Warhammer 40,000/10th Edition Tactics/Chaos Space Marines: Difference between revisions
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===Battleline=== | ===Battleline=== | ||
*'''Cultists:''' | |||
*'''Legionaries:''' As the frontliners of your forces, they deservedly get plenty of variety in weapons, with so many guns they don't all even fit on the card. Among the ones more unique to the unit is the Balefire Tome, which used to make the unit psychic but now just gives a rather basic 18" A2 S5 AP-1 gun. | *'''Legionaries:''' As the frontliners of your forces, they deservedly get plenty of variety in weapons, with so many guns they don't all even fit on the card. Among the ones more unique to the unit is the Balefire Tome, which used to make the unit psychic but now just gives a rather basic 18" A2 S5 AP-1 gun. | ||
**While they're plenty useful at range, their Veterans of the Long War ability strangely only lets them re-roll 1s to wound in melee (or re-roll all wounds if they're on an objective). Part of the issue is that they've undergone the great consolidation of weapons, now stuck with either their S4 CCWs or Chainswords if they want an extra attack and AP-1, with the sergeant having the option for an S5 AP-2 Accursed Weapon instead of the variety of power weapons. You can also take an S8 AP-2 D2 Heavy Melee weapon in case you have the heavy chainaxe from the more recent Legionaries box. | **While they're plenty useful at range, their Veterans of the Long War ability strangely only lets them re-roll 1s to wound in melee (or re-roll all wounds if they're on an objective). Part of the issue is that they've undergone the great consolidation of weapons, now stuck with either their S4 CCWs or Chainswords if they want an extra attack and AP-1, with the sergeant having the option for an S5 AP-2 Accursed Weapon instead of the variety of power weapons. You can also take an S8 AP-2 D2 Heavy Melee weapon in case you have the heavy chainaxe from the more recent Legionaries box. |
Revision as of 11:05, 7 June 2023
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This is the current 10th Edition's Chaos Space Marine tactics. 9th Edition Tactics are here.
Why Play Chaos Space Marines
Faction Rules
- Dark Pacts: Any time one of your units makes an attack, you can choose to make an offering to the dark gods, giving either Lethal Hits or Sustained Hits 1. After you resolve your hits, you have to pass a Leadership test or suffer d3 mortal wounds. While not the wisest take on cultists, but the marines could make use of this - especially if you grab an icon to re-roll their Ld test.
Detachments
Slaves to Darkness
Special Rules
Stratagems
- Dark Obscuration (1 CP): When an enemy tries to shoot at one of your units, that unit gains Stealth for some extra protection. Nurgle units take this a step further by preventing enemies from attacking them unless they're within 12".
Equipment
Unit Analysis
As per the Daemon index, you can have 1/4 of your army in points be Chaos Daemons. As per the Adeptus Titanicus index, you can have up to 1 Chaos Titan model. See those tactica pages for an in-depth analysis, but remember, in both cases anything you field will lose its Faction rules (what happens in terms of Detachment rules will still be Detachment-specific, but you'll have to pick a CSM Detachment).
Characters
Epic Heroes
- Abaddon the Despoiler: One of the very few to have lost out in tankiness, being nerfed to T5 with the same W9 and 2+/4++. Dark Destiny at least makes using Dark Pacts a good idea as passing the associated Leadership test lets him roll another d6 and win 1 CP. The Warmaster lets him pick from one of three different 6" buff auras: Paragon of Hatred lets friendly units re-roll to hit, Mark of Chaos Ascendant shares his 4++ save with friendly Infantry and Mounted units, Lord of the Chaos Legions lets friendly units re-roll Leadership and Battleshock tests.
- His combat loadout remains quite the threat and then some. The Talon of Horus remains plenty terrifying with a barrage of S7 AP-3 with Devastating Wounds while the strapped-on Combi-Bolter remaining S5 AP-1 D2 with Sustained Hits 1. Drach'nyen, however, got an absolutely monstrous buff, now being upped to Strength FOURTEEN AP-4 D3, also with Devastating Wounds - and all without any drawbacks that come with being a Daemon Weapon.
- Lucius the Eternal: If he is your warlord, you can only take slaanesh Chaos Daemons.
Battleline
- Cultists:
- Legionaries: As the frontliners of your forces, they deservedly get plenty of variety in weapons, with so many guns they don't all even fit on the card. Among the ones more unique to the unit is the Balefire Tome, which used to make the unit psychic but now just gives a rather basic 18" A2 S5 AP-1 gun.
- While they're plenty useful at range, their Veterans of the Long War ability strangely only lets them re-roll 1s to wound in melee (or re-roll all wounds if they're on an objective). Part of the issue is that they've undergone the great consolidation of weapons, now stuck with either their S4 CCWs or Chainswords if they want an extra attack and AP-1, with the sergeant having the option for an S5 AP-2 Accursed Weapon instead of the variety of power weapons. You can also take an S8 AP-2 D2 Heavy Melee weapon in case you have the heavy chainaxe from the more recent Legionaries box.
Infantry
Vehicles
- Helbrute:
- Chaos Land Raider:
Dedicated Transports
- Chaos Rhino:
<tabs> <tab name="10th">
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Imperium | |
Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
Tyranids | |
Votann |
</tab>
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Tau | |
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</tab>
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Eldar | |
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Tau | |
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</tab>
<tab name="6th">
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Chaos | |
Eldar | |
Necrons | |
Orks | |
Tau | |
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</tab>
<tab name="All">
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Imperium (8th) |
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Eldar |
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Tau | |
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</tab>
</tabs>