Warhammer 40,000/7th Edition Tactics/Movement 101: Difference between revisions
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==How Movement Works== | ==How Movement Works== | ||
You measure. You move. Six inch movement, 12", or running? You decide. | |||
==Common Rules Mistakes== | ==Common Rules Mistakes== |
Revision as of 02:16, 19 November 2010
This page indexes how movement works in 40k:
How Movement Works
You measure. You move. Six inch movement, 12", or running? You decide.
Common Rules Mistakes
- One of the most common misconceptions is that you are not allowed to move through friendly models unless you're a skimmer.
- Vehicles must pivot on their center when turning, rather than moving to the sides.
- Unless you have been Rammed by another vehicle, you may not end your move within 1" of any enemy unit. Unless you are a Skimmer, Jump Infantry, Jet Infantry, or Jetbike, you may not come within 1" of an enemy unit.
Basic Advice
- Unless your strategy depends on it, keep your units from being strung out. You never know when an enemy may change tactics and a unit may need fire support quickly.
- Remember, every inch counts. If you run and you roll a 1, tough shit, one inch can reform your entire squad from a jumbled mess to an orderly squad in tip top shape.
- Good god people, remember when moving your vehicles and walkers to remember what side their heaviest armor is on. So if you have a Leman Russ and you see the enemy has Lascannons, point the front of the damn tank towards them, or your god will eat a live kitten.
Accurate and predictable measuring
As we all know, you have to measure after you declare who's shooting what. By shooting your heavy weapons or long distance weapons first you can easily distinguish other measurements on the field. Even if the enemy says that your lascannon makes the distance, you should still measure so you can refer to the distance for other troops. Say you have a blob of gene stealers and you want to know if they are within charging distance, having your heavy weapons do the measuring for you. Your'e holding the line with your 20 man guard squad and templar are about to chansword your face off? Make sure you charge first, or your lasguns are within range before deciding anything. Lascannons go off, your dudes are just outside of charging range, thank god.
Countering Enemy Movement
- Someone who wants to flee will attempt to get away any way they can. Do not focus on directly pursuing an enemy unit, instead you should cover their escape routes.
- Sometimes, the bait they throw out to cover the retreat of their unit is worth killing, even if it's small-fry by comparison.