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==Hired Mercenaries== | ==Hired Mercenaries== |
Revision as of 18:32, 20 May 2013
Information
Warband Rating: 366
Treasury: 99 gold
Wyrdshards: 6
Stored Equipment:
Lucky Charm
1 free re-roll on exploration next game
Heroes
Viral (Chieftain)
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
5 | 6 | 3 | 4 | 5 | 2 | 5 | 2 | 9 |
Equipment:
Axe - CC; User Strength; -1 to armor saves Sword - +1 parry
Skills:
Combat: Combat Master
Strength:
Speed:
Special:
Special rules:
Leader
Stupidity.
Experience:
63
Advances: +1 Weapon Skill +1 Weapon Skill +1 Wound +1 attack +1 Int +1 Leadership +1 Toughness +1 Leadership
Anathas (Shaman)
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
5 | 5 | 3 | 4 | 4 | 3 | 4 | 1 | 6 |
Equipment:
Club - CC; User Strength; Causes stun on 2-4 to wound Halfling Cookbook
Skills:
Combat:
Speed:
Sprint
Dodge
Special:
Rituals:
Eye of God Difficulty 7
The Chaos Mage implores the Dark gods to grant a boon to their servant.
You may use the Eye of God successfully only once per battle. Choose any single model within 6",
friend or foe. Roll a D6 to see what happens to the affected model.
D6 Result
1 The wrath of the gods descends upon the target. The model is taken
He does not have to roll on the Serious Injury chart after the battle though.
out of action immediately.
2-5 The model gains +1 to any one of his characteristics during this battle (chosen by the player who
cast the spell).
6 The model gains +1 to all of its characteristics for the duration of the battle.
Word of Pain Difficulty 7 Speaking the forbidden name of his dark god, the Chaos Mage causes indescribable pain to all who hear it. All models within 3" of the Chaos Mage, friend or foe, suffer one S3 hit. No armour saves are allowed.
Dark Blood Difficulty 8 This attack has a range of 8" and causes D3 S5 hits. It hits the first model in its path. After using this spell the Chaos Mage must roll on the Injury table for himself to see how dangerous the wound is, though treat the out of action result as stunned instead.
Lure Of Chaos Difficuly 9 The spell has a range of 12" and must be cast on the closest enemy model. Roll a D6 and add the Chaos Mage’s Leadership to the score. Then roll a D6 and add the target’s Leadership to the score. If the Chaos Mage beats his opponent’s score he gains control of the model until the model passes a Leadership test in his own recovery phase. The model may not commit suicide, but can attack models on his own side, and will not fight warriors from the Chaos Mage’s warband. If he was engaged in hand-to-hand combat with any warriors of the Chaos Mage’s warband, they will immediately move 1" apart.
Special rules:
Wizard - Can use Chaos Rituals
Experience:
54
Advances: +1 weapon skill +1 Int +1 str +1 Wound Spell- word of pain +1 wound Spell- Lure Of Chaos Dodge
Raul (Centigor)
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
8 | 4 | 3 | 4 | 5 | 3 | 4 | 1 (2) | 7 |
Equipment:
Halberd - CC; User Strength +1; Two-Handed
Skills:
Combat: Step Aside
Strength: Pit Fighter Mighty Blow Resiliance
Special:
Special rules:
Drunken - Roll 1d6 each turn; test for Stupidity on 1, Frenzy on 6
Woodland Dwellers - Zero penalty for wooded terrain
Trample - +1 attack without weapon bonuses or penalties
Experience:
41
Advances: +1 Int +1 wound +1 wound
Gewek (Bestigor)
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
5 | 5 | 3 | 5 | 4 | 2 | 6 | 1 | 7 |
Equipment:
Double-Handed Axe - CC; User Strength +2; Always strike last; Two-Handed
Sword
Skills:
Combat: Strike to injure Step Aside Strength: Pit Fighter Mighty Blow Resiliance
Special: Extra Arm
Experience:
51
Advances: +1 wound +1 Int +1 int +1 ws Extra Arm
Hokleis (Bestigor)
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
5 | 7 | 3 | 4 | 5 | 3 | 4 | 2 | 7 |
Equipment:
Axe - CC; User Strength; -1 to armor saves
Sword - CC; User Strength; Parry
Skills:
Combat: Strike To Injure
Strength: Pit Fighter Mighty Blow Resiliance Special:
Experience:
51
Advances: +1 Toughness +1 Ws +1 Ws +1 Attack +1 Wound
TarTak (Gor)
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
5 | 6 | 3 | 4 | 5 | 2 | 3 | 4 | 9 |
Equipment:
Mace, Axe
Wyrdstone Pendulum
Skills:
Combat:
Strength:
Pit Fighter
Might Blow
Resiliance
Special:
Experience:
46
Advances: +1 Attack +1 Ld +1 WS +1 Str +1 attack +1 WS +1 wound +1 Tough +1 Leadership +1 Attack
Henchmen
Gors x4
Ghaar, Krunk, Eksur, Groak
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
5 | 5 | 3 | 3 | 4 | 1 | 4 | 2 | 7 |
Equipment: Mace, axe
exp: 14
Advances: +1 Ld +1 Ws +1 Int +1 attack
Gor's B x1
Rurkar
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
5 | 5 | 3 | 3 | 4 | 1 | 4 | 2 | 7 |
Equipment: Mace, axe
exp: 14
Advances: +1 ld +1 attack +1 ws +1 Int
Minotaur x1
Graardor
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
6 | 5 | 3 | 5 | 4 | 3 | 4 | 3 | 9 |
Equipment: Halberd
exp: 10
Advances: +1 strength +1 Leadership +1 weapon skill
Hounds 4
Doggy, Fluffy, Gizmo, Super Fluff
M | WS | BS | S | T | W | I | A | Ld |
---|---|---|---|---|---|---|---|---|
7 | 4 | 0 | 4 | 3 | 1 | 3 | 1 | 5 |
Hired Mercenaries
Notable Moments
Your Dead
Rurk got Hammered, but not the good kind, the kind with murder.