If Creed was given to poetry, he might even say it resembled a rose. But he knew better. A rage he had felt only once before began to boil deep within, and his cry shook the world as the Orkish tide began to slaughter his guardsmen and be slaughtered by Marines in turn. "TRAAAAAAAAAAAAZYYYYYYYYN!"



From Ward Himself

"Trazyn's also no slouch in combat. Whenever his empathic obliterator kills an enemy, it has a chance to kill all other enemies of the same type in the same combat - perfect for Ork mobs. This isn't so useful against characters, but that's why Trazyn also carries a clutch of mindshackle scarabs - why kill an enemy when you can take over his mind and have him kill for you...?"


He also has a Polish-inspired name, which makes him a filthy treacherous Slav. Moreover, he claims to have many of his subordinates infiltrated in the Sautekh Dynasty. Just compare the number of Egyptian crons with the number of Polish crons in the Sautekh Dynasty, and you'll understand...


See Also

Main article: Necrons

Space zombies, watch out!