/TG/heim:Vertilstone Warherd: Difference between revisions

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Tartak brought Mabel to her knees, with his unrelenting strength.
Tartak brought Mabel to her knees, with his unrelenting strength.
Hokleis with sheer luck was able to strike Mabel down before him with a well placed Critical Hit


==Your Dead==
==Your Dead==

Revision as of 20:18, 23 May 2013

Intro

SHINY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Stats

Warband Rating: 507

Treasury: 156

Wyrdstone: 3

Stored Equipment: N/A

Size: 16/16 + 1 hired sword.

Upkeep: 25 gc

Special Rules: TarTak sits 1 match out due to an injury.

Heroes

Viral

Viral is the leader of the Vertilstone Warherd. He was appointed so because of his great leadership. Due to a very bad battle against a Chaos Carnival, he is now as smart as a brick. The others are to afraid to drop him as their leader, out of fear he might go into a stupidity-induced rage and slay them.

Beastman Cheiftain

M WS BS S T W I A Ld
5 6 3 4 5 2 5 2 9




Special Rules:

-Leader (Units within 6" can use this unit's Ld)

-Stupidity (Must make Leadership test at beginning of turn. If fail, roll D6: 1-3, Move forward at half-Movement; 4-6, stand drooling)

Equipment:

-Axe - Close Combat; User Strength; -1 to armour saves

-Sword - +1 parry

-Lucky Charm - (4+ Save against first attack in a battle)

Skills:

-Combat Master (+1 Attack if surrounded)

-Pit Fighter (+1 Attack, +1 Weapon skill in close combat)


Skills List: Combat, Strength, Speed, Special

Advancements: Stupidity, Combat master, +1 Weapon Skill, +1 Weapon Skill, +1 Wound, +1 Attack, +1 Initiative, +1 Leadership, +1 Toughness, +1 Leadership, Pit Fighter

Experience: 73 (Next Adv: 76)

Anathas

Though a very simple beastman, he has truly given into the darkness with his Chaos rituals. He has studied the dark powers and loves to unleash them upon his foes with unrelenting force. He follows his leader with the utmost pride and would fight to the death if need be, and some of his own spells even contain a blood sacrifice from himself. He is truly a force of evil.

Beastman Shaman

M WS BS S T W I A Ld
5 5 3 4 4 3 4 1 7




Special Rules:

-Wizard - can use Chaos Rituals

Rituals:

-Eye of God (D6=1 - Wrath of God, D6=2-5 - +1 to any one characteristic, D6=6 - +1 to all characteristics, Difficulty 7.)

-Word of Pain (All within 3" suffer one 3S hit, ignores armour saves, Difficulty 7.)

-Dark Blood (Attacks first model in its path,Causes D3 S5 hits, Difficulty 8)

-Lure of Chaos (12" range, Cast on closest enemy, D6 + Leadership, D6 + enemy leadership, gain control if higher than enemy, until enemy passes leadership test, Difficulty 9)

-Wings Of Darkness (Move anywhere within 12", if close combat it is a charge, fleeing enemy hits automatic wound. Difficulty 7)

Equipment:

-Club - Close Combat; User strength; Causes stun on 2-4 Wound

-Halfling Cookbook (increase warband size +1)

Skills:

-Sprint (Can move 3x original movement)

-Dodge ( move out of way of ranged attack)

Skills List: Combat, Speed, Special

Advancements: +1 Weapon skill, +1 initiative, +1 Strength, +1 Wound, Spell- Word of pain, +1 Wound, spell- Dark Blood, spell- Lure of Chaos, Dodge, +1 leadership, wings of darkness

Experience: 64 (Next Adv: 69)

Raul

Raul joined the herd for one reason and one reason only: REVENGE. He once had a brother, Elfangor, who was never heard from after he left the herd because he lost his ability to run. He has joined with Viral and the others for the soul purpose of tracking down those who shamed his brother.

Centigor

M WS BS S T W I A Ld
8 4 3 4 5 3 4 1(2) 7




Special Rules:

-Drunken (Roll 1d6 each turn; test for Stupidity on 1, Frenzy on 6)

-Woodland Dwellers (Zero Penalty for wooded terrain)

-Trample (+1 attack without weapon bonuses or penalties)

-Cloven Hooves (+1 Movement)

Equipment:

-Halberd - Close Combat; +1 Strength; Two-Handed

Skills:

-Step Aside (5+ to avoid first close combat attack)

-Pit Fighter (+1 attack, +1 weapon skill inside buildings)

-Mighty Blow (+1 strength in close combat)

-Resiliance (-1 enemy strength in close combat)

-Combat Master (+1 attack if surrounded)


Skills List: Combat, Speed, Special

Advancements: +1 Initiative, Pit Figher, +1 Wound, Mighty Blow, Resiliance, +1 Wound, Step Aside, Mutation - Cloven Hooves, Combat Master.

Experience: 51 (Next Adv: 57)

Gewek

Gewek is a very skillful young Bestigor who loves shiniess, fighting, and rape. Him and his brother Hokleis were brought into the same herd and now fight side by side, and though they have different styles, they work very well together. He hopes one day with enough fighting he can become big and powerful. His greatest hope is to get lots of shiny to finally get a date with the beautiful lolis.

Bestigor

M WS BS S T W I A Ld
5 5 3 5 4 2 6 1 7




Special Rules:

-Mutant: Extra Arm (Extra arm, can hold another weapon, shield, or buckler)

Equipment:

-Double-Handed Axe - +2 strength, Always strike last, Two Handed. -Sword - +1 parry

Skills:

-Step Aside (5+ to avoid first close combat attack)

-Stike to Injure (+1 on injury rolls)

-Pit Fighter (+1 attack, +1 weapon skill inside buildings)

-Mighty Blow (+1 strength in close combat)

-Resiliance (-1 enemy strength in close combat)

-Strongman (can use two handed weapons with no penaltys)

Skills List: Combat, Strength, Special

Advancements: +1 wound, +1 Initiative, Strike to injure, Pit fighter, +1 Initiative, +1 Weapon Skill, Mighty Blow, Resiliance, Step Aside, Extra Arm

Experience: 61 (Next Adv: 63)

Hokleis

Hokleis is the older and much more experienced brother of Gewek. He joined along with his brother to his herd to fight for shiny. He loves little girls, and his most prized item is a small cloth of a loli's skirt that he ripped off while being smacked one day. He follows his leader very thoroughly and would do anything he asked, even though he is crazy as can be.

Bestigor

M WS BS S T W I A Ld
5 7 3 4 5 4 4 2 7




Special Rules: N/A

Equipment:

-Axe - Close Combat; User Strength; -1 to all armour saves. -Sword - +1 parry

Skills:

-Stike to Injure (+1 on injury rolls)

-Pit Fighter (+1 attack, +1 weapon skill inside buildings)

-Mighty Blow (+1 strength in close combat)

-Resiliance (-1 enemy strength in close combat)

Skills List: Combat, Strength, Special

Advancements: +1 Toughness, +1 Weapon Skill, Strike to injure, Pit fighter, +1 Weapon Skill, +1 Attack, Mighty Blow, Resiliance, +1 Wound, +1 wound

Experience: 61 (Next Adv: 63)

TarTak

TarTak is one Gor that is not to be messed with. He advanced through his ranks so quickly he is now seen as the true leader of the Warherd. They would never say it to their stupid leader, but the others follow TarTak's orders beyond that of Viral. He has become so strong the other Gors rally behind him, seeing his strength, and fear him even more than the Minotaur of this group.

Gor

M WS BS S T W I A Ld
5 6 3 4 5 2 3 4 9




Special Rules:

-Scorpion Tail (+1 attack at S5, S2 if enemy is immune to poisen.


Equipment:

-Axe - Close Combat; User Strength; -1 to all armour saves. -Club - Close Combat; User Strength; Causes stun on 2-4 Wound

Skills:

-Pit Fighter (+1 attack, +1 weapon skill inside buildings)

-Mighty Blow (+1 strength in close combat)

-Resiliance (-1 enemy strength in close combat)

Skills List: Combat, Strength, Special

Advancements: Pit Fighter, Mighty Blow, Resiliance, +1 attack, +1 Leadership, +1 weapon skill, +1 Strength, +1 Attack, +1 Weapon skill, +1 wound, +1 Toughness, +1 Leadership, +1 attack

Experience: 55 (Next Adv: 57)

Henchmen

Gors x4

Ghaar, Krunk, Eksur, Groak

M WS BS S T W I A Ld
5 5 3 3 4 1 4 2 7




Equipment: Mace, axe


exp: 14

Advances: +1 Ld +1 Ws +1 Int +1 attack

Gor's B x1

Rurkar

M WS BS S T W I A Ld
5 5 3 3 4 1 4 2 7




Equipment: Mace, axe


exp: 14

Advances: +1 ld +1 attack +1 ws +1 Int


Minotaur x1

Graardor

M WS BS S T W I A Ld
6 5 3 5 4 3 4 4 9




Equipment: Halberd


exp: 14

Advances: +1 strength +1 Leadership +1 weapon skill +1 Attack

Hounds x4

Doggy, Fluffy, Gizmo, Super Fluff

M WS BS S T W I A Ld
7 4 0 4 3 1 3 1 5




Special Rules:

-Animal (Do not receive Experience)

Hired Mercenaries

Rainbow Dash

In his mind, everything needs to be 20 percent cooler.

Centigor

M WS BS S T W I A Ld
8 4 3 4 3 1 3 1(2) 7




Special Rules:

-Drunken (Roll 1d6 each turn; test for Stupidity on 1, Frenzy on 6)

-Woodland Dwellers (Zero Penalty for wooded terrain)

-Trample (+1 attack without weapon bonuses or penalties)


Equipment:

-Throwing Axes (Counts as Throwing Knives)


-Spear (always goes first, +1 strength when charging)


-Shield (+1 armour save)


Skills: N/A


Skills List: Combat, Speed, Special

Advancements: N/A

Experience: 0

Notable Moments

Graardor the Minotaur with several quick blows was just slightly off the downfall of Ophelia

Tartak brought Mabel to her knees, with his unrelenting strength.

Hokleis with sheer luck was able to strike Mabel down before him with a well placed Critical Hit

Your Dead

Rurk got Hammered, but not the good kind, the kind with murder.

See also

/TG/heim

/TG/heim: JT and Friends Private League