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(Beast is out now.)
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|system = [[Storytelling System]]
|system = [[Storytelling System]]
|authors =  
|authors =  
|year = unreleased
|year = 2016
}}
}}


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Then the preview edition came out, and the problems began to show themselves.  
Then the preview edition came out, and the problems began to show themselves.  


For a start, you don't get ''any'' shapeshifting powers at all. That's right, you have a "Beast's soul", but not a Beast's '''body''' - even your Avatisms are ''completely invisible'' to freaking mundies, even when you're squeezing through a too-tight space, ripping them apart with claws or breathing fire. This fact alone got /tg/ mocking the game as appealing to otherkin -- one of the mercifully rare, but not non-existent branches of the [[furry]] fandom that even ''other furries'' think are out of their minds.
For a start, you don't get ''any'' shapeshifting powers at all. That's right, you have a "Beast's soul", but not a Beast's '''body''' - even your Avatisms are ''completely invisible'' to freaking mundies, even when you're squeezing through a too-tight space, ripping them apart with claws or breathing fire. This fact alone got /tg/ mocking the game as appealing to otherkin -- one of the mercifully rare, but not non-existent branches of the [[furry]] fandom that even ''other furries'' think are out of their minds. It would have been bad enough, but coming in the wake of Demon: The Descent, which gave excellent modular rules for building a demonic form, fans were expecting a similar level of cool shapeshifting powers in a game that was advertised as "be the beast that haunts humanity's soul".


Next, though the intended flavor of the game was "screw the Heroes, they're really nothing but nutjobs who think they're the Good Guys and insist you're the Bad Guys", the writing of it came off as so sneering and condescending that not only did hordes of people start defending the Heroes (no thanks to that screwy "if you Critical Fail on your Rampage check, you spawn a Hero" rule), but /tg/ began writing Beasts off as otherkin fodder. The "special people with the souls of mythical creatures, picked on and bullied by the normies who just don't understand": that's what /tg/ saw and derided, in a repeat of [[Changeling: The Dreaming]].
Next, though the intended flavor of the game was "screw the Heroes, they're really nothing but nutjobs who think they're the Good Guys and insist you're the Bad Guys", the writing of it came off as so sneering and condescending that not only did hordes of people start defending the Heroes (no thanks to that screwy "if you Critical Fail on your Rampage check, you spawn a Hero" rule), but /tg/ began writing Beasts off as otherkin fodder. The "special people with the souls of mythical creatures, picked on and bullied by the normies who just don't understand": that's what /tg/ saw and derided, in a repeat of [[Changeling: The Dreaming]].

Revision as of 20:49, 7 April 2016

This page is in need of cleanup. Srsly. It's a fucking mess.

>

Beast: The Primordial
RPG published by
White Wolf / Onyx Path
Rule System Storytelling System
First Publication 2016


The newest game to come out for the New World of Darkness, and probably the one most scorned on /tg/. You are a Beast, a living embodiment of humanity's deepest and darkest fears, driven by an inescapable need to sate your Hunger, a manifestation of fear. You may be driven by the urge to Ruin or Dominate, but you cannot help but Feed. Of course, where a Beast lurks, Heroes inevitably arise, driven to slay the Thing lurking in the Dark...

Sounds awesome, right? A chance to both completely blow off the supernatural wangst that bedevils almost all of the other WoD lines (except Geist: The Sin-Eaters and maybe Demon: The Descent) and revel in being the darkly ambiguous villain protagonist: what could possibly wreck that idea?

Then the preview edition came out, and the problems began to show themselves.

For a start, you don't get any shapeshifting powers at all. That's right, you have a "Beast's soul", but not a Beast's body - even your Avatisms are completely invisible to freaking mundies, even when you're squeezing through a too-tight space, ripping them apart with claws or breathing fire. This fact alone got /tg/ mocking the game as appealing to otherkin -- one of the mercifully rare, but not non-existent branches of the furry fandom that even other furries think are out of their minds. It would have been bad enough, but coming in the wake of Demon: The Descent, which gave excellent modular rules for building a demonic form, fans were expecting a similar level of cool shapeshifting powers in a game that was advertised as "be the beast that haunts humanity's soul".

Next, though the intended flavor of the game was "screw the Heroes, they're really nothing but nutjobs who think they're the Good Guys and insist you're the Bad Guys", the writing of it came off as so sneering and condescending that not only did hordes of people start defending the Heroes (no thanks to that screwy "if you Critical Fail on your Rampage check, you spawn a Hero" rule), but /tg/ began writing Beasts off as otherkin fodder. The "special people with the souls of mythical creatures, picked on and bullied by the normies who just don't understand": that's what /tg/ saw and derided, in a repeat of Changeling: The Dreaming.

But in a surprising show of self-awareness, Onyx Path actually took the time to respond to the criticisms and began an immediate rewrite of the book to address them. While /tg/ is cautiously optimistic at most about how well they'll work to fix everything, early reports from people who got a hold of the rewrite suggest that it'll be a dramatic improvement over the current preview edition. For the moment, it's too early to tell whether the line will manage to carve a niche for itself or become a repeat of Changeling: the Dreaming.

World of Darkness Games 
Old World of Darkness New World of Darkness
Offical Games Vampire: The Masquerade
Werewolf: The Apocalypse
Mage: The Ascension
Wraith: The Oblivion
Changeling: The Dreaming
Hunter: The Reckoning
Kindred of the East
Mummy: The Resurrection
Demon: The Fallen


Vampire: The Requiem
Werewolf: The Forsaken
Mage: The Awakening
Promethean: The Created
Changeling: The Lost
Hunter: The Vigil
Geist: The Sin-Eaters
Mummy: The Curse
Demon: The Descent
Beast: The Primordial
Deviant: The Renegades

Fan-made Games Atlantean: The Longing
Exalted Versus World of Darkness
Gargoyles: The Vigil
Greys: The Abduction
Highlander: The Gathering
Senshi: The Merchandising
Tech Infantry
Zombie: The Coil




Alien: The Stranded
Dragon: The Embers
Genius: The Transgression
Giant: The Perfidious
Hunchback: The Lurching
Janus: The Persona
Leviathan: The Tempest
Mutant: The Aberration
Outsider: The Calling
Princess: The Hopeful
Psychic: The Gifted
Siren: The Drowning
Sovereign: The Autonomy
Wraith: The Arising