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All your lords are greater daemons of one sort or another (unless its a daemon prince). They're huge. They're deadly. They cause terror. They ALL start at 450 pts. base, which restricts their appearances to only higher point games in 8th edition, but then again they all have a strength and toughness of 6, too. Each God has its own greater daemon, which has its own strengths and abilities befitting its dark master.
All your lords are greater daemons of one sort or another (unless its a daemon prince). They're huge. They're deadly. They cause terror. They ALL start at 450 pts. base, which restricts their appearances to only higher point games in 8th edition, but then again they all have a strength and toughness of 6, too. Each God has its own greater daemon, which has its own strengths and abilities befitting its dark master.


'''Bloodthirster''': Khorne's greater daemon, an absolute close combat powerhouse! On top of the usual daemon awesomeness, he comes with a hand weapon and heavy armour, can fly, has magic resistance (2) and quite possibly the hardest stat line for generic characters. Ever! Seriously, it's mostly 6's and 8's with a WS of 10 thrown in for good measure. This guy is susceptible to shooting, given that he will attract ALL war machine and general ranged attacks from your opponent, because if doesn't, he has to face a [[fucking Bloodthirster in close combat|FATAL]]. This guy is also the only greater daemon that can't use magic, which has the strange ability of making him the potentially cheapest of the lot - you don't even have to buy this guy much, but if you must, Obsidian Armour for magic resistance, although Armour of Khorne is better for coping with arrows, muskets and other mundane attacks. Dark Insanity is hilarious for giving your 'Thirster a potential 14 attacks especially coupled with immortal fury (re-roll misses). Awesome Strength (of 10), sounds cool, but not worth it at 75 pts., but if you must, pair it with soul hunger and go character hunting. Firestorm Blade makes a nice companion to this guy too, although not really worth it unless being spammed by regenerating foes. Axe of Khorne (+1S, killing blow) is VERY useful if you have 25 pts. to spare on this guy.
'''Bloodthirster''': Khorne's greater daemon, an absolute close combat powerhouse! On top of the usual daemon awesomeness, he comes with a hand weapon and heavy armour, can fly, has magic resistance (2) and quite possibly the hardest stat line for generic characters. Ever! Seriously, it's mostly 6's and 8's with a WS of 10 thrown in for good measure. This guy is susceptible to shooting, given that he will attract ALL war machine and general ranged attacks from your opponent, because if doesn't, he has to face a fucking Bloodthirster in close combat and get [[rape|raped]]. This guy is also the only greater daemon that can't use magic, which has the strange ability of making him the potentially cheapest of the lot - you don't even have to buy this guy much, but if you must, Obsidian Armour for magic resistance, although Armour of Khorne is better for coping with arrows, muskets and other mundane attacks. Dark Insanity is hilarious for giving your 'Thirster a potential 14 attacks especially coupled with immortal fury (re-roll misses). Awesome Strength (of 10), sounds cool, but not worth it at 75 pts., but if you must, pair it with soul hunger and go character hunting. Firestorm Blade makes a nice companion to this guy too, although not really worth it unless being spammed by regenerating foes. Axe of Khorne (+1S, killing blow) is VERY useful if you have 25 pts. to spare on this guy.


'''Lord of Change''': This guy is a spellcaster that can scare the shit out of Slann! DEFINITELY worth sinking the 85 pts. to make this guy a level 4 wizard as he comes preloaded with all the spells from the Daemon Lore of Tzeentch, thus giving him immediate access to one of the most broken spells in the game: Glean Magic! This little fucker allows you to hijack spells from enemy wizards and cast them against him, WHICH THEN CAN'T BE DISPELLED (can't be used to summon stuff, though)! Your opponent has to dispell glean magic first, which can be cast again because of its low casting cost. Oh, did we mention that this guy is a greater daemon with fly, flaming attacks and WS, BS, I and A scores that lord-level mages would turn gay for? Some really expensive options that dabble with its already amazing magic abilities; avoid Spell Destroyer unless you're going against Vampires or Tomb Kings. Twin heads is pretty slick though, and iridescent corona is a great, dickish way to defend yourself in hand to hand.
'''Lord of Change''': This guy is a spellcaster that can scare the shit out of Slann! DEFINITELY worth sinking the 85 pts. to make this guy a level 4 wizard as he comes preloaded with all the spells from the Daemon Lore of Tzeentch, thus giving him immediate access to one of the most broken spells in the game: Glean Magic! This little fucker allows you to hijack spells from enemy wizards and cast them against him, WHICH THEN CAN'T BE DISPELLED (can't be used to summon stuff, though)! Your opponent has to dispell glean magic first, which can be cast again because of its low casting cost. Oh, did we mention that this guy is a greater daemon with fly, flaming attacks and WS, BS, I and A scores that lord-level mages would turn gay for? Some really expensive options that dabble with its already amazing magic abilities; avoid Spell Destroyer unless you're going against Vampires or Tomb Kings. Twin heads is pretty slick though, and iridescent corona is a great, dickish way to defend yourself in hand to hand.

Revision as of 23:08, 21 December 2011

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Why Play Daemons of Chaos

There are a number of reasons to play daemons of chaos, so we'll deal with the minor ones first. The Daemons are pure, concentrated evil - destruction incarnate, really. They have some pretty slick models and a lot of options in the army, however, these reasons are overshadowed by the premier reason to play the Daemons.

Do you hate losing? I mean, do you REALLY hate losing to the point where you enter a fugue state immediately after you rage quit when a turn doesn't go your way? Well then Daemons of Chaos is the army for you! This is the army book written by the infamous dickface himself, arguably his first attempt to break an entire game system and utterly buttrape its canon. Yes, he did it in Fantasy before 40K. With Daemons of Chaos, you can field generic lords that can tear apart special characters of other armies, magic items that are immune to things that effect magic items, the most fuck-off troops in the game, and did we mention that the entire army at least causes fear and has a 5+ ward save? Play Daemons and you may never lose again.

Unit Analysis

At first, Daemon units might seem frail with their lack of armour and few available options... until you look at their stat lines and their special rules. The power of the Daemons lies here and access to Daemon gifts only buffs them further. That said, these are not the 40K Chaos Daemons and so you don't get to deep strike your entire army. In fact, you deep strike none of it - you setup just as other armies. Remember that supposed frailty issue we were murmuring about earlier? Turns out Daemons can at least be shot at to keep them at bay, with almost nothing to contribute with in the shooting phase. Although unlike other armies, they all get ward saves against it.

A note on gifts: they do NOT count as gear, which means anything that counters gear does not counter them (like the lore of metal Law of Gold spell). Furthermore, weapon gifts stack while armour gifts do not.

Lords & Heroes

GREATER DAEMONS All your lords are greater daemons of one sort or another (unless its a daemon prince). They're huge. They're deadly. They cause terror. They ALL start at 450 pts. base, which restricts their appearances to only higher point games in 8th edition, but then again they all have a strength and toughness of 6, too. Each God has its own greater daemon, which has its own strengths and abilities befitting its dark master.

Bloodthirster: Khorne's greater daemon, an absolute close combat powerhouse! On top of the usual daemon awesomeness, he comes with a hand weapon and heavy armour, can fly, has magic resistance (2) and quite possibly the hardest stat line for generic characters. Ever! Seriously, it's mostly 6's and 8's with a WS of 10 thrown in for good measure. This guy is susceptible to shooting, given that he will attract ALL war machine and general ranged attacks from your opponent, because if doesn't, he has to face a fucking Bloodthirster in close combat and get raped. This guy is also the only greater daemon that can't use magic, which has the strange ability of making him the potentially cheapest of the lot - you don't even have to buy this guy much, but if you must, Obsidian Armour for magic resistance, although Armour of Khorne is better for coping with arrows, muskets and other mundane attacks. Dark Insanity is hilarious for giving your 'Thirster a potential 14 attacks especially coupled with immortal fury (re-roll misses). Awesome Strength (of 10), sounds cool, but not worth it at 75 pts., but if you must, pair it with soul hunger and go character hunting. Firestorm Blade makes a nice companion to this guy too, although not really worth it unless being spammed by regenerating foes. Axe of Khorne (+1S, killing blow) is VERY useful if you have 25 pts. to spare on this guy.

Lord of Change: This guy is a spellcaster that can scare the shit out of Slann! DEFINITELY worth sinking the 85 pts. to make this guy a level 4 wizard as he comes preloaded with all the spells from the Daemon Lore of Tzeentch, thus giving him immediate access to one of the most broken spells in the game: Glean Magic! This little fucker allows you to hijack spells from enemy wizards and cast them against him, WHICH THEN CAN'T BE DISPELLED (can't be used to summon stuff, though)! Your opponent has to dispell glean magic first, which can be cast again because of its low casting cost. Oh, did we mention that this guy is a greater daemon with fly, flaming attacks and WS, BS, I and A scores that lord-level mages would turn gay for? Some really expensive options that dabble with its already amazing magic abilities; avoid Spell Destroyer unless you're going against Vampires or Tomb Kings. Twin heads is pretty slick though, and iridescent corona is a great, dickish way to defend yourself in hand to hand.

Keeper of Secrets: Probably one of the best choices here, solid magic ability, excellent close combat skills and a ton of wacky gifts that can really fuck with your opponent! On top of being a greater daemon, it's fast (M10, I10, always strikes first) and has armour piercing. The Daemon Lord of Slaanesh can be amusing, especially against low-Ld armies, but it can also make this guy's ability jump from good to cheating. Speaking of which, avoid the urge to drop the 100 pts. for Spirit Swallower; the KOS' isn't a longevity monster (see below), s/he's a morale rapist. That said, one of the funniest configurations is the "come at me, bro," whereby you tool your KOS with Siren Song + Soporific Musk and/or Allure of Slaanesh, march 20" out towards your opponents hardest cavalry unit, cast Phantasmagoria if you rolled it (enemy Ld tests on 3d6 choosing the highest) and use Siren Song. This forces a unit to either flee or charge the Daemon and since most cav units will be able to charge, they will rush at the daemon and strike AFTER the KOS - that's if they pass their leadership test due to Allure of Slaanesh! Then once they break, they roll an extra D6 and choose the lowest. For additional fun, grab the Temptator gift and if your opponent was smart/dumb enough to have a character (or even his general) in that unit, you can have the satisfaction of making said character your bitch and using him to attack the unit he's in - serious fun!

Great Unclean One: He's fat, ugly and slow. He also has 10 motherfucking wounds! Also throws down with poisoned attacks and comes stock with a flail. The Daemon Lore of Nurgle is pretty slick for shredding low T/S units, but no need to really splurge here. This tubby motherfucker's gifts can be hilarious, and by that we mean will make your opponent rage quit in a cloud of cheese. If you should be facing Ogres, kit this guy out with the Balesword and you will mow through the army with auto-d6-wounding ease! Yes, this will make him wound automatically and cause d6 wounds per wound but 75 pts., it doesn't have much use aside from this. The best way to tool up a GUO is by taking the Trappings of Father Nurgle, giving him heavy armour and regeneration (4+). Other hilarious gifts include Noxious Vapours (GREAT for high elves, removing always strikes first and replacing it with always strikes last) and slime trail (denying charging enemies rear or flank bonuses since now). Pestilent mucous and stream of bile are also awesome for extinguishing tarpits.

Named Characters

Note: Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you're really getting your points worth.

Like the ones from 40K, only better!

Core Units

Special Units

Rare Units

Building Your Army

Buying Your Army

Army Composition

Magic Items

Magic

Tactics