Warehouse World- /tg/: Difference between revisions
No edit summary |
1d4chan>SetSail4fail No edit summary |
||
Line 38: | Line 38: | ||
[[The Shadow Cock]]- Has exotic goods he claims are from other warehouses. | [[The Shadow Cock]]- Has exotic goods he claims are from other warehouses. | ||
[[Inquisitorial Librarian]]- A former warlord from the Freezer section, he has lent his tactical expertise to Greater /tg/. His armored fortress has become their garrison, though he's in a constant furor over people leaving the door open. | |||
This is very similar in concept to the 4Chan Archipelago (http://1d4chan.org/wiki/4chan_Archipelago). | This is very similar in concept to the 4Chan Archipelago (http://1d4chan.org/wiki/4chan_Archipelago). |
Revision as of 00:55, 10 October 2011
Warehouse World- /tg/ is a Quest game that places 4chan boards in warehouse retail stores, akin to costco or sam's club. The warehouses are surrounded by miles of dirt in all directions, given infinite power and plumbing, and consist only of the patrons of the various boards. This article chronicles the exploits of /tg/ as they struggle to survive in their warehouse.
Factions
Lawful Evil Farms- The Lawful Evil farmers were the first to begin agriculture within the warehouse, and zealously guard the secrets of their success. In the beginning, they were led by The Celebrated One.
Pharmacia- An unrecognized state, High Alchemist James Joyce seeks to unite the masters of hermetic pharmacy into a major political power
Greater /tg/- The largest faction, Greater /tg/ has claimed control of vast tracts of land from the borders of LE to the bakery and freezer. They have the largest militia, though many of their citizens devote the majority of their time to gaming, limiting their capacity as a martial threat.
Organizations
The Mining Corps- Each settlement has their own Mining Corps, though the mines of Greater /tg/ have dug the deepest and most stable tunnels. Many refugees have taken to living in the tunnels, as the dank and dirty conditions mimic their homes before "Housefall."
Adventurer's Guild- The adventurer's guild is for rejects the militias wouldn't take. They seek exorbitant bounties for even the most trivial of tasks, and are really just a social club for outcasts looking to make a quick buck or not drink alone. There are a few exceptions, however, such as Ross 60, the magic player.
Palletanisim- A church worshiping the bountiful pallets and thanking the god of the store for its benevolence, they provide spiritual therapy for the citizens of Greater /tg/. Their chapel looks like an amalgamation of child-play house parts, scaffolding, and duct tape. A testament to the bounty the store provides.
Locations
The Staff Rooms- Largely uninhabited or unused, this area may be annexed by the Alchemists of the pharmacy
Dreadfortress Chex- Rumors abound of a foreboding castle made from cereal boxes in between the frozen foods and chip isles. Members of the Adventurer's guild and Mining Corps. often go missing when foraging for food in the area.
Characters
The Chosen One- One of the overlords of LE
High Alchemist James Joyce- leader of Pharmacia
Duke of the Dispensery Ernest Hemmingway- Duke of Pharmacia. Resident Alchemist, controls massive weed stash.
Ross 60- an amicable magic player, and sometimes adventurer. Generally well liked.
The Chex King- a madman wearing boxes, the Chex king may be nothing more than a fable to keep scavengers from straying too far into the aisles.
The Shadow Cock- Has exotic goods he claims are from other warehouses.
Inquisitorial Librarian- A former warlord from the Freezer section, he has lent his tactical expertise to Greater /tg/. His armored fortress has become their garrison, though he's in a constant furor over people leaving the door open.
This is very similar in concept to the 4Chan Archipelago (http://1d4chan.org/wiki/4chan_Archipelago).