Campaign:A Divided Center: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
Line 19: Line 19:
*[http://www.big-metto.net/RP_Wiki/index.php?title=Grogul%2C_Strong_of_Voice Grogul, Strong of Voice], played by Sarbiton.<br/>
*[http://www.big-metto.net/RP_Wiki/index.php?title=Grogul%2C_Strong_of_Voice Grogul, Strong of Voice], played by Sarbiton.<br/>
*CAPSLOCKGUY WILL MAYBE BE PLAYING A SEAGULL LUNAR. DELICIOUS FRENCH FRIES, I WILL STEAL THEM FROM YOUR HANDS
*CAPSLOCKGUY WILL MAYBE BE PLAYING A SEAGULL LUNAR. DELICIOUS FRENCH FRIES, I WILL STEAL THEM FROM YOUR HANDS
*Neckbeardius, pending Lina's approval, will be playing a [[Campaign:A_Divided_Center/Walrus|Walrus Lunar]]
*Neckbeardius, pending Lina's approval, will be playing a [[Campaign:A_Divided_Center/Walrus|<s>Walrus Lunar</s>Spider-Monkey Lunar]]


==House Rules==
==House Rules==

Revision as of 06:37, 27 September 2009

Who?

Lina. Oh god, Lina. AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Where?

  1. exalted-DC

Setting

The great Scavenger Lands! The Melting Pot of the East. The Realm's declining power has left the entire East with a lot more freedom. What will the movers and shakers of that area do with it?

When?

Unknown. Gimme a time I'll try to work with it!

Exalt types

Mixed! Try not to make an Exalt who won't play well with other 'normal' Exalted (Solars, Lunars, Siderals, Terrestrials)

Who's In?

House Rules

  • Terrestrials gain 1 extra XP per 5 XP gained by Solars, and Celestials gain 1 extra XP per 10 gained by Solars.
  • Unlimited Combos
  • Limit: For the duration of your limit break, you gain infinite channels of your Flawed Virtue. Every willpower spent on UMI is a dice rolled for limit, no matter how much has been gained in scene.
  • Useful Overpowering
  • Useful Stamina: Your stamina now grants extra health levels. Stamina 1 grants an Incap Health Level, 2 grants a -4 Health Level, 3 grants a -2 Health Level, 4 grants a -1 Health Level, and 5 grants a -0 Health Level. All levels also grant the ones below them.
  • Training Times: Good idea for fluff reasons. Horrible for actual play. Infinite training time between sessions.
  • Other suggestions?