Zombie Plague: Difference between revisions

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It is not enough to merely see that someone is dead. You have to be able to spot all the little tell tale signs that they are truly...undead (I know, I know bad joke...). It is our good luck then the Imperium has provided this step by step guide to telling if you have a zombie on your hands!
It is not enough to merely see that someone is dead. You have to be able to spot all the little tell tale signs that they are truly...undead (I know, I know bad joke...). It is our good luck then the Imperium has provided this step by step guide to telling if you have a zombie on your hands!


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<center> [[File:Be_afraid.png]] <center>
 
[[File:Be_afraid.png]]




(Disclaimer: the authors of this poster do not accept liable for the actions of individuals if skin disease victims are mistaken for zombies. The state of public health in the Imperium is nothing to do when the Emperor's holy commands must be spread!)
(Disclaimer: the authors of this poster do not accept liable for the actions of individuals if skin disease victims are mistaken for zombies. The state of public health in the Imperium is nothing to do when the Emperor's holy commands must be spread!)

Revision as of 16:10, 25 November 2013

The result of the zombie mania that has gripped popular culture in the last decade, the Zombie Plague is games workshop's attempt to cash in with some of that sweet zombie loving by getting Nurgle to whip up some zombies so we can all enact our own resident evils and the walking dead scenarios, except replacing helpless ladies and panicking rednecks with hardened space marines and sisters of battle screaming for more fire for PURGING THE UNCLEAN!

Ok, heck it will be more realistic to have Imperial Guard then as the defenders.....but even they are a hundred time tougher then a regular zombie horde survivor.



We wanna ride too!


The Zombie Plague

That rascal Typhon decided that it wasn't enough to spread disease and filth. No, he thought that Nurgle's worlds were a bit too quiet so what was needed was to get a lot of people together for a bunch of parties. Spreading a delightful plague to a lot of harmless worlds in the run up to the 13th Black Crusade and then during it, Typhon created a whole load of nurglite zombie worlds, where the plague dead rose up and fell on the horrified defenders.

Such was the dire threat possessed by this that the Inquisition founded a new minor ordos to study and combat the plagues unleashed by the 13th Black Crusade, and the zombie plague in particular, the Ordo Sepulturum. I hope they don't end up with radical inquisitors though who think to use the zombies for their own end.....

But why?

Nurgle has had a long standing thing of being able to raise the dead and some of the old fluff did mention it but it seems to have become a more center stage ability of his to raise his victims as his new worshippers and that is due to the current zombie trend in mainsteam culture.

GW is nothing if not on the ball for an opportunity to join in on a trend. Seeing how popular zombies have become and horrified their space themed game doesn't have them in good measure like their fantasy game, GW decided to change that. Now you too can have super killer zombies in space, and recreate all your favourite scenes. Why not make Alice from Resident evil into a psycho sister of battle? The sister Repentia models with the chain saws strike me as a good start....

Identify the zombie near you!

It is not enough to merely see that someone is dead. You have to be able to spot all the little tell tale signs that they are truly...undead (I know, I know bad joke...). It is our good luck then the Imperium has provided this step by step guide to telling if you have a zombie on your hands!


(Disclaimer: the authors of this poster do not accept liable for the actions of individuals if skin disease victims are mistaken for zombies. The state of public health in the Imperium is nothing to do when the Emperor's holy commands must be spread!)