Video games: Difference between revisions

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** '''Policenauts''': Lethal Weapon meets cyberpunk!
** '''Policenauts''': Lethal Weapon meets cyberpunk!
** '''The Prince and the Coward''': A Polish game that can be best summed up as "ISO Standard Medieval Fantasy gets the ''Monkey Island'' treatment". An excellent fan-translation exists that manages to keep the original tone.
** '''The Prince and the Coward''': A Polish game that can be best summed up as "ISO Standard Medieval Fantasy gets the ''Monkey Island'' treatment". An excellent fan-translation exists that manages to keep the original tone.
** '''The DIG''': A bunch of astronauts stop an asteroid from hitting earth, only to find out it's really an alien starship that whisks them to a desolate planet on the other side of the galaxy whose inhabitants - who have a huge fetish for the platonic solids - are nowhere to be found. Features a lot of really complex hard-science plot points and Steve Blum as an arrogant German scientist.
** '''The DIG''': A bunch of astronauts stop an asteroid from hitting earth, only to find out it's really an alien starship that whisks them to a desolate planet on the other side of the galaxy whose inhabitants - who have a huge fetish for the platonic solids - are nowhere to be found. Features a lot of really complex hard-science plot points, difficult-as-fuck puzzles, and Steve Blum as an arrogant German scientist.
** '''[[Star Control]]''' series: A mess of alien races in the grand tradition of Niven et al. kill the shit out of each other. First game is turn-based strategy, second game is somewhere between an RPG and an adventure game; both have a surprisingly deep arcade combat system. The second game was released as open-source software by the developers.
** '''[[Star Control]]''' series: A mess of alien races in the grand tradition of Niven et al. kill the shit out of each other. First game is turn-based strategy, second game is somewhere between an RPG and an adventure game; both have a surprisingly deep arcade combat system. The second game was released as open-source software by the developers.



Revision as of 06:36, 28 June 2017

Video games are games played with an electronic device, instead of paper, pens, dice, boards, anything traditional, and most of the time omitting your imagination too. It is also true that they do contain amusing game mechanics, can be easily played alone, provide visual and auditory representation, and don't cost hundreds of dollars for a few miniature visual representations; however, this does come at the cost of freedom, physical being, social skills, and imagination.

Many traditional or tabletop games (like WH40K and D&D) can now be played as using electronic devices to substitute for their tactile components like maps or minis, proving once again that technology continues to screw up everything that we all wished had remained as it was. A virtual tabletop simulator has been released so you may play a tabletop game with friends out of town.

Electronic games played by strange, electronic fa/tg/uys have been accepted by /tg/, so that any game can be traditional, and this media fits right in with the old board games and Tabletop Wargames we all know and love. Some video games are accepted and enjoyed by /tg/. Many, however, are not. Generally, video game threads, especially games with no corresponding /tg/ version/interest, belong on /v/ instead.

You'll find quite a few /v/ related articles on 1d4chan because some video games have at least some relation to /tg/ and because 1d4chan tends to draw in people who are fans of WH40K universe primarily through Dawn of War, even if these people don't actually play the tabletop game. And lets be honest here, 1d4chan is as much a page for WH40K fans as it is for fa/tg/uys so these people are certainly welcome here.

Strategy Games

  • Simulation/Sandbox Games
    • Dwarf Fortress
    • From The Depths
    • Kerbal Space Program
    • Medieval Engineers
      • Space Engineers
    • Minecraft, for some odd reason.
    • Terraria, for the same odd reason.
    • Mount and Blade, it's expandalone Warband, and the new Bannerlord 2. A sandbox medieval setting, you go around either being a bandit or uniting the scattered kingdoms into a grand empire or whatever. Enormous modding community means finding something thematically different if you want, including Warhammer and historical mods.
    • Rimworld, Kind of like a Modern Dwarf fortress in space. With references to Warhammer 40k, Star trek and star wars Aplenty.
    • Space Station 13: Dwarf Fortress except you play as the dwarves. Has been completely fucking ruined by goons leaking into every other version of the game.
    • Lifeweb: It's basically Space Station 13 except more Grimdark.
    • Tabletop Simulator, a virtual tabletop for playing Card Games, Board Games, RPGs, etc. online with friends. The game has multiple built-in tools for creating custom games, and the Steam Workshop has thousands of add-ons; a popular choice for playing WH40K online thanks to ripped assets from Dawn of War.
    • VASSAL Engine
  • 4X Strategy:
    • Age of Wonders
    • Civilization I-VI - Civilization actually was based on a board game and in a case of coming full circle, ended up creating it's own board game.
    • Disciples (series) - Heroes of Might and Magic made Grimdark.
    • Heroes of Might and Magic - Turn based strategy of over six main games and expansions where you control a fantasy hero and their legion of men/elves/dwarves/creatures/etc. Special mention goes to second and third installments.
    • Masters of Orion
    • Sid Meier's Alpha Centauri
    • Sins of a Solar Empire
    • Endless Legend
  • Turn-based Strategy
    • Advance Wars - It's like Panzer General but Anime. Except for Days of Ruin; that game is Grimdark and thus manly.
    • Fire Emblem - Advance Wars' twin brother who likes swords and magic rather than guns and tanks. Fire Emblem has heavy RPG elements, tasking you with managing a stable of characters with limited EXP to go around and the specter of permadeath hanging overhead. Awakening and later installments are not approved for being waifu delivery systems cleverly disguised as strategy games.
    • Jagged Alliance, A PMC is you!
    • King of Dragon Pass
    • Master of Magic
    • Total War series: Rome Total War, Medieval Total War, Empire Total War, Shogun Total War
      • Rome 1 mods: Call to Arms: Warhammer and Fourth Age Total War and Medieval 2 mods: Call of Warhammer, Third Age Total War
    • Valkyria Chronicles series - JRPG fantasy world version of World War II. Quite a bit of depth and supporting cast of characters.
    • The original X-COM: UFO Defense
    • The new XCOM: Enemy Unknown and its sequel, XCOM 2.
      • XCOM and XCOM 2 mods: The Long War. Both versions add dramatically to their respective games, transforming them from comparatively quick, light experiences to fatigue-worn wars. Buckle up.

Role Playing Games

  • Modern RPGs
    • Star Wars: Knights of the Old Republic, both games are very good.
    • Dragon Age: Origins, much better than later games.
    • Dark Souls, due to its moody Berserk-inspired atmosphere, emphasis on exploration, and merciless learning curve. Compelling story and characters are a major plus, also contains large amounts of death and RAGE. The tagline isn't 'Prepare to Die' for no reason.
      • To a lesser extent, the other "Souls" games (Demon's Souls, Dark Souls 2, Dark Souls 3, and Bloodborne).
    • Deus Ex: Human Revolution
    • Fallout: New Vegas
    • Witcher series
    • Legend of Grimrock
    • Middle-Earth: Shadow of Mordor

Warhammer Games

Miscellaneous

  • Roguelikes
    • Curious Expedition which pokes fun at the pulp adventure genre; think Hollow Earth as a black comedy
    • Darkest Dungeon the newest love-craftian dungeon crawler with grimdark setting and overall edginess.
    • Don't Starve
    • Dungeon Crawl Stone Soup
    • TEARDOWN, a Space-Hulk roguelike
    • Nethack
    • WarpRogue, a 40K-inspired roguelike
  • Adventure games
    • Beneath a Steel Sky: Great cyberpunk themes and rich imagery. Released as freeware by the original developers.
    • Broken Sword series: Templars, ancient conspiracies, interesting characters and well-written plot that is mineable even for tabletop games
    • Monkey Island series: One of the most definitive things to ever happen to the genre, plus it's a great pirate-themed series that both spoofs and reaffirms a lot of cliches related with own content.
    • King's Quest: Heir Today Gone Tomorrow: Just read the title and ask yourself what the game can be about.
    • Policenauts: Lethal Weapon meets cyberpunk!
    • The Prince and the Coward: A Polish game that can be best summed up as "ISO Standard Medieval Fantasy gets the Monkey Island treatment". An excellent fan-translation exists that manages to keep the original tone.
    • The DIG: A bunch of astronauts stop an asteroid from hitting earth, only to find out it's really an alien starship that whisks them to a desolate planet on the other side of the galaxy whose inhabitants - who have a huge fetish for the platonic solids - are nowhere to be found. Features a lot of really complex hard-science plot points, difficult-as-fuck puzzles, and Steve Blum as an arrogant German scientist.
    • Star Control series: A mess of alien races in the grand tradition of Niven et al. kill the shit out of each other. First game is turn-based strategy, second game is somewhere between an RPG and an adventure game; both have a surprisingly deep arcade combat system. The second game was released as open-source software by the developers.
  • Good FPP games
    • DOOM, Hexen, and Heretic: With a vibrant community because the games are easy to mod and has produced no shortage of mods (or wads as they're called in the community.) Interestingly, Doom was inspired by a D&D game run with Carmack as the DM. Romero's character recklessly gave a dark tome to a demon in exchange for the magic Daikatana which caused demons to overrun the material plane and the world to end. Visually, parts of the games (Hexen and Heretic especially) are reminiscent of a gothic dungeon.
    • Crysis, Three games provide a very moddable engine with a very versatile set of physics combined with a pretty absurdly large modding community that has among other things, created a perfectly workable Mech Warrior game out of Crysis Warhead. Even if you don't care for nanosuit action, the mods alone are worth checking out.
    • Escape From Butcher Bay a Riddick-licensed game that combines great stealth elements with even better combat sequences and a slight horror vibe, all in the sauce made off used future aesthetics.
    • EYE: Divine Cybermancy: A really weird FPS/RPG due to its cyberpunk fantasy aesthetics, almost an RPG. Extremely buggy due to being a Source Engine game that wasn't made by Valve. The developers absolutely love Warhammer 40,000, made the setting for EYE a lawyer-friendly clone of 40k, and were eventually hired by GW to make the 40k game they wanted to make in the first place.
    • Far Cry series, which has completely different tone depending on installment and is just one huge mine of ideas for extremely pulpy scenarios. Special mention goes to Far Cry 3, which pretty much reinvented the franchise, and its standalone expansion Blood Dragon, which is a hilarious parody of the 80s neon aesthetic. Primal and later installments are not approved for being either heavily rehashed or just completely unnecessary.
    • Guns of Icarus, a steampunk flying team deathmatch with set roles.
    • Thief 1 & 2, the grand daddy of stealth games, with one of the most original settings ever created for games (a combination of industrial - but not steampunk - medieval and paganic elements). Strong story, good characters and makes you feel like a master thief indeed. Reboot from 2014 is unapproved and shunned.
    • Penumbra series: The easiest way to describe it is to call it modern take on At the Mountains of Madness, only set in Greenland and with massive conspiracy looming over the story. Warning, very tense horror games (while avoiding jump scares) with unique control and physics system.
    • Quake: At least the early games, for similar reasons for DOOM (they were both made by the same company). Quake 1 is a good and challenging FPS that takes cues from Lovecraft in terms of environments and monster designs. Quake 2 is somewhat easier, but is deliciously grimdark sci-fi; it's about fighting cyborg aliens that make more of themselves by capturing conquered races and fitting them with cybernetics/forcing them into a hivemind against their will.
    • Wolfenstein series: Combines sci-fi, fantasy and World War II elements amidst the Nazi-killing.
  • Good TPP games
    • Max Payne 1 & 2 Finest product of the neo-noir genre, especially the second game. Amazingly strong story in both games, with a lot of Norse references in the first one. Also, the game that introduced bullet time as game mechanics. 3rd game is unapproved for being just a bland, boring and utterly pointless sequel.
    • Prince of Persia trilogy. Accept no substitute for Arabian Nights game.
    • Tomb Raider series Preferably games created by original studio, Core Design, but anything up until 2013 reboot goes. A swift balance between serious and pulp tone, providing simple plots and a more and more complex locations. Also, good source of creative traps.
  • Mechwarrior, because /tg/ loves Battletech.
    • MechWarrior I is lauded as a classic, and thus the best
    • MechWarrior II is lauded as the best
    • MechWarrior III is lauded as the most engrossing storywise, and thus the best
    • MechWarrior IV is lauded as the latest and greatest, and thus the best
    • MechCommander II is lauded as most like the tabletop, and thus the best
    • MechWarrior: Living Legend is lauded as best for multiplayer, and thus the best
    • MechWarrior Online is the worst.
  • Classic console games
    • Jet Set/Grind Radio seems to have enthused one orky drawfag to the highest of possible levels, make of that what you will.
    • Conker's Bad Fur Day
    • Metal Gear
    • Metroid, The Legend of Zelda, Kid Icarus, and Castlevania (the four games series share so much in common they deserve to be discussed together). Why? The exploration-heavy nature of the games, the feeling of growing more powerful as you collect enough gear and relics to make an adventuring party jealous, the incredibly memorable boss battles, interesting backstories (Metroid immerses you in backstory at your pace, via scans and lore pickups, leaving much up to your imagination), and providing many ideas for scifi or fantasy RPG session.

Games that can be used to troll /tg/

  • Most other MMORPGs. World of Warcraft, as the most successful to date, is especially effective. Special points to Star Wars: The Old Republic for being a massive disappointment for a popular franchise.
  • JRPGs, for often recycling the same plots over and over and having identical structure. Along with of course cringingly bad character designs in some cases.
  • Any of the modern Final Fantasy games, which somehow keep getting sequels despite being financial failures. Some fa/tg/uys have a fondness for the early ones, mostly because the first one rips off D&D pretty squarely.
  • Evony
  • Skyrim, although it is good as a pregenerated fantasy world simulator you can dive into, it isn't an RPG. Reasons include having no choice to complete quests how you want, horrible dialogue, and uninspired combat and enemies.
  • As a note to the above, you can say the same for Oblivion. Heavily uninspired landscapes, dungeons, and monsters, along with wonky gameplay and terrible dialogue. That's not to mention drastically changing the setting from jungle to generic Europe to be more appealing to the mainstream.
  • Some have thrown this accusation at Fallout 4, although many anons will defend it due to not being as bad as the above. They are wrong.
  • Mentioning the attention Warhammer 40k games have gotten compared to Warhammer Fantasy is a sore spot for Fantasy fans.
  • Reminding Shadowrun fans of the terrible Shadowrun FPS is not going to earn you any goodwill.
  • Sonic The Hedgehog. The fans are everywhere, and the butthurt is unfathomable.
  • Nintendo games have ultra-dedicated fanbases, and also hardcore haters. Mentioning Pokemon in a positive light or stating the controller of "the best" console they released is a sex toy may cause an internet fight.
  • Games with bad random number generators. Even highly approved of games like Mordheim: City Of The Damned will cause a shitstorm when someone is reminded that a supposed 95% chance to hit can result in four consecutive misses.
  • No Man's Sky - such a huge waste of potential. Bringing this game up is a good troll move on /v/ as well, but everything's a good troll move on /v/.
  • Blizzard. JUST. Blizzard.

The Game List That People Copypasta

Every so often, someone posts on /tg/: "Wow, you guys are so smart and cool; can you recommend some video games to play for those hours when I'm not playing tabletop?". It happens so often that people have made copypasta for the occasion, even image copypasta.

You will find a lot of those games on Good Old Games, DRM free, for 6 or 9 bucks. Or for free if you pirate, which can often be justified by the original creators leaving the development company so all the Profit goes to people who don't deserve it. Your choice.

For any video game that someone felt was good enough for a full page on this wiki, see Video Games