Setting:Unified Setting: Difference between revisions
Jump to navigation
Jump to search
Line 21: | Line 21: | ||
===Solaris=== | ===Solaris=== | ||
*Federated Kingdoms of | *Federated Kingdoms of Solaria | ||
*The | **Balnuus – central authority of the Federation. A land of many districts ruled by noble knights and their great King. The capital of Amanth is a monumental fortress-city built in a vast lake formed in an extinct volcano. | ||
**Vyntril – coastal democratic state flourishing on naval trade. Looking to expand their territories in the nearby marshlands and the Human Colonies. | |||
**Weltin – a collection of several dozen farmsteads, towns and ports under a loose pseudo-communist leadership. Happily overproduce essential goods for the rest of the Federation in exchange for exotic imports from Vyntril. | |||
**Gorgossa – militaristic state resentful of membership in the alliance. They wish to expand their holdings in various regions but are currently restrained by their neighbouring states. On the verge of a minor war with Vyntril over ownership of several small island chains. | |||
**Prelarn – a theocratic authoritarian aristocracy. Smallest of the ‘major’ nations holding massive political power in the Federation and abroad. | |||
**Kuush and Vara – contested territories. Claimed by both Vyntril and Gorgossa. Each is a loose conglomeration of scattered settlements owned by both nations as well as independent towns and villages. | |||
**Ortak – former province of Balnuus. Legislated by consensus as a neutral nation representing the individual members of the Federated Kingdoms and the foreign Elvish peoples. Under constant socio-political tension. | |||
*Dren – fledgling nation initially founded by Vyntril traders. Later claimed by Gorgossa and then by the Silvorian Empire. Currently an independent state under contention. | |||
*Furnshakt – an uncivilised region of wilderness inhabited by bandits, raiders, primitive tribes and beasts. | |||
===The Lost Continent=== | ===The Lost Continent=== |
Revision as of 20:07, 11 March 2009
This article is a stub. You can help 1d4chan by expanding it |
The Unified Setting for /tg/ is a project headed by a group of anons that aims to make the best campaign setting possible for /tg/. It is currently being prepared for both 3.5e and 4e Dungeons and Dragons and includes a number of /tg/'s favorite things.
Click on the map for a better idea.
Places
Everoc
- The Dwarven Kingdom (Diadem Vosterus)
- The Iron Coast
- Corgyn-Bre
Lyndwin
- The Elven Kingdom
- The Drow City-States (Zirnitraog)
- The Water Forest
Solaris
- Federated Kingdoms of Solaria
- Balnuus – central authority of the Federation. A land of many districts ruled by noble knights and their great King. The capital of Amanth is a monumental fortress-city built in a vast lake formed in an extinct volcano.
- Vyntril – coastal democratic state flourishing on naval trade. Looking to expand their territories in the nearby marshlands and the Human Colonies.
- Weltin – a collection of several dozen farmsteads, towns and ports under a loose pseudo-communist leadership. Happily overproduce essential goods for the rest of the Federation in exchange for exotic imports from Vyntril.
- Gorgossa – militaristic state resentful of membership in the alliance. They wish to expand their holdings in various regions but are currently restrained by their neighbouring states. On the verge of a minor war with Vyntril over ownership of several small island chains.
- Prelarn – a theocratic authoritarian aristocracy. Smallest of the ‘major’ nations holding massive political power in the Federation and abroad.
- Kuush and Vara – contested territories. Claimed by both Vyntril and Gorgossa. Each is a loose conglomeration of scattered settlements owned by both nations as well as independent towns and villages.
- Ortak – former province of Balnuus. Legislated by consensus as a neutral nation representing the individual members of the Federated Kingdoms and the foreign Elvish peoples. Under constant socio-political tension.
- Dren – fledgling nation initially founded by Vyntril traders. Later claimed by Gorgossa and then by the Silvorian Empire. Currently an independent state under contention.
- Furnshakt – an uncivilised region of wilderness inhabited by bandits, raiders, primitive tribes and beasts.
The Lost Continent
- New Burmecia
- Ancient Draconian Ruins
- Wandering Kobold Camps
- Lawless Human Cities
Vilous
- Sergal Empire
- Silvorum, the Sergal Capital
- Tatola Highlands
- Salzane Desert
- The Bay of Rain
- Jiar-jia, The Doobie Swamp
- Lizardfolk Marsh
Others
- Rodentia
- Sea of Ghosts
- Human Colonies
Prominent Races
- Burmecians
- Doobies
- Drow
- Dwarves
- Elves
- Fey Corgis
- Gnolls
- Goblins
- Humans
- Kobolds
- Lizardfolk
- Sergals