Quest:Oregon Trail: Difference between revisions

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'''Oregon Trai'''l was a [[Quest]] in which players would try to successfully complete an entire Oregon Trail session. As the name implies, it was based around the concept of playing the computer game with the same name. It introduced a few seemingly novel concepts, like restricting choice of actions and almost-exclusive interaction through images.
'''Oregon Trail''' was a [[Quest]] in which players would try to successfully complete an entire Oregon Trail session without [[Died of dysentery|dying of dysentery]]. As the name implies, it was based around the concept of playing the computer game with the same name. It introduced a few seemingly novel concepts, like restricting choice of actions and almost-exclusive interaction through images.


== Information ==
== Information ==

Revision as of 19:45, 31 January 2021

Oregon Trail was a Quest in which players would try to successfully complete an entire Oregon Trail session without dying of dysentery. As the name implies, it was based around the concept of playing the computer game with the same name. It introduced a few seemingly novel concepts, like restricting choice of actions and almost-exclusive interaction through images.

Information

  • Author: W. Irving.
  • Length: 3 threads.
  • Running Time: 12th of February, 2009.
  • Status: Finished.
  • Categories: Simulation; Limited choices.
  • Original Art: No, but uses screencaps.

Threads

Threads have been archived, but not tagged properly. Thus, they're listed below.

Link Topic Date
Thread 1 Oregon Trail 1 12th of February, 2009
Thread 2 Oregon Trail 2 12th of February, 2009
Thread 3 Oregon Trail Warhammer 40k 12th of February, 2009

How It's Played

The Quest Master would upload screencaps of the game's current status. Players would choose the next course of action to take, being restricted only by the in-game mechanics inherent to it being a computer game. So in a sense, this was probably one of the very first quests where the Quest Master would restrict the available options to the players. The written interactions between Quest Master and players were limited to filling any gaps or correcting any mistakes that occurred during the thread. The almost-exclusive use of pictures was another seemingly novel concept for its time, since other quests running back then made equal use of images and written text.

Characters

If anything, players assume the role of the person who's playing the computer game in question.

Summary

Best way to know what happened is to read the threads. Not exactly easy to summarize a gaming session, even if it was done through an interface such as /tg/.

Additional Information

Check out Wikipedia's article on the computer game.

Gallery