Campaign:Acts of Villainy/Anja: Difference between revisions

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*'''Campaign:''' [[ Campaign:Acts_of_Villainy | Acts of Villainy]]
*'''Campaign:''' [[ Campaign:Acts_of_Villainy | Acts of Villainy]]
*'''Name:''' Anja of the Clock Tower
*'''Name:''' Anja of the Clock Tower
*'''Concept:''' DEVIL ARM
*'''Concept:''' DEVIL ARM CYBORG
*'''Caste/Aspect:''' Defiler
*'''Caste/Aspect:''' Defiler
*'''Motivation:''' Bring back the lost glory of the First Age.
*'''Motivation:''' Bring back the lost glory of the First Age.

Revision as of 15:54, 10 June 2009

(UNDER CONSTRUCTION)

Basics

  • Campaign: Acts of Villainy
  • Name: Anja of the Clock Tower
  • Concept: DEVIL ARM CYBORG
  • Caste/Aspect: Defiler
  • Motivation: Bring back the lost glory of the First Age.
  • Urge: Beat the Celestial Bureaucracy into submission, wrestle back control of the Loom of Fate, and kill every single Sidereal.
  • Positive intimacies: She Who Lives in Her Name (Adoration)
  • Negative intimacies:
  • Anima: Giant clock gears spinning against each other in perfect harmony.
  • Experience: 36/238

Background

If she remembered, Anja would know that she spent her childhood on the Blessed Isle, the rigors of being a prospective member of the Dragon-Blooded Host shaping her into a knowledgeable, intellectual girl who read entire books about things their parents hadn't ever heard of, yet with enough sensitivity to enjoy and create art. She'd also remember a fateful day, when her parents were accussed of a crime she didn't think they committed, how they were sentenced to death. She'd remember being spared of that fate but thrown to the streets, orphan, alone and rejected, with no chance to survive at all.

But there's no point in remembering, Anja knows that. She was gifted with a particularly powerful and experienced shard, and her mortal mind wasn't able to hold together during the experience. Anja understood now, with unnatural stoicism, that Creation was a failed experiment of her patrons, and that in due time she'd be able to do something about it.

Yet when she first entered Malfeas she understood she had been there before. In fact, it looked like she even had some property there. She entered the giant clock tower she knew was hers and started training the strength she knew she once had. She didn't leave the Demon City in years, honing body and mind to the limit, digging up forbidden knowledge, rediscovering her First Age martial skills, and even sparring against Ligier's creations a few times to help the Demon Prince test the limits of his brilliance. Anja's inhuman ability to endure this deadly routine greatly pleased her patron Yozi, She Who Lives in Her Name, who commissioned a fine sword make of a Second Circle demon for her. And, while her awkwardly outgoing First Age personality sometimes got her in weird situations, her refined singing and dancing gave her some recognition among part of the demon population.

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●●●● Charisma     ●●●●● Perception   ●●
Dexterity ●●●●● Manipulation ●     Intelligence ●●●●●
Stamina   ●●    Appearance   ●●    Wits         ●●●●●

Abilities

Archery      X     IntegrityCraft         Yes   Athletics X     Bureaucracy X
Martial Arts ●●●●● Performance ●●●●● Investigation X     Awareness ●     Linguistics ●
Melee        X     Presence    X     Lore          ●●●●● Dodge     ●     Ride        X
Thrown       X     Resistance  ●    Medicine      X     Larceny   X     Sail        X
War          ●     Survival    X     Occult        ●●●●● Stealth   X     Socialize   X

Languages

  • High Realm (native)
  • Old Realm

Craft

  • Air ●●
  • Fire ●●
  • Vitriol ●
  • Magitech ●●●●●

Backgrounds

  • Backing (She Who Lives in Her Name) ●
  • Influence (She Who Lives in Her Name) ●
  • Cult ●
  • Past Life ●●●
  • Artifact ●●●●● ●●●●
  • Manse ●●●●● (The Clock Tower)

Charms

(Malfeas)

  • By Pain Reforged
  • Scar-Writ Saga Shield
  • Viridian Legend Exoskeleton (x2)

(She Who Lives in Her Name)

  • First She Who Lives in Her Name Excellency (x4)
  • Realization of She Who Lives in Her Name Potency
  • Sorcerous Enlightenment of She Who Lives in Her Name (x2)
  • Factual Determination Analysis
  • Essence-Dissecting Stare
  • Counter-Conceptual Interposition
  • Mind-Hand Manipulation
  • Force-Supression Barrier
  • Principle-Invoking Onslaught
  • Constructive Convergence of Principles (x2)

(Martial Arts - Infernal Monster Style)

  • Retribution Will Follow
  • Raging Behemoth Charge
  • Infernal Monster Form
  • God-Smashing Blow
  • Fists of the Old Ones

Spells

(Terrestrial Circle)

  • Slave Spawn Summons
  • Emerald Countermagic
  • Unconquerable Self
  • Invulnerable Skin of Bronze: +12B/6L armor, 12B/6L hardness, +2 unarmed damage, +100 pounds of weight. Last until dawn/dusk.

(Celestial Circle)

  • Fiend Vassal Conscription
  • Sapphire Countermagic

Essence

Essence: ●●●●
Regeneration: 19/hour (+4 when relaxed, +8 when sleeping)
Personal Essence Pool: 22/22
Peripheral Essence Pool: 35/35 (51 Base +20 Realization of She Who Lives in Her Name Potency +10 Skin-mount Amulet -46 Committed)
Committed Essence: 46 (+10 Hellforged Battle Armor +2 Silken Armor +8 Perfected Kata Bracers +11 Prosthetics of Clockwork Elegance +10 Viridian Legend Exoskeleton +5 Principle of Motion)

Willpower

Willpower: ●●●●● ●●●●●
Temporary: 10/10

Virtues

Virtues:

  • Compassion ●
  • Conviction ●●●●●
  • Temperance ●●●●●
  • Valor ●●

Torment: □□□□□ □□□□□

Inventory

  • Hellforged Battle Armor (Artifact ●●●●●): needs one 3-dot hearthstone to work.
  • Silken Armor (Artifact ●●):
  • Starmetal Perfected Kata Bracers (Artifact ●●●●): Adds Essence to Accuracy, Damage and Defense when using a Form charm, and reduce costs of charms of that style by 2 motes. Can choose to deal lethal or bashing damage.
  • Skin-mount Amulet x2 (Artifact ● each): Hearthstone sockets that add extra peripheral Essence.
  • Devil Arm (Artifact ●●●●● Sapience ●●● Prosthetics of Clockwork Elegance): +10 Strength to actions using the right arm. These dice count against the dice limit for Excellencies.
    • Urge: Punch stupid people.
    • Charms:
      • Hurry Home:
      • Sheathing the Material Form: (against humans)
      • Landscape Travel:
      • Loom Stride:
      • Meat of Broken Flesh:
      • Spirit-Cutting:

Manses and Hearthstones

Anja has a hearthstone amulet in each of her ankles, one of them socketed with a Gem of Perfect Mobility, which Anja uses to speed up her crafting.

  • The Clock Tower: A tall clock tower, this building is one of the highest points in Malfeas. Apart from having a giant, fully functional clock inside and a suitable residence for the Occult-inclined, it's programmed to broadcast a song at midnight once a week, letting demons in the neighbourhood get a slight sense of the flow of time outside. Anja's First Age incarnation made the manse to suit her needs, and used to sing herself at the indicated times. She took enormous pride of being one of the few beings allowed to own a clock in Malfeas, and Anja is well aware of the privilege having the device is.

Merits, Mutations and Flaws

  • Amnesia: Anja doesn't remember her life before her exaltation. The ones who conspired against her family think she has been dead for years, but they might take steps against her if they realize she's still alive and well.
  • Throwback: The overwhelming force of personality of Anja's First Age incarnation wasn't pruned from her shard, and she has some trouble controlling it. Anja must check for control whenever she meets, observes or interacts with any of her past life's intimacies, which include singing and dancing, among others. Anja's particularly prone to dancing around Malfeas whenever she meets him.
  • Slow Healing: Anja's body is very resistant to change. So, while injuring her isn't easy, she also takes twice as usual to heal her wounds.
  • Tough: Anja adds two dots to Strength and one dot to Stamina, and she gains one -1 and two -2 health levels. She may soak lethal damage with her entire Stamina.
  • Brutal Attack: Anja's combat style relies on overwhelming her opponent with superior power. She can add her Strength instead of her Dexterity to her Melee or Martial Arts rolls and when using her Violet Bier of Sorrows charms.

Combat

Join Battle: 6 (5 Wits + 1 Awareness)
Dodge DV: 5 (5 Dex + 1 Dodge + 4 Essence)/2, round up; DV 8 when flying (+3 Wings of the Raptor)
Dodge MDV: 7 (10 Willpower + 1 Integrity + 4 Essence)/2, round down
Soak: 40B/36L/34A (2 Stamina + 13 Hellforged Battle Armor + 10 Viridian Legend Exoskeleton + 3B/5L Silken Armor + 12B/6L Invulnerable Skin of Bronze)
Pierced: 27B/22L/20A (2 Stamina + 13B/14L Armor + 12B/6L Invulnerable Skin of Bronze)
Hardness: 12B/9L/9A (+12B Invulnerable Skin of Bronze +9L Hellforged Battle Armor), 25B/25L/25A against nonmagical attacks

Attacks

           Name          Speed       Accuracy      Damage     Parry DV     Rate     Tags

Clinch                     3            21          +7B          -           1     C, N, P 

Punch (Right Hand)         3            21          +17B         6           3        N

Punch (Left Hand)          3            11          +7B          6           3        N

Kick                       3            10          +10B          4           2        N

(In Infernal Monster Form)

           Name          Speed       Accuracy      Damage     Parry DV     Rate     Tags

Clinch                     3            25           +2L         -           3     C, N, P 

Punch (Right Hand)         3            25          +21L         8           5        N

Punch (Left Hand)          3            15          +11L         8           5        N

Kick                       3            14          +14L         6           4        N

Health

□ -0
□□□ -1 (+1 Tough)
□□□□ -2 (+2 Tough)
□ -4
□ Incapacitated
□□ Dying (Stamina 2)

Advancement

Bonus Points

  • Brutal Attack (Merit) (4 BP)
  • Amnesia (Flaw) (+3 BP)
  • Throwback (Flaw) (+5 BP)
  • Conviction ●●●● to ●●●●● (3 BP)
  • Temperance ●●● to ●●●●● (6 BP)
  • Performance ●●● to ●●●●● (2 BP)
  • Martial Arts ●●● to ●●●●● (2 BP)
  • Craft(Magitech) ●●● to ●●●●● (2 BP)
  • Lore ●●● to ●●●●● (2 BP)
  • Occult ●●● to ●●●●● (2 BP)
  • Slow Healing (Debility) (+2 BP)
  • Tough (Affliction) (2 BP)

Experience

  • Essence ●● to ●●●● (40 XP)
  • Appearance ● to ●● (4 XP)
  • Perception ● to ●● (4 XP)
  • Valor ● to ●● (3 XP)
  • Artifact ●● (6 XP)
  • Sapience ●●● (Devil Arm) (9 XP)
  • Manse ●●●●● (15 XP)
  • Past Life ●●● (9 XP)
  • First She Who Lives in Her Name Excellency x2 (16 XP)
  • Realization of She Who Lives in Her Name Potency (8 XP)
  • Sorcerous Enlightenment of She Who Lives in Her Name x2 (16 XP)
  • Force-Supression Barrier (8 XP)
  • Principle-Invoking Onslaught (8 XP)
  • Constructive Convergence of Principles x2 (16 XP)
  • Retribution Will Follow (8 XP)
  • Raging Behemoth Charge (8 XP)
  • Infernal Monster Form (8 XP)
  • God-Smashing Blow (8 XP)
  • Fists of the Old Ones (8 XP)

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy