Quest:Lamia Daughter Quest: Difference between revisions
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=== Citadel === | === Citadel === | ||
The Citadel Kingdom itself is actually a mildly sentient and tremendously powerful genius locus with the personality of a young, spoiled child. It demands stories that fit the stereotypes (e.g. monsters are always [[Chaotic Evil]]), and it can exert some influence over the humans living within its borders, and especially those within its capital, to enforce them. It does provide for the humans, ensuring that winters are never too harsh, harvests are always bountiful enough to feed everyone (everyone who toes the line, anyway), and so on, but it has kept the land in a near-stasis for seven "Ages" (inventors and freethinkers are poorly treated by all) and those creatures on the "outside" are entirely out of luck. Ssen, being a lamia and not a human, is | The Citadel Kingdom itself is actually a mildly sentient and tremendously powerful genius locus with the personality of a young, spoiled child. It demands stories that fit the stereotypes (e.g. monsters are always [[Chaotic Evil]], "protagonists" are always the last survivors of destroyed hometowns, the male lead has spiky hair and an impractically huge sword), and it can exert some influence over the humans living within its borders, and especially those within its capital, to enforce them. It does provide for the humans, ensuring that winters are never too harsh, harvests are always bountiful enough to feed everyone (everyone who toes the line, anyway), and so on, but it has kept the land in a near-stasis for seven "Ages" (inventors and freethinkers are poorly treated by all) and those creatures on the "outside" are entirely out of luck. Ssen, being a lamia and not a human, is basically immune to Citadel's influence, and her father's paladin medallion seems to help ward it off from those near it. Most of the party is mildly resistant to Citadel, though this is partly thanks to Ssen keeping everyone level. Isen is also immune to Citadel despite being fully human thanks to his massive ego. | ||
== Synopsis == | == Synopsis == |
Revision as of 23:52, 2 April 2013
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Lamia Daughter Quest is a quest in which /tg/ plays as Ssen, who is the title character of "The Lamia Child, all grown up and ready to see the world after her father's funeral. She fights for His Light (the generically Lawful Good religion of the region), even though she is discriminated against for being non-human.
Party
Isen nicknamed the main party the "Beautiful Nightmares" after they saved Purple Sands from an insane wasp witch. We're not sure if we like the name, but the other members went ahead and spent some of the reward money on armor and clothing that has red and green highlights (red for Ssen's hair and green for her scales) in an approximation of a uniform.
Later on the group takes up the name of the "Caligo Clarus," an old order of Paladins and other people devoted to aiding people through times of great change and difficulty.
- Ssen Patrick, a Lamia ranger (who might become a paladin before too long). She's good with a bow or sword, and her snake-like lower body is strong enough to crush a man in armor. She gets a lot of flak for being a lamia, though she remains devoted to fighting the good fight.
- Tricia, a "wasp witch", or a sort of druid who can communicate with insects. She and Ssen grew up together; while their relationship was not always friendly, they have grown a lot closer after fighting for their lives together and encountering bigotry and hatred in other towns.
- "Mage", a nameless boy who was rescued from a band of Ghouls (see below) who were going to eat him for his magical talent. Ssen tried calling him Bob, Muna, and other names, but none of them seemed to fit him, so she started calling him Mage, and the name has stuck.
- Persephone ("Peri"), a quarter-elf rogue rescued from another band of Ghouls. She used to be a member of the "Fey Court", a group of elves who perform terrorist activities against the Citadel Kingdom, as they feel that the human culture is slowly destroying their old elven ways.
- Mari, a thirteen-year-old prodigy scholar. Her soul was separated from her body and placed in Peri's; one of the party's long-term goals is to get her back in her own body, which is presently in cold storage at the Conclave in White Tree (though, after getting a little drunk from Peri's drinking, she admits that she likes being a "sexy quarter-elf assassin"). In the meantime, she and Peri have had to get along, which results in wacky hijinks when Mari wants to return items that Peri steals, and some tears and vomit when she experiences her first kill. She's also discovered that she's a dead shot with a crossbow.
- Lea, a monk who wears bandages all the time to cover up the bruising, discoloration, and scarring from when she got treated for cancer. She has some talent for music, and is a very devout follower of His Light and the holy scriptures known as "The Teachings."
Other Characters
- Isen the Audacious, a flirtatious bard who gets on our nerves, but also seems to be on Ssen's side (more or less). He is the one who made sure that the party got the credit for saving Purple Sands, and nicknamed the party the "Beautiful Nightmares" and called Ssen in particular the "Savior of the Sands". It turns out that he's actually Prince Itzak Solomon Elegante Newgate, a member of the royal family (11th in line for the throne). His ego and libido are completely out of control, but he has a good heart deep down.
- Tara, a Half-Minotaur girl and a arena fighter. She went through a very painful surgery to make her face less like a minotaur and more like a human's ideal of beauty. She's not the brightest torch in the dungeon, and she has a short temper, but she's a good person. She's also in love with Isen.
- Lord Julian Graves, a paladin who was basically Ssen's uncle, though he was too busy fighting a war to show up to her father's funeral. He also wrote a book about lamias based on watching Ssen growing up; it's a little creepy that Ssen only learned this after finding the book in a library, and it goes into quite some detail about how to kill a lamia. Still, it's a very thoughtful work that doesn't paint lamias as monsters, and Ssen also realizes that her father made her armor specifically to protect the weak points identified in the book. He's one of the few paladins the party can trust to generally do the right thing.
Ghouls
The Ghouls are not literal undead ghouls; rather, they are human bandits who practice ritual cannibalism, consuming flesh of others to gain traits from them (i.e. eating flesh from a troll to gain regeneration, or from a wizard to gain magical power). Mage is apparently the child of someone high up in the Ghouls, and was going to be cannibalized for his magical powers, but when the ghouls ambushed Ssen and Tricia, they ended up losing and Mage was rescued.
The Dramatae/The Humors
A group of masked men that seem to be the primary antagonists. The masks represent the four temperments of humanity, or the four aspects of all stories. Tragedy, Comedy, Rage, and Peace. Peace appears to be the leader. There is also an unnamed Fifth Humor who seems to be the party's ally.
Citadel
The Citadel Kingdom itself is actually a mildly sentient and tremendously powerful genius locus with the personality of a young, spoiled child. It demands stories that fit the stereotypes (e.g. monsters are always Chaotic Evil, "protagonists" are always the last survivors of destroyed hometowns, the male lead has spiky hair and an impractically huge sword), and it can exert some influence over the humans living within its borders, and especially those within its capital, to enforce them. It does provide for the humans, ensuring that winters are never too harsh, harvests are always bountiful enough to feed everyone (everyone who toes the line, anyway), and so on, but it has kept the land in a near-stasis for seven "Ages" (inventors and freethinkers are poorly treated by all) and those creatures on the "outside" are entirely out of luck. Ssen, being a lamia and not a human, is basically immune to Citadel's influence, and her father's paladin medallion seems to help ward it off from those near it. Most of the party is mildly resistant to Citadel, though this is partly thanks to Ssen keeping everyone level. Isen is also immune to Citadel despite being fully human thanks to his massive ego.
Synopsis
External Links
- Lamia Daughter Quest on sup/tg/
- Trip The Light, the adopted theme song of the quest. We're gonna trip the light / We're gonna break the night / And we'll see with new eyes / When we trip the light...