Warhammer/Tactics/8th Edition/Dark Elves: Difference between revisions

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==Why Play Dark Elves==
==Unit Analysis==
===Lords & Heroes===
====Named Characters====
'''Note:''' Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points.  That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead.  Just make sure you're really getting your points worth.
*'''Malekith, the Witch King:''' It's good to be the King. Over 400 points more than a basic lord (keeping him out of games below 2500) but look what you get for it. Better WS, S, T, a 4+ Armor Save and that's just to start. He also has a Weapon that literally breaks other magic items (or pulls an enemy wizard level, but let's be honest: Outside Vampires and a few special characters, if a Wizard is getting punched by him, he's probably about to cash in his chips anyway) a 2+ Mundane Ward save, outright immunity to multiple wounds/Killing Blow, Magic Resistance 2 (yeah these special rules are still going), a Shield that rebounds dispelled magic cast at him for a S6 hit per dice used to cast the spell, an extra power/dispel dice per phase, and he keeps allies within 12 from panicking. Exhale. He can go on foot, ride a Chariot with a 2+ save (making it officially the scariest chariot EVAR!), a cold one or a Black Dragon. The Dragon would be the best choice (if you can afford it: It's not an option outside of 4000 points games and brings his cost up to 920 points!) as it allows him to go where he wants and avoid those pesky magic weapons. If you have the points for him, Lord Malekith can wreck entire armies all by his lonesome.
*'''Morathi, the Hag Sorceress:''' Mommy dearest. Morathi doesn't fair as well as her son. She's expensive and doesn't do a lot for that cost. She costs 195 points more than a Level 4 Supreme Sorceress and seems intently set up for combat, which is NOT where you want your big expensive Sorceress. She has a 4+ ward save and a couple of nifty abilities, but she doesn't do enough that a Supreme Sorceress couldn't do just as well and the things she does do better are things you don't want her doing. Just bring a Sorceress on Pegasus if you want one that desperately.
*'''Crone Hellebron:''' Crone Hellebron is your annoying Grandmother who wonders why you never visit, gotten 40 years younger and come to visit YOU! In all seriousness, she's a truly brutal close combat Lord (6+D3, WS7, I9 '''S10''' attacks) who can protect herself and her unit from magic. She has the option of coming with a Manticore or a Cauldron of Blood, but if you take her she really should be hanging out with her Witch Elves, which she makes Core (which, in turns, makes Corsairs cry). If you want a close combat lord and don't mind her lack of armor, she's for you.
*'''Malus Darkblade, Scion of Hag Graef:''' You read his books, now put him on the field for his...oh fuck it, he's not very good. He has no stat improvements on a normal hero for 170 points more, his Cold One has an extra attack and isn't subject to stupidity (which, given that he's LD9, isn't THAT much of an issue). He can drink a potion that makes him demon possessed, but it also might make him attack his allies and he's not strong enough to hang out on his own. His sword is kind of nifty, but not enough to make up for it. Take a Master.
*'''Shadowblade, Master of Assassins:''' Over triple the cost of a regular Assassin (though that number decreases when you remember all the stuff he's tricked out with) for increased WS, BS and I. Is that really worth THAT much on a model who's WS is 1 shy of a Bloodthirsters? Oh and he can hide in an enemy unit, but unless you choose well and roll well, that could go really bad. He also pulls points out of your Hero allotment, something regular Assassins don't do. A regular Assassin is probably more worth it.
*'''Lokhir Fellheart, Captain of the Tower of Blessed Dread:''' Wow, long names in this book. Lokhir is...okay. He's expensive but makes up for it with a solid save (4+ and regen), causing Terror and some nasty abilities. Unfortunately one of his primary abilities is now shared by any hero/lord in any unit (it's called Make Way now) and his Blades don't work as well as in last edition, as big units will now move into Horde formation. Still, if you want a special character hero, he's your guy...even though he only costs 100 points less than the MUCH better Hellebron.
====Generic Characters====
====Generic Characters====
'''Note:''' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army.
'''Note:''' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army.
'''NOTE:''' No Master or Highborn's Armor Save should EVER be below 4+. It costs less than 10 points to give them Heavy Armor and Sea Dragon Cloak which instantly gives them a leg up on 99 percent of most enemy heroes and lords.


*'''Highborn:''' Your workaday combat lord. He's cheap and effective and can be highly nasty when given the right equipment. A fun combination is Cold One, Armor of Living Death, Shield, Sea Dragon Cloak and Pendent of Khaeleth, which makes him nigh-unkillable (low S attacks will get repelled on the 1+ armor save, high strength will get knocked out by the silly-ward). There are many equipment options that will be covered in the equipment section. Overall, he's cheap with some good stats (WS7 and I8 is nothing to sneer at) and he can be quite effective in the right circumstances. Just don't put him in fights he can't win.
*'''Supreme Sorceress:''' Supreme Sorceresses (and Sorceresses for that matter) excel at one thing: Blasting the almighty crap out of everything. You can fling absurd amounts of dice around if you're unafraid of miscasts and have access to some impressively destructive Lores. The Dark Elves signature Lore consists of almost nothing but ways to blast the shit out of people. Aside from that, Fire can be fun and Death is good for some targeted hero killing. Bringing a Level 4 Supreme Sorceress will almost always pay off.
*'''Sorceress:''' Sorceresses are cheap and effective. Level 1s can bring a small effective spell to the table (Notable Dark Magic's signature spell is one that shooting heavy armies HATE!) and bringing a level 2 could provide valuable support when things go tits up for your Supreme Sorceress. Not as powerful as a Supreme but well worth taking.
*'''Master:''' Masters are among the best cost for ability heroes in the game. He has no special abilities beyond Hatred, but his WS and I make him powerful for a hero and did we mention he's only 80 points and can ride a fucking MANTICORE? Yeah, this guy can hit 'em where it hurts for cheap. Also the better option for a BSB.
*'''Death Hag:''' Death Hags cost 10 points more than a master for 2 hand weapons, Frenzy, Poisoned Attacks aaaand...the loss of any kind of saves beyond a 5+ for 30 points. Not batting 1000 here. And the gifts of Khaine do not compare well to the Magic Items.
**'''Cauldron of Blood:''' If you're taking a Death Hag for any other reason than to take this motherfucker, than you're an idiot. 110 points for a model that can wreck anyone's day within 24 inches and makes all Khaite models stubborn within 12. Perfect for a defensive army.
*'''Assassin:''' Assassin's are not heroes but there's no better place to put them, so deal with it. Assassin's when kitted out right, can end the life of any Hero and most Lords. It's frankly ABSURD WS and I mean that it can put the whammy on anyone dumb enough to get into close combat with it. And here's the kicker, because of the Hidden rule, people don't know if they're getting into combat with it. We'll talk about setups later during the magic item discussion, just remember that Assassins often end up on suicide detail. Oh and don't forget to write down what unit it's in, or people will accuse you of cheating.


 
**'''Mount Options:'''
===Core Units===
***''Dark Steed:'' The cheapest option, but not really worth it. M9 will put him out away from the rest of the army, who might need his LD10 bubble.
 
***''Cold One:'' The traditional mount of a Highborn/Master and with good reason. M7 is quite reasonable, stupidity is unlikely to cause problems at LD9 and S4 and +2 to armor saves are always nice. If you want a mounted hero without shelling out for a big expensive mount, this is where to go.
 
***'''Dark Pegasus:''' Pegasi are in an awkward position in this book. If you want a flying mount, there are better places to go that don't get killed whenever a unit of Longbow armed humans or up gets it in their head that that Dark Elf bearing down on them doesn't mean them any good. But with T4 and only 3 wounds, pretty much any concentrated shooting can take them out and they don't really have the power to make up for that.
===Special Units===
***'''Manticore:''' Don't have the points for a Black Dragon, but want something big and scary? Then come on down to Beastmaster's Manticore Emporium. The inbetween option and a damned good one at that. If you want people to cry cheese, try mounting your Master on one of these.
 
***'''Black Dragon:''' A middle tier Dragon (better than Sun Dragons and Manticores but not as good as Star Dragons and Greater Daemons) who's effectiveness is often linked to how good the rider is. A powerful mount, perhaps a tiny bit overpriced, but worthwhile. We will cover what items to take and not take later, but a remember that your Dragon is huge and scary, so it will be getting shot at by everyone who doesn't want to see it crashing into their lines. Keep it out of sight of cannons.
 
===Rare Units===
 
 
==Building Your Army==
===Buying Your Army===
 
 
===Army Composition===
 
 
===Magic Items===
 
 
===Magic===
 
 
==Tactics==
 
[[Category:Warhammer/Tactics]]

Revision as of 02:23, 1 February 2012

Generic Characters

Note: While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. NOTE: No Master or Highborn's Armor Save should EVER be below 4+. It costs less than 10 points to give them Heavy Armor and Sea Dragon Cloak which instantly gives them a leg up on 99 percent of most enemy heroes and lords.

  • Highborn: Your workaday combat lord. He's cheap and effective and can be highly nasty when given the right equipment. A fun combination is Cold One, Armor of Living Death, Shield, Sea Dragon Cloak and Pendent of Khaeleth, which makes him nigh-unkillable (low S attacks will get repelled on the 1+ armor save, high strength will get knocked out by the silly-ward). There are many equipment options that will be covered in the equipment section. Overall, he's cheap with some good stats (WS7 and I8 is nothing to sneer at) and he can be quite effective in the right circumstances. Just don't put him in fights he can't win.
  • Supreme Sorceress: Supreme Sorceresses (and Sorceresses for that matter) excel at one thing: Blasting the almighty crap out of everything. You can fling absurd amounts of dice around if you're unafraid of miscasts and have access to some impressively destructive Lores. The Dark Elves signature Lore consists of almost nothing but ways to blast the shit out of people. Aside from that, Fire can be fun and Death is good for some targeted hero killing. Bringing a Level 4 Supreme Sorceress will almost always pay off.
  • Sorceress: Sorceresses are cheap and effective. Level 1s can bring a small effective spell to the table (Notable Dark Magic's signature spell is one that shooting heavy armies HATE!) and bringing a level 2 could provide valuable support when things go tits up for your Supreme Sorceress. Not as powerful as a Supreme but well worth taking.
  • Master: Masters are among the best cost for ability heroes in the game. He has no special abilities beyond Hatred, but his WS and I make him powerful for a hero and did we mention he's only 80 points and can ride a fucking MANTICORE? Yeah, this guy can hit 'em where it hurts for cheap. Also the better option for a BSB.
  • Death Hag: Death Hags cost 10 points more than a master for 2 hand weapons, Frenzy, Poisoned Attacks aaaand...the loss of any kind of saves beyond a 5+ for 30 points. Not batting 1000 here. And the gifts of Khaine do not compare well to the Magic Items.
    • Cauldron of Blood: If you're taking a Death Hag for any other reason than to take this motherfucker, than you're an idiot. 110 points for a model that can wreck anyone's day within 24 inches and makes all Khaite models stubborn within 12. Perfect for a defensive army.
  • Assassin: Assassin's are not heroes but there's no better place to put them, so deal with it. Assassin's when kitted out right, can end the life of any Hero and most Lords. It's frankly ABSURD WS and I mean that it can put the whammy on anyone dumb enough to get into close combat with it. And here's the kicker, because of the Hidden rule, people don't know if they're getting into combat with it. We'll talk about setups later during the magic item discussion, just remember that Assassins often end up on suicide detail. Oh and don't forget to write down what unit it's in, or people will accuse you of cheating.
    • Mount Options:
      • Dark Steed: The cheapest option, but not really worth it. M9 will put him out away from the rest of the army, who might need his LD10 bubble.
      • Cold One: The traditional mount of a Highborn/Master and with good reason. M7 is quite reasonable, stupidity is unlikely to cause problems at LD9 and S4 and +2 to armor saves are always nice. If you want a mounted hero without shelling out for a big expensive mount, this is where to go.
      • Dark Pegasus: Pegasi are in an awkward position in this book. If you want a flying mount, there are better places to go that don't get killed whenever a unit of Longbow armed humans or up gets it in their head that that Dark Elf bearing down on them doesn't mean them any good. But with T4 and only 3 wounds, pretty much any concentrated shooting can take them out and they don't really have the power to make up for that.
      • Manticore: Don't have the points for a Black Dragon, but want something big and scary? Then come on down to Beastmaster's Manticore Emporium. The inbetween option and a damned good one at that. If you want people to cry cheese, try mounting your Master on one of these.
      • Black Dragon: A middle tier Dragon (better than Sun Dragons and Manticores but not as good as Star Dragons and Greater Daemons) who's effectiveness is often linked to how good the rider is. A powerful mount, perhaps a tiny bit overpriced, but worthwhile. We will cover what items to take and not take later, but a remember that your Dragon is huge and scary, so it will be getting shot at by everyone who doesn't want to see it crashing into their lines. Keep it out of sight of cannons.