/TG/heim:Vertilstone Warherd: Difference between revisions

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'''Experience''': 63 (Next Adv: 69)
'''Experience''': 63 (Next Adv: 69)


===Anathas (Shaman)===
===Anathas===
 
 
 
 
 


''Though a very simple beastman, he has truly given into the darkness with his chaos rituals. He has study the dark powers and loves to unleash them upon his foes with unrelenting force. He follows his leader with the upmost pride and would fight to the death if need be, Some of his own spells even contain a blood sacrifice from himself. He is truly a force of evil.''


'''Beastman Shaman'''
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'''Special Rules''':
-Wizard - can use Chaos Rituals
'''Prayers''':


'''Equipment:'''
-Eye of God (D6=1 - Wrath of God, D6=2-5 - +1 to any one characteristic, D6=6 - +1 to all characteristics, Difficulty 7.)
 
Club - CC; User Strength; Causes stun on 2-4 to wound
Halfling Cookbook
 
 
'''Skills:'''
 
Combat:
 
 
Speed:
Sprint
Dodge
 
Special:
 
 
Rituals:
Eye of God Difficulty 7
The Chaos Mage implores the Dark gods to grant a boon to their servant.
You may use the Eye of God successfully only once per battle. Choose any single model within 6",
friend or foe. Roll a D6 to see what happens to the affected model.
D6 Result
1 The wrath of the gods descends upon the target. The model is taken
He does not have to roll on the Serious Injury chart after the battle though.
out of action immediately.
2-5 The model gains +1 to any one of his characteristics during this battle (chosen by the player who
cast the spell).
6 The model gains +1 to all of its characteristics for the duration of the battle.
 
Word of Pain Difficulty 7
Speaking the forbidden name of his dark god, the Chaos Mage causes indescribable pain to all
who hear it.
All models within 3" of the Chaos Mage, friend or foe, suffer one S3 hit. No armour saves are
allowed.
 
Dark Blood Difficulty 8
This attack has a range of 8" and causes D3 S5 hits. It hits the first model in its path. After using
this spell the Chaos Mage must roll on the Injury table for himself to see how dangerous the
wound is, though treat the out of action result as stunned instead.


Lure Of Chaos Difficuly 9
-Word of Pain (All within 3" suffer one 3S hit, ignores armour saves, Difficulty 7.)
The spell has a range of 12" and must be cast on the closest enemy model. Roll a D6 and add the
Chaos Mage’s Leadership to the score. Then roll a D6 and add the target’s Leadership to the score.
If the Chaos Mage beats his opponent’s score he gains control of the model until the model passes
a Leadership test in his own recovery phase. The model may not commit suicide, but can attack
models on his own side, and will not fight warriors from the Chaos Mage’s warband. If he was
engaged in hand-to-hand combat with any warriors of the Chaos Mage’s warband, they will
immediately move 1" apart.


'''Special rules:'''
-Dark Blood (Attacks first model in its path,Causes D3 S5 hits, Difficulty 8)
-Lure of Chaos (12" range, Cast on closest enemy, D6 + Leadership, D6 + enemy leadership, gain control if higher than enemy, until enemy passes leadership test, Difficulty 9)
'''Equipment''':


Wizard - Can use Chaos Rituals
-Club - Close Combat; User strength; Causes stun on 2-4 Wound


-Halfling Cookbook (increase warband size +1)


'''Skills''':


'''Experience:'''
-Sprint (Can move 3x original movement)


54
-Dodge ( move out of way of ranged attack)


'''Skills List''': Combat, Speed, Special


'''Advancements''': +1 Weapon skill, +1 initiative, +1 Strength, +1 Wound, Spell- Word of pain, +1 Wound, spell- Dark Blood, spell- Lure of Chaos, Dodge


'''Advances:'''
'''Experience''': 54 (Next Adv: 57)
+1 weapon skill
+1 Int
+1 str
+1 Wound
Spell- word of pain
+1 wound
Spell- Lure Of Chaos
Dodge


=== Raul  (Centigor)===
=== Raul  (Centigor)===

Revision as of 20:10, 20 May 2013

Intro

Stats

Warband Rating: 424

Treasury: 99

Wyrdstone: 4

Stored Equipment: N/A

Size: 16/16

Upkeep: 0 gc

Special Rules: N/A

Heroes

Viral

Viral is the leader of the Vertilstone Warherd. He was appointed so because of his great leadership. Due to a very bad battle againts a Chaos Carnival, he is now as smart as a brick. The others are to afraid to drop him as their leader, out of fear he might go into a stupidity induced rage and slay them.

Beastman Cheiftain

M WS BS S T W I A Ld
5 6 3 4 5 2 5 2 9




Special Rules:

-Leader (Units within 6" can use this unit's Ld)

-Stupidity (must roll against leadership at begining of turn)

Equipment:

-Axe - Close Combat; User Strength; -1 to armour saves

-Sword - +1 parry

-Lucky Charm - (4+ Save against first attack in a battle)

Skills:

-Combat Master (+1 attack if surrounded)

Skills List: Combat, Strength, Speed, Special

Advancements: Stupidity, Combat master, +1 Weapon Skill, +1 Weapon Skill, +1 Wound, +1 Attack, +1 Initiative, +1 Leadership, +1 Toughness, +1 Leadership

Experience: 63 (Next Adv: 69)

Anathas

Though a very simple beastman, he has truly given into the darkness with his chaos rituals. He has study the dark powers and loves to unleash them upon his foes with unrelenting force. He follows his leader with the upmost pride and would fight to the death if need be, Some of his own spells even contain a blood sacrifice from himself. He is truly a force of evil.

Beastman Shaman

M WS BS S T W I A Ld
5 5 3 4 4 3 4 1 6




Special Rules: -Wizard - can use Chaos Rituals Prayers:

-Eye of God (D6=1 - Wrath of God, D6=2-5 - +1 to any one characteristic, D6=6 - +1 to all characteristics, Difficulty 7.)

-Word of Pain (All within 3" suffer one 3S hit, ignores armour saves, Difficulty 7.)

-Dark Blood (Attacks first model in its path,Causes D3 S5 hits, Difficulty 8) -Lure of Chaos (12" range, Cast on closest enemy, D6 + Leadership, D6 + enemy leadership, gain control if higher than enemy, until enemy passes leadership test, Difficulty 9) Equipment:

-Club - Close Combat; User strength; Causes stun on 2-4 Wound

-Halfling Cookbook (increase warband size +1)

Skills:

-Sprint (Can move 3x original movement)

-Dodge ( move out of way of ranged attack)

Skills List: Combat, Speed, Special

Advancements: +1 Weapon skill, +1 initiative, +1 Strength, +1 Wound, Spell- Word of pain, +1 Wound, spell- Dark Blood, spell- Lure of Chaos, Dodge

Experience: 54 (Next Adv: 57)

Raul (Centigor)

M WS BS S T W I A Ld
8 4 3 4 5 3 4 1 (2) 7




Equipment:

Halberd - CC; User Strength +1; Two-Handed


Skills:

Combat: Step Aside

Strength: Pit Fighter Mighty Blow Resiliance

Special:



Special rules:

Drunken - Roll 1d6 each turn; test for Stupidity on 1, Frenzy on 6

Woodland Dwellers - Zero penalty for wooded terrain

Trample - +1 attack without weapon bonuses or penalties



Experience:

41


Advances: +1 Int +1 wound +1 wound

Gewek (Bestigor)

M WS BS S T W I A Ld
5 5 3 5 4 2 6 1 7




Equipment:

Double-Handed Axe - CC; User Strength +2; Always strike last; Two-Handed

Sword

Skills:

Combat: Strike to injure Step Aside

Strength: Pit Fighter Mighty Blow Resiliance

Special: Extra Arm


Experience:

51


Advances: +1 wound +1 Int +1 int +1 ws Extra Arm

Hokleis (Bestigor)

M WS BS S T W I A Ld
5 7 3 4 5 3 4 2 7




Equipment:

Axe - CC; User Strength; -1 to armor saves

Sword - CC; User Strength; Parry


Skills:

Combat: Strike To Injure

Strength: Pit Fighter Mighty Blow Resiliance Special:



Experience:

51


Advances: +1 Toughness +1 Ws +1 Ws +1 Attack +1 Wound

TarTak (Gor)

M WS BS S T W I A Ld
5 6 3 4 5 2 3 4 9




Equipment:

Mace, Axe

Wyrdstone Pendulum

Skills:

Combat:


Strength: Pit Fighter Might Blow Resiliance

Special:



Experience:

46


Advances: +1 Attack +1 Ld +1 WS +1 Str +1 attack +1 WS +1 wound +1 Tough +1 Leadership +1 Attack

Henchmen

Gors x4

Ghaar, Krunk, Eksur, Groak

M WS BS S T W I A Ld
5 5 3 3 4 1 4 2 7




Equipment: Mace, axe


exp: 14

Advances: +1 Ld +1 Ws +1 Int +1 attack

Gor's B x1

Rurkar

M WS BS S T W I A Ld
5 5 3 3 4 1 4 2 7




Equipment: Mace, axe


exp: 14

Advances: +1 ld +1 attack +1 ws +1 Int


Minotaur x1

Graardor

M WS BS S T W I A Ld
6 5 3 5 4 3 4 3 9




Equipment: Halberd


exp: 10

Advances: +1 strength +1 Leadership +1 weapon skill


Hounds 4

Doggy, Fluffy, Gizmo, Super Fluff

M WS BS S T W I A Ld
7 4 0 4 3 1 3 1 5




Hired Mercenaries

Notable Moments

Your Dead

Rurk got Hammered, but not the good kind, the kind with murder.

See also

/TG/heim

/TG/heim: JT and Friends Private League