Setting:Mosaic/Mechanics: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Rectifier
(Add link to the playtest document)
1d4chan>Cornflake blues
No edit summary
Line 4: Line 4:
As of the June 2009 playtest, the rules are being kept on a Google Document [http://docs.google.com/View?id=dfb5mz3j_164ddxdz]
As of the June 2009 playtest, the rules are being kept on a Google Document [http://docs.google.com/View?id=dfb5mz3j_164ddxdz]


The mechanics below are antique, and should not be considered current:
The mechanics that were below were antiquated, and have been moved to the talk page for clarity.
== Old Basics ==
===Old Skills===
Acrobatics/Athletics, Bluff, Climb, Concentration, Craft*, Diplomacy, Disguise, Escape Artist, Handle Animal*, Treatment, Intimidate, Investigate, Knowledge (General)*, Knowledge (Specific)*, Knowledge (Secret)*, Language*, Mechanics, Navigation, Perform, Profession, Religion, Ride*, Search, Sleight of Hand, Stealth, Survival, Swim, Weapon*
 
Skills marked with asterisks ("*") are to be specified (e.g: General Knowledge: Geography, Ride: Horse, or Language: Tzeng).
 
===Old Physical Combat===
 
To attack, one rolls (d10+Physique+Weapon-target's Parry value) (for melee attacks)  or (d10+Reaction+Weapon-target's Dodge) (for ranged attacks). If the result is greater than or equal to 9, you hit, dealing damage equal to the amount you suceeded by + your weapon's damage. Some classes may provide bonuses to hit or to damage.
 
 
[[Category:Mosaic]]
[[Category:Mosaic]]

Revision as of 05:30, 22 June 2009

This article is related to the Mosaic project.

Rules

As of the June 2009 playtest, the rules are being kept on a Google Document [1]

The mechanics that were below were antiquated, and have been moved to the talk page for clarity.