Warhammer/Tactics/8th Edition/Ogre Kingdoms: Difference between revisions
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====Named Characters==== | ====Named Characters==== | ||
'''Note:''' Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you're really getting your points worth. | '''Note:''' Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you're really getting your points worth. | ||
* '''Gresus Goldtooth:''' Ehhhh, 545 points (over twice of a vanilla Tyrant, or well over 200 points more than a fully kitted out Tyrant) for same stats with 1 extra toughness and wound. He has a couple nifty ability, but they're both situational (up against Vampire Counts? Guess Everybody Has Their Price aint so worth it after all.) The real kicker is that he's M4 (meaning he slows down whatever unit he joins) and his Initiative 1 means that he's likely to get kicked in the groin before he strikes, S10 or no S10. Bring a Tyrant instead. | |||
* '''Skrag the Slaughterer:''' Not...terrible, but specific and limited. He costs 140 points more than a level 4 Slaughtermaster, has an extra hand weapon, frenzy and killing blow for those points, in addition to extra WS, S, and T. In order to really get mileage out of his abilities however, you need to take Gorgers, and why would you want to do that? Can be fun if you're taking a bunch of Gorgers (for some reason) but not really worth the points. | |||
* '''Golgfag Maneater:''' Again, a tiny bit too expensive, but can be fun. Has slightly better stats than a Bruiser (BS, I and A) for quite a bit more. Easy Come, Easy Go can grab you some nice items but can also go really wrong. His 6+ armor without magic armor is, frankly, pathetic and Stubborn and Vanguard aren't the best choices for Maneaters if you want to grab some. Take him for fun, but leave him out of competitive lists. | |||
* '''Bragg the Gutsman:''' No. Just no. Twice as much as a vanilla Bruiser for ONE higher Strength. Only has light armor and oh, by the way? That Heroic Killing Blow ONLY works in a challenge, so forget using him to hunt monsters. Bring a bruiser, you'll get more mileage. | |||
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'''Note:''' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. | '''Note:''' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. | ||
* '''Tyrant:''' A little overpriced, but can be good if kitted out right. He can be a hard to crack combat lord when given the right equipment, and his 5 S5 attacks can be just the boost you need to win combat. Unfortunately he's competing for Lord Points with Slaughtermaster, which has MUCH more bang for your buck, especially since you no longer need to take a Tyrant to take Slaughtermaster. Can be useful in larger points games, but | |||
* '''Slaughtermaster:''' Oh big daddy YES. The Lore of the Great Maw is a fantastic lore, especially for a tightly packed line and the Lore Attribute means that these guys can sit there and heal themselves over and over, and keep casting higher and higher. A single one of these can be all you need to turn the game, especially in a 2K game. Also, always take the Hellheart, unless you KNOW you're facing Dwarves. Always. | |||
** '''NOTE:''' As of right now, it's not listed in the book, but Slaughtermasters can take a Great Weapon for 10 points. In addition, it is technically allowed for you to take Magic Armor, due to the fact that they can take Ironfists. This is confirmed in the FAQ, but discouraged. | |||
* '''Bruiser:''' The workaday combat hero of the Ogre Kingdoms army. Has a statline more in line with most Lord Choices and only costs 105 points Vanilla. Useful as a beatstick in big units, and a BSB certainly helps in a pinch. Cheap and effective, what more can you ask for? | |||
* '''Hunter:''' 20 points more than a Bruiser, for 1 higher BS and some nifty choices, but can never join non-Sabertusk units. Can also take a Stonehorn as a mount, which, along with a Harpoon Launcher, is probably the best choice for him as it lets you deal with enemies on the move. Not the greatest choice, but can be fun and useful under the right circumstances. | |||
* '''Butcher:''' Not quite as useful as a Butcher, but costs less than half the points, so there you are. Usually useful to make sure you get all the Spells in the Lore of the Great Maw, or alternatively can be used as a pretty brutal damage based caster with Lore of Death, or a specialty augmenter with Lore of Beasts. He can also take Lore of Heavens, but why would you want to do that? Can take the Hellheart if you want to save your Slaughtermaster's Arcane Item for something else. | |||
* '''Firebelly:''' Useful under a variety of circumstances. The ubiquity of Regeneration means that a lad with Flaming Attacks is always welcome, and the Lore of Fire is pretty brutal under any circumstances. The fact that he has an S4 Breath Weapon (Breath Weapons, for context, can turn an entire combat on their own) means that he makes a good mainline unit supporter. Definitely worth a look. | |||
===Core Units=== | ===Core Units=== |
Revision as of 19:48, 23 January 2012
This article is a stub. You can help 1d4chan by expanding it |
Why Play Ogre Kingdoms
TO SMASH SOME HEADS!
Ahem. If you like armies that are fairly straightforward, unique rules sets and fun models, then these lads are for you. They recently got an update that moved them, playing wise, from 'fairly shitty' all the way up to a fun and competitive army. Okay so they're not the most tactically diverse army currently out there, but they work really well and are a ball to play.
IMPORTANT NOTE
Nearly every unit in your army has Impact Hits and Stomp. Do NOT forget Impact Hits. It can be the deciding factor that lets you win combat, ESPECIALLY against ASF and High WS/I enemies. In addition almost all of them have the Ogre Charge rule, which gives you D3 impact hits if you roll 10 or over for your charge. Therefore, even if you're 1 inch away from the enemy, never, ever, EVER just forgo rolling. D3 impact hits can often mean 5 or more wounds.
Unit Analysis
Lords & Heroes
Named Characters
Note: Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you're really getting your points worth.
- Gresus Goldtooth: Ehhhh, 545 points (over twice of a vanilla Tyrant, or well over 200 points more than a fully kitted out Tyrant) for same stats with 1 extra toughness and wound. He has a couple nifty ability, but they're both situational (up against Vampire Counts? Guess Everybody Has Their Price aint so worth it after all.) The real kicker is that he's M4 (meaning he slows down whatever unit he joins) and his Initiative 1 means that he's likely to get kicked in the groin before he strikes, S10 or no S10. Bring a Tyrant instead.
- Skrag the Slaughterer: Not...terrible, but specific and limited. He costs 140 points more than a level 4 Slaughtermaster, has an extra hand weapon, frenzy and killing blow for those points, in addition to extra WS, S, and T. In order to really get mileage out of his abilities however, you need to take Gorgers, and why would you want to do that? Can be fun if you're taking a bunch of Gorgers (for some reason) but not really worth the points.
- Golgfag Maneater: Again, a tiny bit too expensive, but can be fun. Has slightly better stats than a Bruiser (BS, I and A) for quite a bit more. Easy Come, Easy Go can grab you some nice items but can also go really wrong. His 6+ armor without magic armor is, frankly, pathetic and Stubborn and Vanguard aren't the best choices for Maneaters if you want to grab some. Take him for fun, but leave him out of competitive lists.
- Bragg the Gutsman: No. Just no. Twice as much as a vanilla Bruiser for ONE higher Strength. Only has light armor and oh, by the way? That Heroic Killing Blow ONLY works in a challenge, so forget using him to hunt monsters. Bring a bruiser, you'll get more mileage.
Generic Characters
Note: While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army.
- Tyrant: A little overpriced, but can be good if kitted out right. He can be a hard to crack combat lord when given the right equipment, and his 5 S5 attacks can be just the boost you need to win combat. Unfortunately he's competing for Lord Points with Slaughtermaster, which has MUCH more bang for your buck, especially since you no longer need to take a Tyrant to take Slaughtermaster. Can be useful in larger points games, but
- Slaughtermaster: Oh big daddy YES. The Lore of the Great Maw is a fantastic lore, especially for a tightly packed line and the Lore Attribute means that these guys can sit there and heal themselves over and over, and keep casting higher and higher. A single one of these can be all you need to turn the game, especially in a 2K game. Also, always take the Hellheart, unless you KNOW you're facing Dwarves. Always.
- NOTE: As of right now, it's not listed in the book, but Slaughtermasters can take a Great Weapon for 10 points. In addition, it is technically allowed for you to take Magic Armor, due to the fact that they can take Ironfists. This is confirmed in the FAQ, but discouraged.
- Bruiser: The workaday combat hero of the Ogre Kingdoms army. Has a statline more in line with most Lord Choices and only costs 105 points Vanilla. Useful as a beatstick in big units, and a BSB certainly helps in a pinch. Cheap and effective, what more can you ask for?
- Hunter: 20 points more than a Bruiser, for 1 higher BS and some nifty choices, but can never join non-Sabertusk units. Can also take a Stonehorn as a mount, which, along with a Harpoon Launcher, is probably the best choice for him as it lets you deal with enemies on the move. Not the greatest choice, but can be fun and useful under the right circumstances.
- Butcher: Not quite as useful as a Butcher, but costs less than half the points, so there you are. Usually useful to make sure you get all the Spells in the Lore of the Great Maw, or alternatively can be used as a pretty brutal damage based caster with Lore of Death, or a specialty augmenter with Lore of Beasts. He can also take Lore of Heavens, but why would you want to do that? Can take the Hellheart if you want to save your Slaughtermaster's Arcane Item for something else.
- Firebelly: Useful under a variety of circumstances. The ubiquity of Regeneration means that a lad with Flaming Attacks is always welcome, and the Lore of Fire is pretty brutal under any circumstances. The fact that he has an S4 Breath Weapon (Breath Weapons, for context, can turn an entire combat on their own) means that he makes a good mainline unit supporter. Definitely worth a look.