Campaign:Acts of Villainy/Smilin' Jack: Difference between revisions

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  Archery            Integrity        Craft              '''Athletics''' ●●●    Bureaucracy  
  Archery            Integrity        Craft              '''Athletics''' ●●●    Bureaucracy  
  Martial Arts      Performance      Investigation      '''Awareness''' ●●●●●  Linguistics  
  Martial Arts      Performance      Investigation      '''Awareness''' ●●●●●  Linguistics  
  '''Melee'''        ●●●●● '''Presence'''    ●●●  Lore               '''Dodge'''    ●●●●●     Ride         
  '''Melee'''        ●●●●● '''Presence'''    ●●●  Lore           ●  '''Dodge'''    ●●●●●   Ride         
  '''Thrown'''      ●●●●● '''Resistance'''  ●●●  Medicine          '''Larceny'''  ●●●    Sail         
  '''Thrown'''      ●●●●● '''Resistance'''  ●●●  Medicine          '''Larceny'''  ●●●    Sail         
  War                '''Survival'''    ●●●  Occult            '''Stealth'''  ●●●●●     Socialize   
  War                '''Survival'''    ●●●  Occult            '''Stealth'''  ●●●●●   Socialize   


Languages: Skytongue, Old Realm
Languages: Skytongue, Old Realm

Revision as of 20:27, 2 June 2009

(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Something Exalted
  • Name:
  • Concept:
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)

Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●●         Charisma     ●●●●        Perception   ●●
Dexterity ●●●●●       Manipulation ●           Intelligence ●●
Stamina   ●●●●        Appearance   ●●●●        Wits         ●●●●

Abilities

Infernal Scourge
Archery            Integrity         Craft              Athletics ●●●     Bureaucracy 
Martial Arts       Performance       Investigation      Awareness ●●●●●   Linguistics 
Melee        ●●●●● Presence    ●●●   Lore           ●   Dodge     ●●●●●   Ride        
Thrown       ●●●●● Resistance  ●●●   Medicine           Larceny   ●●●     Sail        
War                Survival    ●●●   Occult             Stealth   ●●●●●   Socialize   

Languages: Skytongue, Old Realm

(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)

Specialties

(Write here your specialties, if any)

Backgrounds

Cult:      ●●●
Backing:   ●●●
Influence: ●●
Manse:     ●●●●
Artifact:  ●●●●

Charms

(Malfeas)
Hardened Devil Body (x3)
By Pain Reforged
Pathetic Distraction Rebuke (x2)
Scar-Writ Saga Shield (x3)
Nightmare Fugue Vigiliance
(Adjoran)
Wind Born Stride
Joy in Violence Approach
Running to Forever (x2)


Combos

Combo Name

Essence

Essence: ●●●●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●●●●
Temporary: 1/1

Virtues

Virtues:

Compassion ●
Conviction ●●●
Temperance ●
Valor      ●●●●

Virtue flaw: KILL FRENZY! (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition:

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)

Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -4
□ -4
□ -4
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying

one Dying level per dot of Stamina

Advancement

BP
2 dots Cult (2bp)
2 dots Backing (2bp)
1 dot influence (1bp)
4 dots Manse (5bp)
4 dots Artifact (5bp)

XP
Thrown to 5 dots (12xp)
Melee to 5 dots (12xp)
Dodge to 5 dots (12xp)
Awarnes to 5 dots (12xp)
Stealth to 5 dots (12xp)
Ess to 5 dots (72xp)
Dex to 5 dots (12xp)
Wits to 4 dots (9xp)
Wind Born Stride (10 xp)
Joy in Violence Approache (10xp)
Running to Forever x2 (20xp)
Lore to 1 dot (3xp)

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy