Baneblade Homebrew: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
(→‎Shadowhammer: Fixed unnecessary gap)
Line 596: Line 596:
|-
|-
|}
|}
<br style="clear: both; height: 0px;" />
<br style="clear: left; height: 0px;" />
'''Wargear:'''
'''Wargear:'''
*Twin-linked Heavy Bolter
*Twin-linked Heavy Bolter

Revision as of 07:35, 8 November 2016

As the image to the right indicates, there are 6 prefixes and 4 suffixes for Baneblade names so there are 24 possible Baneblade variants. As the image also indicates, only 11 of these 24 variants are filled. This is a homebrew page that intends to fix that. Also, could someone who is better at wiki formatting fix the Doomlord, Shadowblade and Shadowhammer sections please.

Bane-

Because sometimes, you want vanilla.

Baneblade


Banehammer


Banelord

May be taken as a Lords of War choice for an Astra Militarum army or as part of the Super-Heavy Support Element or 'Emperor's Fury' Super-Heavy Company formations.

BS HP Front Armour Side Armour Back Armour Unit Type Points Cost
Banelord 3 9 14 13 12 Super Heavy Vehicle 515


Wargear:

  • Demolisher Cannon
  • Searchlight
  • Smoke Launchers
  • Reaction Cannon
Name Range S AP Type
Reaction Cannon 36" 10 2 Primary Weapon 1, Blast, Armourbane, Chain Reaction


Special Rules:

  • Chain Reaction: When this weapons causes a penetrating hit, add 4 to the result on the vehicle damage chart. If this causes an "Explodes!" result, add 4 inches to the radius of the explosion.

Options:

  • May take up to two sets of side sponsons, each with a twin-linked Heavy Bolter and a Lascannon for 50pts per set
  • May take a Pintle Mounted Storm Bolter or Heavy Stubber for 5pts
  • May take a Hunter-Killer Missile for 10pts
  • In apocalypse games the vehicle may take one of the following options:
    • Commisariat Crew for 45pts
    • Command Tank for 200pts

Banesword

Doom-

Because Doom!

Doomblade

May be taken as a Lords of War choice for a Mechanicum, Cult Mechanicus or Skitarii army. If taken for a Mechanicum army then Grav-Cannons and Heavy Grav-Cannons are unavailable. If taken for a Cult Mechanicus or Skitarii army then Graviton Cannons and Graviton Guns are unavailable.

BS HP Front Armour Side Armour Back Armour Unit Type Points Cost
Doomblade 4 9 14 13 12 Super Heavy Vehicle ???


Wargear:

  • Volkite Culverin
  • Twin-linked Volkite Caliver
  • Cognis Servitor: The Doomblade may fire Overwatch despite being a vehicle.
  • Gatling Conversion Beamer
Name Range S AP Type
Gatling Conversion Beamer
Short Range 18" 6 - Primary Weapon 3, Large Blast, Firing Calibration
Medium Range 18-42" 8 4 Primary Weapon 3, Large Blast, Firing Calibration
Long Range 42-72" 10 1 Primary Weapon 3, Large Blast, Firing Calibration


Options:

  • May replace the Volkite Culverin with a Heavy Grav-Cannon or Graviton Cannon for free
  • May replace its twin-linked Volkite Caliver with a Grav-Cannon with Grav-Amp or twin-linked Graviton Gun for free.
  • May take up to two sets of sponsons, each with a twin-linked Volkite Caliver and Cognis Lascannon for +???pts per set
    • Any sponson may have its twin-linked Volkite Caliver replaced with a Grav-Cannon with Grav-Amp or twin-linked Graviton Gun for free
  • May take a pintle-mounted Cognis Heavy Stubber for +5pts
  • May take a Hunter-Killer Missile for +10pts

Doomhammer


Doomlord

May be taken as a Lords of War choice for an Astra Militarum army or as part of the Super-Heavy Support Element or 'Emperor's Fury' Super-Heavy Company formations.

BS HP Front Armour Side Armour Back Armour Unit Type Points Cost
Doomlord 3 9 14 13 12 Super Heavy Vehicle ???


Wargear:

  • Demolisher Cannon
  • Twin-linked Heavy Bolter
  • Searchlight
  • Smoke Launchers
  • Tri-Earthshaker Cannon: The Tri-Earthshaker Cannon cannot be leveled for direct fire and may only engage targets with the Barrage rules at a minimum range of 24".
Name Range S AP Type
Tri-Earthshaker Cannon 24-240" 9 3 Primary Weapon 1, Apocalyptic Blast, Barrage, Pinning, Twin-linked, Shred, Sunder


Options:

  • May take up to two sets of side sponsons, each with a twin-linked Heavy Bolter and a Lascannon for 50pts per set
  • May take a Pintle Mounted Storm Bolter or Heavy Stubber for 5pts
  • May take a Hunter-Killer Missile for 10pts
  • In apocalypse games the vehicle may take one of the following options:
    • Commisariat Crew for 45pts
    • Command Tank for 200pts

Doomsword

May be taken as a Lords of War choice for an Mechanicum, Cult Mechanicus or Skitarii army.

BS HP Front Armour Side Armour Back Armour Unit Type Points Cost
Doomlord 4 9 14 13 12 Super Heavy Vehicle ???


Wargear:

  • Irradiation Engine
  • Twin-linked Irrad-Cleanser
  • Searchlight
  • Smoke Launchers
  • Cognis Servitor: The Doomlord may fire Overwatch despite being a vehicle.
  • Irradiation Carronade
Name Range S AP Type
Irradiation Carronade Hellstorm 6 1 Primary Weapon 1, Fleshbane, Rad-Phage


Special Rules:

  • Radiation Vent: During the assault phase the Doomsword may vent it's radioactive gasses as a protection measure. Every model within 3" of the Doomsword must pass a Toughness test or suffer a wound with no armor saves allowed.

Options:

  • May take up to two sets of side sponsons, each with a twin-linked Irrad-Cleanser and a Cognis Lascannon for 50pts per set
  • May take a Pintle Mounted Cognis Heavy Stubber for 5pts
  • May take a Hunter-Killer Missile for 10pts

Fell-

Because Space marine wanted Baneblades. All of these are veterans of the Great Crusade and Horus Heresy, with weapons and technology far in advance of anything seen in the 41st Millenium.

Fellblade


Fellhammer

The Fellhammer is a rare variant of the Fellglaive mounting a massive Graviton Cannon in place of the Volkite Carronade.

May be taken as a Lords of War choice for an Legiones Astartes Crusade or Space Marines army. If taken as part of a Space Marines army then it has +1 Ballistic skill, cannot take the Command Tank or Space Marine Legion Crew upgrades, may only take a Heavy Bolter, Heavy Flamer or Multi-Melta as a pintle-mounted weapon and costs 15 points more. If taken for a Legiones Astartes Crusade army then the Fellhammer uses the Gravitron Destroyer, if taken for a Space Marines army then the Fellhammer uses the Grav-Destroyer.

BS HP Front Armour Side Armour Back Armour Unit Type Points Cost
Fellhammer 3 12 14 13 12 Super Heavy Vehicle ???


Wargear:

  • Twin-linked Heavy Bolter
  • Searchlight
  • Smoke Launchers
  • Two Sponson Quad Lascannons
  • Graviton Destroyer or Grav-Destroyer and Grav Amp
Name Range S AP Type
Graviton Destroyer 72" * 4 Primary Weapon 1, Massive Blast, Haywire, Graviton Pulse, Concussive
Grav-Destroyer 36" * 2 Primary Weapon 9, Graviton, Concussive


Options:

  • May replace any of its sponson Quad Lascannons with Laser Destroyers for free.
  • May take a Pintle Mounted Twin-linked Bolter for +5pts, Combi-Weapon for +10pts, Heavy Bolter, Havoc Launcher or Heavy Flamer for +15pts or Multi-Melta for +20pts
  • May be upgraded to a Command Tank for +25pts
  • May be upgraded to take Space Marine Legion Crew for +15pts
  • May take up to one of each of any of the following:
    • Hunter Killer Missile for +10pts
    • Armoured Ceramite for +25pts
  • May replace its Twin-linked Heavy Bolter with a Twin-linked Heavy Flamer for free

Felllord

The Felllord was the brainchild of Rogal Dorn, who complained about the low speed and lack of additional firepower the Typhon Siege Tank suffered from, and proposed a new heavy gun carrier that would be able to more effectively support Breacher assaults. The Felllord is a modified form of the Falchion that mounts the same Dreadhammer Cannon as the Typhon with a backup array of heavy bolters and Lascannons to support it. It is well known that Peturabo was displeased by this new design and tried to have it blocked from service, which subsequently meant few examples of this vehicle had entered service by the time of the outbreak of Heresy.

May be taken as a Lords of War choice for an Legiones Astartes Crusade or Space Marines army. If taken as part of a Space Marines army then it has +1 Ballistic skill, cannot take the Command Tank or Space Marine Legion Crew upgrades, may only take a Heavy Bolter, Heavy Flamer or Multi-Melta as a pintle-mounted weapon and costs 15 points more.

BS HP Front Armour Side Armour Back Armour Unit Type Points Cost
Felllord 3 12 14 13 12 Super Heavy Vehicle ???


Wargear:

  • Dreadhammer Cannon
  • Twin-linked Heavy Bolter
  • Searchlight
  • Smoke Launchers
  • Two Sponson Quad Lascannons

Options:

  • May replace any of its sponson Quad Lascannons with Laser Destroyers for free.
  • May take a Pintle Mounted Twin-linked Bolter for +5pts, Combi-Weapon for +10pts, Heavy Bolter, Havoc Launcher or Heavy Flamer for +15pts or Multi-Melta for +20pts
  • May be upgraded to a Command Tank for +25pts
  • May be upgraded to take Space Marine Legion Crew for +15pts
  • May take up to one of each of any of the following:
    • Hunter Killer Missile for +10pts
    • Armoured Ceramite for +25pts
  • May replace its Twin-linked Heavy Bolter with a Twin-linked Heavy Flamer for free

Fellsword

This design was developed by the Dark Mechanicum after the Horus Heresy. The barrel of the weapons on these contain a miniature warp rift that threatens to snuff out anyone unfortunate enough to be subjected to its gaze.

May be taken as a Lords of War choice for a Chaos Space Marine or Khorne Daemonkin army.

BS HP Front Armour Side Armour Back Armour Unit Type Points Cost
Fellsword 4 12 14 13 12 Super Heavy Vehicle ???


Wargear:

  • Twin-linked Heavy Bolter
  • Searchlight
  • Smoke Launchers
  • 2 Sponson Maelstorm Cannons
Name Range S AP Type
Maelstorm Cannon Template 5 2 Heavy 1, Fleshbane, Armorbane


  • Eye of the Warp
Name Range S AP Type
Eye of the Warp Hellstorm 5 2 Primary Weapon 1, Fleshbane, Armorbane


Options:

  • May take a Pintle Mounted Heavy Bolter or Heavy Flamer for 15pts or Multi-Melta for 20pts
  • May take up to one of each of any of the following:
    • Dirge Caster for +5pts
    • Armoured Ceramite for +20pts
    • Warpflame Gargoyles for +5pts
    • Havoc Launcher for +12pts
    • Destroyer Blades for +15pts
    • Daemonic Possession for +30pts
  • May replace its Twin-linked Heavy Bolter with a Twin-linked Heavy Flamer for free
  • May upgrade its Twin-linked Heavy Bolter to have Malefic Ammunition for +15pts

Hell-

Because heaven was overrated.

Hellblade

May be taken as a Lords of War choice for an Astra Militarum army or as part of the Super-Heavy Support Element or 'Emperor's Fury' Super-Heavy Company formations.

BS HP Front Armour Side Armour Back Armour Unit Type Points Cost
Hellblade 3 9 14 13 12 Super Heavy Vehicle ???


Wargear:

  • Twin-linked Heavy Bolter
  • Searchlight
  • Smoke Launchers
  • Two Heavy Stubbers
  • Hellroller: The Hellroller adds +2 to any Thunderblitz rolls that the Hellblade makes.

Transport:

  • Transport Capacity: 40 models
  • Assault Vehicle
  • Firing Points: 20 models can fire from the troop bay.
  • Access Points: Every point on a Hellblade's hull is considered an access point.

Options:

  • May take up to two sets of side sponsons, each with a twin-linked Heavy Bolter and a Lascannon for 50pts per set
    • May replace any of its sponsons twin-linked Heavy Bolters with a twin-linked Heavy Flamer for free
  • May take a Pintle Mounted Storm Bolter or Heavy Stubber for 5pts
  • May take a Hunter-Killer Missile for 10pts

Hellhammer


Helllord

The Helllord may be taken as a Lords of War choice for an Astra Militarum army or as part of the Super-Heavy Support Element or 'Emperor's Fury' Super-Heavy Company formations.

BS HP Front Armour Side Armour Back Armour Unit Type Points Cost
Helllord 3 9 14 13 12 Super Heavy Vehicle ???


  • Demolisher Cannon
  • Twin-linked Heavy Bolter
  • Searchlight
  • Smoke Launchers
  • Hellfire Array: The Hellfire Array incorporates a Inferno Cannon, a Melta Cannon and an Executioner Plasma Cannon. Each can be fired at a different target but if the Helllord chooses not to fire one of its weapons than the rest of the weapons gains the following effects depending on which one isn't fired. In addition, if only one of the weapons is fired then that weapon gains +1 strength and -1 AP.
    • Inferno Cannon: Ignores Cover
    • Executioner Plasma Cannon: Doubles the number of shots.
    • Melta Cannon: The Executioner Plasma Cannon gains the Melta special rule while the Inferno Cannon has the Armourbane special rule if the target is completely covered by the template, or the template covers the model such that part of the template emerge from opposite sides.

Options:

  • May take up to two sets of side sponsons, each with a twin-linked Heavy Bolter and a Lascannon for 50pts per set
    • May replace any of its sponsons twin-linked Heavy Bolters with a twin-linked Heavy Flamer for free
  • May take a Pintle Mounted Storm Bolter or Heavy Stubber for 5pts
  • May take a Hunter-Killer Missile for 10pts
  • In apocalypse games the vehicle may be upgraded to a Command Tank for 200pts

Hellsword

May be taken as a Lords of War choice for an Astra Militarum or Sisters of Battle army or as part of the Super-Heavy Support Element or 'Emperor's Fury' Super-Heavy Company formations. If taken for a Sisters of Battle army then it is BS4, has the Shield of Faith and Adamantium Will special rules and costs 20 points more.

BS HP Front Armour Side Armour Back Armour Unit Type Points Cost
Hellsword 3 9 14 13 12 Super Heavy Vehicle ???


Wargear:

  • Inferno Gun
  • Twin-linked Heavy Bolter
  • Searchlight
  • Smoke Launchers

Options:

  • May take up to two sets of side sponsons, each with a twin-linked Heavy Flamer and a Lascannon for 50pts per set
  • May take a Pintle Mounted Flamer/Heavy Stubber/Storm Bolter for 5pts
  • May take a Hunter-Killer Missile for 10pts

Shadow-

Because why bind them in darkness when you can run them over with it.

Shadowblade

An uncloaked Shadowblade.

Fluff:

Only a handful of Shadowblade super-heavy tanks remain in operation, with the vast majority consigned to stasis chambers on the largest Forgeworlds, where the Mechanicus labour ceaselessly to attempt to understand the arcane technologies that the Shadowblade uniquely employs. It is this very technology that forces the tech magos who study these ancient machines to keep them in stasis, for otherwise, the Shadowblades in their keeping would doubtless suffer the same fate that most have following the Great Crusade.

The main component of the Shadowblade that sets it apart from all other vehicles in the Imperium is the so-called Darklight engine, which, when activated, cloaks the tank in an inverted light field which renders it entirely invisible to the naked eye, but even more crucially, causes all known forms of targeting and detection systems to fail.

Exactly how the Darklight engine was able to achieve this was largely a mystery until Shadowblade tanks began to break down following centuries of service. Crews began to report disturbing images and sounds during Darklight operation, which slowly progressed to acute psychosis and insanity. Such was the worth of Shadowblade tanks that they continued to serve with fresh crews, despite accelerating rates of psychological trauma.

In M34.229, a Shadowblade tank "Ghostwalker" undertook a routine operation on the war-ravaged world of Galfrex where the Darklight engine was in operation for 2 minutes and 12 seconds. Instead of reappearing however, Ghostwalker was never seen again. The crew's final transmission was completely suppressed by the Commisariat for reasons of morale. In their final moments, the guardsmen on board Ghostwalker were screaming of visions of complete insanity. No trace of the tank was ever found.

It was these incidents of "Sudden Acute Material Destabilization", as the Mechanicum termed it, that gave the first clues as to how the Darklight drive operates. The belief now is that the Darklight utilizes a form of Warp technology to achieve its cloaking field. Upon activation, a thin field of Warp energy is projected around the vehicle, thus effectively removing it from the Materium. Since the tank itself does not enter the Immaterium, the crew is not exposed to the ravages of the Warp.

The reason for psychosis in crews is that as the Darklight engine ages, it loses the ability to maintain the Warp field as merely a bubble. The walls of the field begin to thicken, closing in on the real-space vacuum that is the Shadowblade. As the Warp closes in, crew experience at first mild psychosis, then insanity, and then finally, the bubble collapses completely, and the Shadowblade enters the Warp. Recovery is, of course, impossible at this point.

May be taken as a Lords of War choice for an Astra Militarum army or as part of the Super-Heavy Support Element or 'Emperor's Fury' Super-Heavy Company formations.

BS HP Front Armour Side Armour Back Armour Unit Type Points Cost
Shadowblade 3 9 14 13 12 Super Heavy Vehicle ???


Wargear:

  • Darklight Reactor: The Darklight Reactor grants the Shadowblade the Stealth and Shrouded special rules. In addition, the Homing, Interceptor, Missile Lock and Luminagen special rules do not work against the Shadowblade and sensor equipment (like Servo-Skulls, Markerlights and Auspexes) do not have any effect on the Shadowblade.
  • Twin-linked Accelerator Destroyer
Name Range S AP Type
Accelerator Destroyer 100" D 1 Primary Weapon 1


Special Rules: Infiltrate
Options:

  • May take a Pintle Mounted Storm Bolter or Heavy Stubber for 5pts
  • May take a Hunter-Killer Missile for 10pts
  • May take Targeters (+1 BS) for 15pts

Shadowhammer

May be taken as a Lords of War choice for a Sisters of Battle army.

BS HP Front Armour Side Armour Back Armour Unit Type Points Cost
Shadowhammer 4 9 14 13 12 Super Heavy Vehicle ???


Wargear:

  • Twin-linked Heavy Bolter
  • Searchlight
  • Smoke Launchers
  • Exorcism Missile Pod
Name Range S AP Type
Exorcism Missile Pod
Incendiary Missiles 48" 4 5 Primary Weapon 2D6, Blast, Ignores Cover
Krak Missiles 48" 8 3 Primary Weapon 2D6
Flak Missiles 48" 7 4 Primary Weapon 2D6, Skyfire


Special Rules:

  • Shield of Faith
  • Adamantium Will

Options:

  • May take up to two sets of side sponsons, each with a twin-linked Heavy Bolter and a Lascannon for 50pts per set
    • May replace two of the Lascannons on its side sponsons with Targeters (+1 BS) for free
  • May take a Pintle Mounted Storm Bolter for 5pts
  • May take a Hunter-Killer Missile for 10pts

Shadowlord

May be taken as a Lords of War choice for an Astra Militarum army or as part of the Super-Heavy Support Element or 'Emperor's Fury' Super-Heavy Company formations.

BS HP Front Armour Side Armour Back Armour Unit Type Points Cost
Shadowlord 4 9 14 13 12 Super Heavy Vehicle ???


Wargear:

  • Demolisher Cannon
  • Twin-linked Heavy Bolter
  • Searchlight
  • Smoke Launchers
  • Orbital Bombardment
Name Range S AP Type
Orbital Bombardment Unlimited 9 1 Massive Blast, Barrage, One Use Only, Ordnance 1


Special Rules:

  • Mobile Command Bunker: The Shadowlord has the Tank Orders, Voice of Command and Senior Officer special rules. Its command radius can be measured from any point on the hull and it can issue its Tank Orders to other vehicle units with the same range as its Voice of Command radius.

Options:

  • May take up to two sets of side sponsons, each with a twin-linked Heavy Bolter and a Lascannon for 50pts per set
    • May replace any of its sponsons twin-linked Heavy Bolters with a twin-linked Heavy Flamer for free
  • May take a Pintle Mounted Storm Bolter or Heavy Stubber for 5pts
  • May take a Hunter-Killer Missile for 10pts
  • In apocalypse games the vehicle MUST take one of the following options:
    • Commisariat Crew for 45pts
    • Command Tank for 200pts

Shadowsword

Storm-

Because Games workshop were not going to let us have all the fun.

Stormblade


Stormhammer


Stormlord


Stormsword