True Faith: Difference between revisions
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==World of Darkness== | ==World of Darkness== | ||
Characters with True Faith can repel [[Vampire: The Masquerade|vampires]], [[Wraith: The Oblivion|wraiths]], and [[Demon: The Fallen|demons]] as you'd expect. It can also disrupt | Characters with True Faith can repel [[Vampire: The Masquerade|vampires]], [[Wraith: The Oblivion|wraiths]], and [[Demon: The Fallen|demons]] as you'd expect. It can also disrupt [[Mage:_The_Ascension|magic]], revert [[Werewolf: The Apocalypse|Werewolves]]. Those with six dots and higher (the level disciplines explicitly become plot device powers) can perform miracles, up to and including reversing the Embrace. They may become literal saints. | ||
The Society of Leopold (which is really the Inquisition) has the most prominent users of faith in the modern world, with the [[Mage:_The_Ascension#Celestial_Chorus|Celestial Chorus]] a follow up, but many [[Hunter: The Reckoning|hunters]] and even some other supernaturals possess it as well. Werewolves have an interesting relation with true faith because of the talking to spirits thing. There's even a few vampires with true faith. | The Society of Leopold (which is really the Inquisition) has the most prominent users of faith in the modern world, with the [[Mage:_The_Ascension#Celestial_Chorus|Celestial Chorus]] a follow up, but many [[Hunter: The Reckoning|hunters]] and even some other supernaturals possess it as well. Werewolves have an interesting relation with true faith because of the talking to spirits thing. There's even a few vampires with true faith. | ||
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Faith can repeal vampires, even masters. So far this and operation of a Saint Hubert's Key (a relatively common Catholic monster detector artifact) is the only known use of faith. True faith is most common in religiously motivated hunting organizations like the Catholic Church's Blessed Order of St. Hubert the Protector (AKA the Secret Guard), but MHI itself likes to keep at least one person with true faith on each team of monster hunters, implying it's not ''that'' rare. | Faith can repeal vampires, even masters. So far this and operation of a Saint Hubert's Key (a relatively common Catholic monster detector artifact) is the only known use of faith. True faith is most common in religiously motivated hunting organizations like the Catholic Church's Blessed Order of St. Hubert the Protector (AKA the Secret Guard), but MHI itself likes to keep at least one person with true faith on each team of monster hunters, implying it's not ''that'' rare. | ||
Mechanically faith is a learned skill in the Hero version, which is then used to oppose the vampire's ego score. In the [[Savage Worlds]] version it's a Spirit contest, with no other requirements. This version is a bit wonky since Spirit is an attribute all characters have, making it a bit too common. | Mechanically faith is a learned skill in the Hero version, which is then used to oppose the vampire's ego score. In the [[Savage Worlds]] version it's a Spirit contest, with no other requirements. This version is a bit wonky since Spirit is an attribute all characters have, making it a bit ''too'' common. |
Revision as of 02:39, 27 January 2020
True faith is the genuine, preferably fanatical, belief in a (nearly always religious) ideology. While many may claim to be of a faith, generally very few are considered to have the serious, genuine devotion to count as true faith, especially in the world world. In /tg/ context this is largely important for repelling supernatural creatures, most famously Vampires, weak to it.
World of Darkness
Characters with True Faith can repel vampires, wraiths, and demons as you'd expect. It can also disrupt magic, revert Werewolves. Those with six dots and higher (the level disciplines explicitly become plot device powers) can perform miracles, up to and including reversing the Embrace. They may become literal saints.
The Society of Leopold (which is really the Inquisition) has the most prominent users of faith in the modern world, with the Celestial Chorus a follow up, but many hunters and even some other supernaturals possess it as well. Werewolves have an interesting relation with true faith because of the talking to spirits thing. There's even a few vampires with true faith.
True Faith is, mechanically, a purchasable trait like many others.
Monster Hunter International
Faith can repeal vampires, even masters. So far this and operation of a Saint Hubert's Key (a relatively common Catholic monster detector artifact) is the only known use of faith. True faith is most common in religiously motivated hunting organizations like the Catholic Church's Blessed Order of St. Hubert the Protector (AKA the Secret Guard), but MHI itself likes to keep at least one person with true faith on each team of monster hunters, implying it's not that rare.
Mechanically faith is a learned skill in the Hero version, which is then used to oppose the vampire's ego score. In the Savage Worlds version it's a Spirit contest, with no other requirements. This version is a bit wonky since Spirit is an attribute all characters have, making it a bit too common.