XCOM: Difference between revisions
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X-Com is a series of [[/v/|PC]] games. The focus is strategic squad action... | X-Com is a series of [[/v/|PC]] games. The focus is strategic squad action... against aliens. One way or another, squad members will die horribly, no matter how carefully you try: shot in the back by a mind-controlled buddy, shot in the back with a stray shot from your buddy, shot in the back by a Sectoid hiding in the dark, too close to an exploding Cyberdisk, zombified by your buddy who was actually a Chryssalid... | ||
''Instant'' death doesn't ''always'' happen. Occasionally, one Rookie will be touched by God and | ''Instant'' death doesn't ''always'' happen. Occasionally, one Rookie will be touched by God and succeed against all odds. After that, he will die horribly. X-Com agent of note: [[Marc Lecointe]]. Lecointe survived numerous missions, got the highest kill count on most missions, killed a Snakemen leader and his bodyguards (despite losing over half the squad), and got shot in the face and back with plasma and lived. He eventually was hit with return fire in an alley and began bleeding. He returned fire and killed the Snakeman, but bled to death before help could arrive. Lacointe lives on in our hearts. | ||
The game is in isometric view | The game is old and in isometric view, which makes it more /tg/ material than /v/. | ||
<gallery> | <gallery> |
Revision as of 02:30, 2 May 2009
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X-Com is a series of PC games. The focus is strategic squad action... against aliens. One way or another, squad members will die horribly, no matter how carefully you try: shot in the back by a mind-controlled buddy, shot in the back with a stray shot from your buddy, shot in the back by a Sectoid hiding in the dark, too close to an exploding Cyberdisk, zombified by your buddy who was actually a Chryssalid...
Instant death doesn't always happen. Occasionally, one Rookie will be touched by God and succeed against all odds. After that, he will die horribly. X-Com agent of note: Marc Lecointe. Lecointe survived numerous missions, got the highest kill count on most missions, killed a Snakemen leader and his bodyguards (despite losing over half the squad), and got shot in the face and back with plasma and lived. He eventually was hit with return fire in an alley and began bleeding. He returned fire and killed the Snakeman, but bled to death before help could arrive. Lacointe lives on in our hearts.
The game is old and in isometric view, which makes it more /tg/ material than /v/.