Warhammer Fantasy Roleplay: Difference between revisions
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In the Grim and Dark Fantasy of Medieval Germany, you will roll peasants and die of | In the Grim and Dark Fantasy of Medieval Germany, you will roll peasants and die of cholera. | ||
Warhammer Fantasy Roleplay has had a checkered past, having gone through more than one publisher, and sitting long in development limbo to which it has recently returned. It is an [[RPG]] based off of [[Warhammer Fantasy Battle]], the fantasy miniatures wargame that [[Warhammer 40,000]] sprung from akin to Athena springing from the head of Zeus, if Athena was holding onto a chainaxe and Zeus was in poofy pants. | Warhammer Fantasy Roleplay has had a checkered past, having gone through more than one publisher, and sitting long in development limbo to which it has recently returned. It is an [[RPG]] based off of [[Warhammer Fantasy Battle]], the fantasy miniatures wargame that [[Warhammer 40,000]] sprung from akin to Athena springing from the head of Zeus, if Athena was holding onto a chainaxe and Zeus was in poofy pants. |
Revision as of 22:29, 28 September 2008
In the Grim and Dark Fantasy of Medieval Germany, you will roll peasants and die of cholera.
Warhammer Fantasy Roleplay has had a checkered past, having gone through more than one publisher, and sitting long in development limbo to which it has recently returned. It is an RPG based off of Warhammer Fantasy Battle, the fantasy miniatures wargame that Warhammer 40,000 sprung from akin to Athena springing from the head of Zeus, if Athena was holding onto a chainaxe and Zeus was in poofy pants.
Though Tolkienesque (down to hobbits halflings being part of the Empire, and being awfully fond of food), it has several innovations that make it Not Just Another DnD Clone. Humans, elves, dwarves, and halflings are here to be played as, all cobbled together in a setting that takes more inspiration from medieval history than Tolkien. Facing them are beastmen, orcs, daemons, trolls, and all manner of other horrible things that may inflict loss of life and limb. To delay the inevitable, armaments ranging from simple swords to advanced muskets are available. Magic is also available, though it has a minor chance of raping you with eldritch energy.
Nearly every portion of character creation can be rolled leading to amusing tales of a peasant, a noble, a doctor, and a sailor getting together to claim a lost dwarven stronghold. The best class is ratcatcher, as it has the most important piece of equipment in the game, a small but vicious dog.
The system in general, especially in combat, is extremely (and often hilariously) lethal, and has many rules for crippling injuries and critical hits. This can cause, for example, a lowly badger bite to result in the loss of limbs, and turns attempting to mount a horse into a dangerous endeavour only undertaken by the most foolhardy of warriors.