Setting:Mosaic/Magic in Mosaic: Difference between revisions
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===== AfroCelt's ===== | ===== AfroCelt's ===== | ||
Growth stones: Matter, Growth, Rain. | *Growth stones: Matter, Growth, Rain. | ||
Detailing glasses: Matter, Scrying, Scrying, Secrets, Details. | *Detailing glasses: Matter, Scrying, Scrying, Secrets, Details. | ||
Novelty rain tarps: Matter, Rain, Ocean, Wind. | *Novelty rain tarps: Matter, Rain, Ocean, Wind. | ||
Medicinal Biscuit: Healing, Sickness, Rebirth, Body. | *Medicinal Biscuit: Healing, Sickness, Rebirth, Body. |
Revision as of 19:57, 23 October 2008
This page is part of the Mosaic project.
Magicks:
Most casting-classes spells are based on an anchoring major rune to provide the 'direction' of the final spell, with other runes (of all three levels) modifying it to fit the caster's desired outcome. For instance, a spell of Anchor: Energy; Modifiers: Lightning, Smiting would probably be something like a thunderbolt spell from the sky.
my current shorthand is to write it as A: for anchor, then to have all the modifying runes uncapitalized, and finally to list the intended result of the spell. Thus, the above thunderbolt could be codified as:
- A: Energy; lightning, smiting. "Thunderbolt"
Runes can also be cast 'unanchored' to create quick and simple effects, which is in setting the most common use of runes (a farmer putting 'Strength' on his plow, and 'Decay' on his grain stores.)
Glyph Carvers can scribe runes onto objects to give them power. In these cases, the nature of the object itself is considered to be the focusing anchor of the runic spell. (ex: A runed sword with a Fire rune is a fire sword. A shield with the same rune would grant protection from fire.)
Lastly, new spells can be made 'on the fly' as it were from the caster's library of known runes. Current thinking implies that such spells would have a penalty to them or be weaker due to lack of mastery, but could be codified into prepared spells after the battle
Premade Spells from threads:
Xaras' spells
- A: Life; blessing. “Aegis”
- A: Life; body. “Fortitude”
- A: Life; courage. “Bravery”
- A: Life; stone. “Grit”
- A: Life; blessing, courage. “Inner Strength”
- A: Life; augmentation, stone. “Wall of Granite”
- A: Life; courage, stone. “Immutable Foothold”
_
- A: Matter; wounds. “Mend"
- A: Matter; courage. “Focus”
- A: Matter; destiny. “Endurance”
- A: Matter; ocean, wind. “Swift Travel”
- A: Matter; body, wounds. “Mend Body“
- A: Matter; men, body, blessing. “Create Minor Helper”
_
- A: Energy; heat. “Warmth”
- A: Energy; light. “Illuminate”
- A: Energy; wind. “Breeze”
- A: Energy; lightning, Light. “Lightning Strike”
- A: Energy; wind, rain. “Steady Drizzle”
- A: Energy; water, wind, rain. “Torrential Rainstorm”
- A: Energy; air, wind, blessing. “Strong Guiding Wind”
Cornflake Blues' spells
- A: Life; wounds. "cure light wounds."
_
- A: Faith; blessing, courage. "CHAERG (Charge?)"
- A: Faith; banishment, smiting, energy. "im'ma firing mah... (some sort of prismatic ray?)"
_
- A: Matter; light. "greater 'make object shiny' "
- A: Matter; air, rock, smiting, fire. "meteor storm"
_
- A: Death; body, wounds, decay, heat. "feverplague"
- A: Death; wounds, body, decay, air. "Necrotic cloud!"
- A: Death; mind, destiny. "vision of doom"
_
- A: Knowledge; mind, sickness, decay. "cthulu madness tiem"
- A: Knowledge; mortality, wounds, men. "boneshatter blow."
_
- A: Energy; fire, lightning, men. "Laser beam eyes."
Runed Items
AfroCelt's
- Growth stones: Matter, Growth, Rain.
- Detailing glasses: Matter, Scrying, Scrying, Secrets, Details.
- Novelty rain tarps: Matter, Rain, Ocean, Wind.
- Medicinal Biscuit: Healing, Sickness, Rebirth, Body.