Xenos of the Hektor Heresy: Difference between revisions
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'''This page details people, events, and organisations from [[the /tg/ Heresy]], a fan re-working of the Warhammer 40,000 Universe.''' | '''This page details people, events, and organisations from [[the /tg/ Heresy]], a fan re-working of the Warhammer 40,000 Universe.''' | ||
= | =Orks= | ||
Orks are the most numerous species of the | Orks are the most numerous and savage species in the galaxy and, unlike many of the other struggling races that inhabit the vast cosmos, thrive in its harsh conditions. The Orks are a hardy, green-skinned species who love combat more than anything else, having been engineered long ago to that purpose, organizing into in enormous quasi-religious genocidal campaigns called WAAAGHs at the behest of powerful Warbosses. Your average Ork is a foot taller than a human, and the largest of their number are as big as a Space Marine Dreadnaught. The species grows bigger and stronger through constant combat, and some are naturally equipped with knowledge on various subjects such as how machines or bodies work. Orks are spread throughout nearly every corner of the Galaxy, were it not for their natural disorganization they could have overtaken the other species long ago. | ||
==WAAAGH! Sarkus== | ==WAAAGH! Sarkus== |
Revision as of 02:15, 18 October 2014
This page details people, events, and organisations from the /tg/ Heresy, a fan re-working of the Warhammer 40,000 Universe.
Orks
Orks are the most numerous and savage species in the galaxy and, unlike many of the other struggling races that inhabit the vast cosmos, thrive in its harsh conditions. The Orks are a hardy, green-skinned species who love combat more than anything else, having been engineered long ago to that purpose, organizing into in enormous quasi-religious genocidal campaigns called WAAAGHs at the behest of powerful Warbosses. Your average Ork is a foot taller than a human, and the largest of their number are as big as a Space Marine Dreadnaught. The species grows bigger and stronger through constant combat, and some are naturally equipped with knowledge on various subjects such as how machines or bodies work. Orks are spread throughout nearly every corner of the Galaxy, were it not for their natural disorganization they could have overtaken the other species long ago.
WAAAGH! Sarkus
The Ork Warboss known as Sarkus had small beginnings, starting out as a Feral Ork sometime in M27. By about 436.M29, however, he had become the effective ruler of the small Age of Strife civilization that inhabited his planet, the primitive local humans cowering in fear before the Orks and their newest technological acquisitions. It is possible that at least some of this knowledge was "looted" from an earlier, unsuccessful human attempt to reunite the scattered civilizations of the galaxy, and it is clear that whatever the case, the area now known as Segmentum Tempestus was due for a reckoning. Some time after Sarkus first campaigned off-world, an as-yet unidentified Eldar Craftworld passed through the area, only to come into conflict with the swelling power of Sarkus' WAAAGH. Sarkus had laid utter waste to fifty worlds and conquered some two hundred and fourty more, including two human and some five minor Xenos civilizations. Some thirty of these worlds had been set aside for the express purpose of producing untold numbers of Squiggoths, and pieces of "looted" war materiel included a number of sonic and pressure-based weapons, likely made by the minor xenos trampled beneath the Orkish heel. The Eldar, however, knew one thing Sarkus did not - that the Emperor's Great Crusade would arrive in but a few centuries. The path was long, and the method of guidance tiring, but the results were clear - on the dead world of Meteon, a WAAAGH that utterly dwarfed the Scale Bearers Legion had just finished picking through a number of ancient Xenos ruins when they noted Imperial craft in the skies above. Tiran Osoros had arrived, and the stage was set for a rivalry the likes of which neither had known before.
Kaptain Blackjawzz
A wealthy freeboota with as many boyz as he has teef, beginning his career hopping from one WAAAGH to the next, collecting Kroozers and Escorts in haphazard and chaotic formations. The prize of this fleet, picked from a particularly nasty battle with Imperial Navy, is the Nemesis Class Battleship Hyena's Maw, pillaged by Blakkjawz himself and taken as his flagship. Hangar bays modified into gun and torpedo emplacements, all boasting Orkish, Imperium, and Xenos tech, the newly named Teef a Gork is a force to be reckoned with in and of itself, to say nothing of the massive amount of orks within.
The interior of the vessel has undergone some renovation. The halls are widened enough so Mega Armored Nobs are able to walk side by side, and above them ramshackle pathways lined with cover and guns fit only for Snotlings and Gretchin offer a nasty surprise for would be boarders. One might also notice Ogryn among the orks, whom were picked form an undiscovered world by Blakkjawz himself. As loyal to him as their Imperial counterparts are to the Emperor, the "Pink Boyz" don green facepaint and massive, crude clubs. Few orks survive test their toughness against them, much to the entertainment of the others.
Blakkjawz himself is a sight to behold. A good measure bigger than most warbosses, his leg is totally cybernetic and has a built in weapon, as well as several replacements. Most notable of all though, is his Iron Gob. Painted black and straight, it boasts several torches that give Blakkjawz a hellish appearance.
Notable crew:
Bluddgob, painboss and sadistic. Enjoys drinking the blood of non-orks, and files his teef down to be razor sharp. Often experiments on his patients, scaled up from experiments he runs on grots and gretchin, and very unlucky humans.
Klawbakk, Big Mek, has done more than a few modifications on himself, as will as the Kaptain. Desires to build a gargant he can drop from orbit without killing everyone onboard.
Durzob, the biggest ogryn Blakkjawz could find. Exceedingly dumb and loyal, he keeps the other ogryn in line, typically via shattering their jaws. Lost his hand to a gretchin's jaws, never recovered it. Power Klaw was installed as a replacement, though phantom pains make him grumpy.
Eldar
Early in M30, the once great and powerful Eldar Empire was swallowed in an instant by the birth-screams of the dark god of excess they had created, Slaanesh. Though the largest portion of the Eldar civilization was sucked into what is now known as the Eye of Terror, some survive and even thrive in the post-Fall galaxy. Those who had first seen the decline of their empire, many of whom were somber traditionalists or even zealous reactionaries, fled long before the fall to live simply and tend the land, these became known as Exodite Eldar. Others fled later on planet-sized ships called Craftworlds, though many were caught in the backlash of the shock-wave of Slaanesh's birth scream. The most ruthless or wayward of the Eldar survived as well, hidden deep within the webway, still practicing the old ways that led to the fall. Many more Eldar survived alone and adrift in the void, some carving out small bits of power for themselves as Corsair bands while others grew to carve out even more powerful stations for themselves.
Harakien Eldar Empire
The Harakien Empire is an expansionist faction led by Ku'Motsk, the Void King. Based both within the webway and in Segmentum Pacificus, these nationalistic eldar consider warfare to be the ultimate art form and seek to regain the glory of the past through conquest. The harakiens shun the noble system, considering all eldar blood to be royal by its very nature, instead favoring one based on experience and ability.
Craftworld Thuyelsa
A Craftworld of scholars and historians dedicated to the preservation of Eldar culture and treasures, Thuyelsa is constantly on the lookout for new treasures. A number of ancient Eldar relics lie within the many museums of the immense glass city, Shintia, which is the main hub of Thuyelsa. The Craftworld is the original home of the Crystal Serpents Aspect Shrine and its Phoenix Lord, Qet'Zelt the Rainbow Serpent.
Other greeblies
Add your homebrews or big-up your favourite minor Xenos here.
Amatteir
A race of humanoid slavers based in the Galactic South-East. Though they have substantial genetic dissimilarities to humans, some have theorised that the Amatteir are the result of substantial genetic tinkering on human stock. Their society is divided into two castes; the more numerous and brutish soldiers, and an epicurean leadership whose search of pleasure often dulls their intellect.
Anatik
The Anatik are a race of arachnidoid Xenos hailing from a deathworld near the Eastern Periphery of the Imperium of Man. Originally hailing from the polar region of their ancient world, their industrial society unintentionally resulted in a massive release of greenhouse gases, resulting in a global warming effect. Larger, cold bloodied predators multiplied considerably, forcing the Anatik to retreat further into the dust belts of the planet's equatorial region. Favoring a colder temperature, the Anatik wear form fitting Hostile Encounter suit with which they yield cyrogenic and endothermic weapons developed from their own environmental control systems. Their extremely nimble and numerous mouth appendages combined with keen eye sight make them masters of miniaturization and detail, making them apt producers of circuitry and other minuscule components.
The Anatik are a democratic society with a meritocratic hierarchy. Once an Anatik reaches adulthood, it becomes a member of the local hive's forum. The hierarchy system is based on whether or not an individual is producing what the forum is decided is needed by the Hive at large. For example, if the local infestation needs more young, the most fertile gain the most prominence (i.e. more time to speak/chitter/wave arms around). If the hive needs more allies and contacts, the ones that produce the most social and commercial relationships gain prominence. Normally the journeymen would go about doing whatever it is they specialize in and would still have a vote like a pure Greek democracy, but "rank" would be established by who ever more successfully carries out the consensus of the Forum.
Anatiks also normally have at least six larval Anatiks that serve and attend to the Anatik's needs and wishes as well as assisting them in their trade. Anatiks can be found in many Xeno Trade Cabal starports, providing efficient star ship repair and advanced circuitry manufacturing services. Their advanced cryo-genic weapons are in high demand, and on the battlefield Anatiks are a greatly feared foe.
The following is a reported transcriptum by Rogue Trader Byllnum Mura of the proceedings of an Anatik Forum:
"Two votes for the Breeding class this term," danced Senator Xyvlortix "And three for the workers, they will both be essential in the new expansion."
"But what of the hive-tenders?" came the shaking of Senator Oiyxxxytl's thorax.
"Ah, two for them as well," Xyvlortix pogoed, "Shall we call it to a vote?"
The Strixoros
The Strixoros were once simple yet intelligent carnivores, content with being the apex predator of their nameless forested homeworld. But the sudden appearance of a nearby supernova, now ever present in the night sky piqued their collective interest. Their interest grew to a great all consuming curiosity, the search for answers resulting in their creation of a Strixoros civilization. They soon grasped that the universe was a far larger place than their homeworld, and with that knowledge came the desire to see all the beauty that it held. This drove them to build their magnum opus, a gigantic telescope built in orbit around their homeworld. The first target of the vast optical assembly was naturally the supernova. As the vast focusing arrays and crystalline lenses aligned, Strixoros eyes stared in anticipation. Staring back was the twisting, thriving form of the Warp, and from from the Warp, Tzeentch welcomed them with enlightenment. The Strixoros saw how the beauty of places they had never seen were defiled by the Imperium and the Orks: Glittering ice covered mountains shattered by orbital bombardment, rolling savannahs replaced by industrial complexes, and rich jungles burned and trampled under the feet of the WAAGH. They also saw that the desolating Imperium had sent a fleet to eradicate them and their home. The whole race mourned, and in unison boarded their own telescope, pleading for Tzeentch to liberate them; Tzeentch agreed. For he saw how the seeds he planted through the supernova had grown beautifully, its thorns destined to grow into the sides of the Imperium. The telescope was plunged into the Warp, safe from Imperial predation. Now the Strixoros help Tzeentch's chosen ones in battle, seeing the weak spots where Tzeentch can strike.
They might be allied with the Brothers Itinerant, due to the Itinerants already having owl iconography and following Tzeentch; However, the Strixoros view this alliance as an alliance of convenience rather than true alliance.
In battle, the Strixoros usually support their allies via spells that enhance vision, or slither into the melee with myriad tiny blades made of warp-energy. Due to their size they are easy to hit, and their warp-magics can only protect them from small-arms fire; But do not underestimate their speed and strength, for they were the apex predator of their homeworld before Tzeentch mutated them further in the Warp.
tl;dr either supporting librarian-type units, or melee glass cannons. Feel free to stat them up accordingly.