Warhammer/Tactics/8th Edition/Tomb Kings: Difference between revisions
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-settra:this dude is like greasus goldtoof but less shitty | -settra:this dude is like greasus goldtoof but less shitty | ||
-prince apophas:hes a killer alright he has rules that have him mark chessy charecters (of your choice) and reroll all of his 5 attacks and wounds he makes on them not hatred just YOUR SOUL IS MINE! | -prince apophas:hes a killer alright he has rules that have him mark chessy charecters (of your choice) and reroll all of his 5 attacks and wounds he makes on them not hatred just YOUR SOUL IS MINE! | ||
Settra the Imperishable - He with the magnificent beard, Settra rides the most pimped out chariot in the Warhammer World. It's even called "The Chariot of the Gods". His chariot and his weapon all have magical, flaming attacks, and even if you survive Settra's beard and character or monster hit by Settra's 4 strenght 6, weapon skill 7 attacks suffers -1 on it's to hit rolls (shooting and close combat) for the rest of the game. He's also got a 4+ ward save and magic resistance to keep him alive. but none of this is why you'd want to take Settra - not even the beard. No, Settra has a beefed up version of "My Will be Done" where every friendly Nehekharan Undead unit within 6" of him (including any unit he's joined) get to use his WS of 7. Those 5 point skeletons are a lot more fucking scary when they're WS7. | |||
High Queen Khalida - Bitch still manages to be sexy after being dead a few thousand years. So that's something going for her. Other than that, she's a not too shabby close combat hero (WS 6and I9 with poisoned attacks) with a semi-decent buff to your archers. | |||
Apophas - As a hero, he sucks. As an assassin hunting down lone mages or war machine crews he's a beast. Average stats, with a str 2 breath weapon and 4 attacks makes a war machine crew go bye-bye, and his reroll to hit and to wound rolls against an enemy character nominated when he arrives on the table means he can raep most wizards. | |||
====Generic Characters==== | ====Generic Characters==== | ||
'''Note:''' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. | '''Note:''' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. | ||
Tomb King:these are your knights in shiny toilet paper they are no sissies in cc though dishing out s:5 hits at I:3 is not bad | Tomb King:these are your knights in shiny toilet paper they are no sissies in cc though dishing out s:5 hits at I:3 is not bad | ||
Tomb Kings/Princes - On foot, or riding a pimped out chariot, these guys are your generals and about the top tier or your combat characters. They have the "My Will Be Done" rule - a definite contender for the coolest name for a game rule evar - that lets the unit they're with use their unmodified weapon skill (6 for the Tomb Kings, 5 for the Princes). They can also fuck you up even after you kill them with their dying curse. With their decent stats and the fact that they will be in a unit using their "My Will Be Done", you don't even need to load them up with magic weapons. | |||
Liche Priests - Tomb King mages. Unlike other armies, where you need a mage or two, Tomb Kings /must/ have one of these. And you want more. Crappy stats, but the buffs they can hand out to your units and their bringing your dead warriors back makes them all worthwhile. One of them must be your armies Heirophant. He's the dude that keeps everyone up and walking. He dies and your army crumbles and you are beyond fucked. | |||
Tomb Heralds - Bodyguard characters. Can take wounds for the Tomb King/Prince they're guarding. Nothing special about them other than they can be your armies Battle Standard Bearer, and that makes you need one. You can probably find better ways to spend your points than getting two or more though. | |||
Necrotects - Oh yes... these guys are good. They're the guys who make all those cool walking statues, and they can protect them in battle too. Because they are righteously pissed at the fact that people keep breaking the shit they build, they give any unit they join Hatred. They also give any animated constructs unit (all your cool statues) within 12" 6+ regen. | |||
===Core Units=== | ===Core Units=== |
Revision as of 03:46, 23 December 2011
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Why Play Tomb Kings
Tomb kings are a mostly fragile army and mostly played by pro players.So in point if you hate the fags that spam ghouls or those whatchamecollums that you can only kill with fucking magic weapons in the vc army, then Tomb Kings are for you. They have terrible armor but make up for it in sence of shear numbers and magic,tomb kings ushaly appeal to safisticated players.
Why play Tomb Kings? Motherfucking sphinxes, units of chariots, anubis statues and the goddamn Ark of the Covenant (yes, really). You get masses of cheap unbreakable infantry backed up by hard hitting, tough as nails, ubreakable animated statues. Some pretty sweet models too. While the majority of the Tomb Kings army is pretty fragile, they tend to be cheap and they get back up. The Restless Dead lore resurrects 1d3+1 wounds worth of models evey time an augment spell is cast on a unit with the Nehehkaran Undead special rule (i.e every unit in the whole fucking army). Oh, and 4 of the 7 spells in the lore of Nehekhara are augments.
Unit Analysis
Lords & Heroes
Named Characters
Note: Under the current edition, named characters tend to be overpriced; you can pretty easily emulate most named characters from scratch and save yourself some points. That said, a few named characters do have abilities and wargear or wargear combos unique to them, so if you absolutely need to have them, go ahead. Just make sure you're really getting your points worth.
-settra:this dude is like greasus goldtoof but less shitty -prince apophas:hes a killer alright he has rules that have him mark chessy charecters (of your choice) and reroll all of his 5 attacks and wounds he makes on them not hatred just YOUR SOUL IS MINE!
Settra the Imperishable - He with the magnificent beard, Settra rides the most pimped out chariot in the Warhammer World. It's even called "The Chariot of the Gods". His chariot and his weapon all have magical, flaming attacks, and even if you survive Settra's beard and character or monster hit by Settra's 4 strenght 6, weapon skill 7 attacks suffers -1 on it's to hit rolls (shooting and close combat) for the rest of the game. He's also got a 4+ ward save and magic resistance to keep him alive. but none of this is why you'd want to take Settra - not even the beard. No, Settra has a beefed up version of "My Will be Done" where every friendly Nehekharan Undead unit within 6" of him (including any unit he's joined) get to use his WS of 7. Those 5 point skeletons are a lot more fucking scary when they're WS7.
High Queen Khalida - Bitch still manages to be sexy after being dead a few thousand years. So that's something going for her. Other than that, she's a not too shabby close combat hero (WS 6and I9 with poisoned attacks) with a semi-decent buff to your archers.
Apophas - As a hero, he sucks. As an assassin hunting down lone mages or war machine crews he's a beast. Average stats, with a str 2 breath weapon and 4 attacks makes a war machine crew go bye-bye, and his reroll to hit and to wound rolls against an enemy character nominated when he arrives on the table means he can raep most wizards.
Generic Characters
Note: While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. Tomb King:these are your knights in shiny toilet paper they are no sissies in cc though dishing out s:5 hits at I:3 is not bad
Tomb Kings/Princes - On foot, or riding a pimped out chariot, these guys are your generals and about the top tier or your combat characters. They have the "My Will Be Done" rule - a definite contender for the coolest name for a game rule evar - that lets the unit they're with use their unmodified weapon skill (6 for the Tomb Kings, 5 for the Princes). They can also fuck you up even after you kill them with their dying curse. With their decent stats and the fact that they will be in a unit using their "My Will Be Done", you don't even need to load them up with magic weapons.
Liche Priests - Tomb King mages. Unlike other armies, where you need a mage or two, Tomb Kings /must/ have one of these. And you want more. Crappy stats, but the buffs they can hand out to your units and their bringing your dead warriors back makes them all worthwhile. One of them must be your armies Heirophant. He's the dude that keeps everyone up and walking. He dies and your army crumbles and you are beyond fucked.
Tomb Heralds - Bodyguard characters. Can take wounds for the Tomb King/Prince they're guarding. Nothing special about them other than they can be your armies Battle Standard Bearer, and that makes you need one. You can probably find better ways to spend your points than getting two or more though.
Necrotects - Oh yes... these guys are good. They're the guys who make all those cool walking statues, and they can protect them in battle too. Because they are righteously pissed at the fact that people keep breaking the shit they build, they give any unit they join Hatred. They also give any animated constructs unit (all your cool statues) within 12" 6+ regen.