Warmachine/Tactics: Difference between revisions
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== Individual Army Tactics == | == Individual Army Tactics == | ||
*[[Warmachine/Tactics/Cygnar|Cygnar]], | *[[Warmachine/Tactics/Cygnar|Cygnar]], because you crave guns, lightning, and lightning guns | ||
*[[Warmachine/Tactics/Khador|Khador]], because Russia | *[[Warmachine/Tactics/Khador|Khador]], because Russia | ||
*[[Warmachine/Tactics/Protectorate_of_Menoth|Protectorate of Menoth]], because you like synergy and [[Imperium|uncompromising religious fanaticism]] | *[[Warmachine/Tactics/Protectorate_of_Menoth|Protectorate of Menoth]], because you like synergy and [[Imperium|uncompromising religious fanaticism]] | ||
*[[Warmachine/Tactics/Cryx|Cryx]], because steampunk zombie pirates | *[[Warmachine/Tactics/Cryx|Cryx]], because steampunk zombie pirates | ||
*[[Warmachine/Tactics/Retribution_of_Scyrah|Retribution of Scyrah]], because | *[[Warmachine/Tactics/Retribution_of_Scyrah|Retribution of Scyrah]], because Elf'Qaeda | ||
*[[Warmachine/Tactics/Mercenaries|Mercenaries]]. Covers the "general" contracts for mercs (Highborn Covenant/Four Star Syndicate). For the pirate and/or dwarf lovers amongst us: | *[[Warmachine/Tactics/Mercenaries|Mercenaries]]. Covers the "general" contracts for mercs (Highborn Covenant/Four Star Syndicate). For the pirate and/or dwarf lovers amongst us: | ||
**[[Warmachine/Tactics/Searforge_Commission|Searforge Commission]] ([[Dwarf_fortress|Dwarf Fortress, tabletop edition]]) | **[[Warmachine/Tactics/Searforge_Commission|Searforge Commission]] ([[Dwarf_fortress|Dwarf Fortress, tabletop edition]]) |
Revision as of 21:35, 18 July 2013
This page is a general index for Warmachine tactics pages. Tactics for Hordes armies are (hopefully) here.
General Tactics
Starting a Warmachine army
Read up on the factions and find the one that most appeals to you: note that each faction can play multiple army archetypes ('jack heavy, infantry heavy, attrition, etc.), although most factions are better suited to certain archetypes than others (e.g. Protectorate or Convergence for a 'jack heavy army).
Unless you've played before and have a definitive idea of what you want, buy your faction's battlebox (or the two-player starter if you're looking to play Menoth/Khador and have a friend to split it with) and learn the ropes. Once you have some idea about what you're doing, you can start building up to 35/50 points (or whatever your group plays normally).
Individual Army Tactics
- Cygnar, because you crave guns, lightning, and lightning guns
- Khador, because Russia
- Protectorate of Menoth, because you like synergy and uncompromising religious fanaticism
- Cryx, because steampunk zombie pirates
- Retribution of Scyrah, because Elf'Qaeda
- Mercenaries. Covers the "general" contracts for mercs (Highborn Covenant/Four Star Syndicate). For the pirate and/or dwarf lovers amongst us:
- Searforge Commission (Dwarf Fortress, tabletop edition)
- Talion Charter (Pirates, scurvy optional)
- Convergence of Cyriss, because you like synergy too, but you like it even more when everyone is a robot