Campaign:Ami's game/Night Time: Difference between revisions

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== Abilities ==
== Abilities ==
  ''Solar/Abyssal Block''
  ''Solar/Abyssal Block''
     Archery          [F]Integrity    3   Craft              [C]Athletics  3   Bureaucracy  
     Archery          [F]Integrity    5   Craft              [C]Athletics  5   Bureaucracy  
  [F]Martial Arts  3     Performance    [F]Investigation  3  [C]Awareness  3   Linguistics  
  [F]Martial Arts  5     Performance    [F]Investigation  3  [C]Awareness  5   Linguistics  
     Melee            [F]Presence    3    Lore              [C]Dodge      3   Ride         
     Melee            [F]Presence    3    Lore              [C]Dodge      5   Ride         
     Thrown              Resistance  1    Medicine          [C]Larceny    3   Sail         
     Thrown              Resistance  1    Medicine          [C]Larceny    5   Sail         
     War                Survival          Occult            [C]Stealth    3 [F]Socialize     
     War                Survival          Occult            [C]Stealth    5 [F]Socialize     
Languages: Skytongue, Old Realm
Languages: Skytongue, Old Realm
=== Specialties ===
=== Specialties ===
== Backgrounds ==
== Backgrounds ==
Artifact: ●● Silk armour<br/>
Contacts: ● - The local head of the police and a few cops on the beat.<br/>
Resources: ●●●<br/>
== Charms ==
== Charms ==
2nd Stealth<br/>
Flawlessly imprenetrable diguise<br/>
Shadow over water<br/>
SSE<br/>
Reflexive side step<br/>
*'''IMAGE OF DEATH TECHNIQUE''' 2m; Simple (DV -3); Illusion; One day; ''Character plays dead. (Perception +  Medicine) dif 3 is needed to say otherwise. Can hold breath x10 longer than normal,  does not need to eat or drink. Hearing, touch smell work normally, can't see or move. Can act normally the action after calling off the charm.
*'''WALL CLIMBING TECHNIQUE''' 1m; Reflexive; Combo-OK, Obvious; One action; ''Can run up walls, hanging ropes, without halving base speed. Must activate over and over for every action, or hold onto ledges, footholes etc, or attempt to climb down normally.''
*'''DISTRACTING FINGER-GESTURE ATTACK''' 2m; Reflexive (Step 1); Obvious; Instant; ''Pick a traget, make a hand sign, delay the target by (MA) ticks. Their DV doesn't refresh, so they cannot flurry, but can use reflexive charms and extra action charms. Can gaurd too.''
*'''EBON SHADOW FORM''' 5m; Simple (Speed 5); Form-type, Obvious; One scene; ''Add MA to join battle. Add (ess) to Stealth and dDV. Can deal B or L when unarmed (form weapons count as unarmed). If killed using this charm, the body dissipates into thick black smoke, leaves no ghost or physical remains, except for armour, etc.''
=== Combos ===
=== Combos ===
== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●<br/>
'''Regeneration:''' ''(twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)''<br/>
'''Regeneration:''' <br/>
'''Personal Essence Pool:''' /<br/>
'''Personal Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Peripheral Essence Pool:''' /<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' <br/>
== Willpower ==
== Willpower ==
'''Willpower:''' <br/>
'''Willpower:''' ●●●●●●<br/>
Temporary: 1/1<br/>
Temporary: 6/6<br/>


== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
  Compassion ●
  Compassion ●
  Conviction
  Conviction ●●●
  Temperance
  Temperance ●●
  Valor     
  Valor      ●●●
'''Virtue flaw:''' RAEG (Valor)<br/>
'''Virtue flaw:''' RAEG (Valor)<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit:''' □□□□□ □□□□□<br/>
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== Inventory ==
== Inventory ==
SILKEN ARMOR (ARTIFACT ••) Attune 2  Silken armor stacks with other armor. Can't be detected as  magic. Can be worn while performing MA that prohibit armor. Is stiff unless attuned.<br/>
Soak    Hardness Mobility Fatigue Cost Attune Tags
+5L/3B      -      -      0      ••    2
=== Manses and Hearthstones ===
=== Manses and Hearthstones ===
== Combat ==
== Combat ==
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=== Health ===
=== Health ===
□ -0<br/>
□ -0<br/>
-1<br/>
□□ -1<br/>
□ -1<br/>
□□ -2<br/>
□ -2<br/>
-2<br/>
□ -4<br/>
□ -4<br/>
□ Incapacitated<br/>
□ Incapacitated<br/>
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== Advancement ==
== Advancement ==
2BP: MA 5<br/>
2BP: Dodge 5<br/>
2BP: Larceny 5<br/>
2BP: Integrity 5<br/>
2BP: Atheletics 5<br/>
2BP: Awareness 5<br/>
1BP: Stealth 4<br/>
=== Shopping list ===
=== Shopping list ===
[[Category:Exalted]]
[[Category:Exalted]]

Revision as of 20:10, 14 July 2009

Basics

  • Campaign: Amis game
  • Name:
  • Concept: THE SNEAKIEST MOTHERFUCKER THIS SIDE OF LOOKSHY
  • Caste/Aspect:
  • Motivation:
  • Positive intimacies:
  • Negative intimacies:
  • Anima:
  • Experience: /

Background

Appearance

Attributes

Strength  1        Charisma     1        Perception   4
Dexterity 5        Manipulation 5        Intelligence 2
Stamina   1        Appearance   3        Wits         5

Abilities

Solar/Abyssal Block
   Archery          [F]Integrity    5    Craft              [C]Athletics  5    Bureaucracy 
[F]Martial Arts  5     Performance    [F]Investigation   3  [C]Awareness  5    Linguistics 
   Melee            [F]Presence     3    Lore               [C]Dodge      5    Ride        
   Thrown              Resistance   1    Medicine           [C]Larceny    5    Sail        
   War                 Survival          Occult             [C]Stealth    5 [F]Socialize    

Languages: Skytongue, Old Realm

Specialties

Backgrounds

Artifact: ●● Silk armour
Contacts: ● - The local head of the police and a few cops on the beat.
Resources: ●●●

Charms

2nd Stealth
Flawlessly imprenetrable diguise
Shadow over water
SSE
Reflexive side step

  • IMAGE OF DEATH TECHNIQUE 2m; Simple (DV -3); Illusion; One day; Character plays dead. (Perception + Medicine) dif 3 is needed to say otherwise. Can hold breath x10 longer than normal, does not need to eat or drink. Hearing, touch smell work normally, can't see or move. Can act normally the action after calling off the charm.
  • WALL CLIMBING TECHNIQUE 1m; Reflexive; Combo-OK, Obvious; One action; Can run up walls, hanging ropes, without halving base speed. Must activate over and over for every action, or hold onto ledges, footholes etc, or attempt to climb down normally.
  • DISTRACTING FINGER-GESTURE ATTACK 2m; Reflexive (Step 1); Obvious; Instant; Pick a traget, make a hand sign, delay the target by (MA) ticks. Their DV doesn't refresh, so they cannot flurry, but can use reflexive charms and extra action charms. Can gaurd too.
  • EBON SHADOW FORM 5m; Simple (Speed 5); Form-type, Obvious; One scene; Add MA to join battle. Add (ess) to Stealth and dDV. Can deal B or L when unarmed (form weapons count as unarmed). If killed using this charm, the body dissipates into thick black smoke, leaves no ghost or physical remains, except for armour, etc.

Combos

Essence

Essence: ●●
Regeneration:
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:

Willpower

Willpower: ●●●●●●
Temporary: 6/6

Virtues

Virtues:

Compassion ●
Conviction ●●●
Temperance ●●
Valor      ●●●

Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

SILKEN ARMOR (ARTIFACT ••) Attune 2 Silken armor stacks with other armor. Can't be detected as magic. Can be worn while performing MA that prohibit armor. Is stiff unless attuned.

Soak    Hardness Mobility Fatigue Cost Attune Tags
+5L/3B      -      -       0      ••    2

Manses and Hearthstones

Combat

Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)

Attacks

Health

□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated
□ Dying

one Dying level per dot of Stamina

Advancement

2BP: MA 5
2BP: Dodge 5
2BP: Larceny 5
2BP: Integrity 5
2BP: Atheletics 5
2BP: Awareness 5
1BP: Stealth 4

Shopping list