Campaign:Anarchy Group Omega/Avin: Difference between revisions
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*'''Campaign:''' Anarchy Group Omega | *'''Campaign:''' Anarchy Group Omega | ||
*'''Name:''' Avin | *'''Name:''' Avin | ||
*'''Concept:''' Ninja | *'''Concept:''' Ninja Assassin | ||
*'''Caste:''' Night | *'''Caste:''' Night | ||
*'''Motivation:''' | *'''Motivation:''' Rescue his wife | ||
*'''Positive intimacies:''' | *'''Positive intimacies:''' His relationship with his mate | ||
*'''Negative intimacies:''' | *'''Negative intimacies:''' | ||
*'''Anima:''' | *'''Anima:''' | ||
*'''Experience:''' Unspent: 0/Total: 0 | *'''Experience:''' Unspent: 0/Total: 0 | ||
=== Background === | === Background === | ||
=== Appearance === | === Appearance === | ||
A handsome sepia-skinned southerner with dark brown hair and a thin, athletic build, Avin | A handsome sepia-skinned southerner with dark brown hair and a thin, athletic build, Avin makes a striking impression. He often wears clothing styled after the fashions of his southern homeland, favoring loose and airy themes with a free range of motion. When the occasion calls for more formal dress, he wears a modified officers uniform with deep blue fabric and gold trim. When working, he usually wears dark subdued colors to better disappear into his surroundings. He almost always wears a black headband carefully folded across his forehead, as well as a scale vest which reflects light in strange patterns. On his right hand he wears a small Orichalcum ring with the insignia of the unconquered sun. | ||
He often wears clothing styled after the fashions of his southern homeland, favoring loose and airy themes with a free range of motion. When the occasion calls for more formal dress, he wears a modified officers uniform with deep blue fabric and gold trim. When working, he usually wears dark subdued colors to better disappear into his surroundings. He almost always wears a black headband carefully folded across his forehead, as well as a | |||
Avin can carry far more than it appears he should be able to, both in his hands and in his pockets. He has been known to produce a wide variety of useful items that are sometimes several times larger than himself from a hidden fold in his robes. In addition, whenever a fight is getting 'serious', Avin produces what can only be described as an Orichalcum 'halo' and places it above his head where it then floats unaided. Sunlight seems to focus down through the adamant lens in it's middle, and on the rare occasion when Avin lets his anima flare, it is sent upwards in a beam. | Avin can carry far more than it appears he should be able to, both in his hands and in his pockets. He has been known to produce a wide variety of useful items that are sometimes several times larger than himself from a hidden fold in his robes. In addition, whenever a fight is getting 'serious', Avin produces what can only be described as an Orichalcum 'halo' and places it above his head where it then floats unaided. Sunlight seems to focus down through the adamant lens in it's middle, and on the rare occasion when Avin lets his anima flare, it is sent upwards in a beam. | ||
== Attributes == | == Attributes == | ||
Strength | Strength ●●●●● ●● Charisma ●●●● Perception ●●●●● ●● | ||
Dexterity ●●●●● | Dexterity ●●●●● ●●● Manipulation ●●●● Intelligence ●●●● | ||
Stamina ●●●●● | Stamina ●●●●● ● Appearance ●●●●● ●● Wits ●●●●● ●● | ||
== Abilities == | == Abilities == | ||
Line 66: | Line 46: | ||
== Backgrounds == | == Backgrounds == | ||
Artifact (Orichalcum Elemental Lens) ●●● | Artifact (Orichalcum Elemental Lens) ●●● | ||
Artifact (Oramous Skin | Artifact (Oramous Skin Vest) ●●● | ||
Artifact (Infinite Resplendence Amulet) ●●●●● | Artifact (Infinite Resplendence Amulet) ●●●●● | ||
Artifact (Aegis Inset Amulets) ● | Artifact (Aegis Inset Amulets) ● | ||
Line 75: | Line 55: | ||
20/45 | 20/45 | ||
=== | === Merits === | ||
Legendary Dexterity | |||
=== Flaws === | |||
== Charms == | == Charms == | ||
Line 290: | Line 269: | ||
== Inventory == | == Inventory == | ||
'''Orichalcum Essence Lens''' - Attune 5 - Charms that cause direct damage with Essence, such as elemental bolt, double their base damage. Weapons the exalt creates out of Essence double their damage modifier.<br/> | '''Orichalcum Essence Lens''' - Attune 5 - Charms that cause direct damage with Essence, such as elemental bolt, double their base damage. Weapons the exalt creates out of Essence double their damage modifier.<br/> | ||
'''Oramous Skin | '''Oramous Skin Vest''' - Attune 5 - Increase the wearer's DV against all attacks by 3. The wearer may apply his Dodge DV against attacks that cannot normally be dodged.<br/> | ||
'''Infinite Resplendence Amulet''' - Attune 5 - Can reflexively create any type of clothing imaginable. Removed clothing evaporates and flows back into the amulet. +5B/+5L soak, stacks with and is not considered armor for charms. +2 to Stealth rolls and Larceny rolls to create a disguise. At will, can gain +4 to Appearance, although stealth is obviated like an 8-10 level anima. Pockets can be made that lead to Elsewhere, and can store up to one ton of objects that only the wearer can reach.<br/> | '''Infinite Resplendence Amulet''' - Attune 5 - Can reflexively create any type of clothing imaginable. Removed clothing evaporates and flows back into the amulet. +5B/+5L soak, stacks with and is not considered armor for charms. +2 to Stealth rolls and Larceny rolls to create a disguise. At will, can gain +4 to Appearance, although stealth is obviated like an 8-10 level anima. Pockets can be made that lead to Elsewhere, and can store up to one ton of objects that only the wearer can reach.<br/> | ||
'''Aegis Inset Amulets''' - No attunement - Reduce the attune costs of armor by 2<br/> | '''Aegis Inset Amulets''' - No attunement - Reduce the attune costs of armor by 2<br/> | ||
'''Heaven Glory Shroud''' - No attunement - Increase the number of motes that must be spent to activate any given level of anima by (7-Essence). For Night Caste Solars, also cut in half the number of motes that feed their Anima with each essence expendiature.<br/> | '''Heaven Glory Shroud''' - No attunement - Increase the number of motes that must be spent to activate any given level of anima by (7-Essence). For Night Caste Solars, also cut in half the number of motes that feed their Anima with each essence expendiature.<br/> | ||
'''Band of Faith''' - No | '''Band of Faith''' - No attunement - Contains a single mote of essence which is available to the wielder for use. This mote recharges after the ring is exposed to the sun for one hour.<br/> | ||
=== Manses and Hearthstones === | === Manses and Hearthstones === | ||
Line 300: | Line 279: | ||
== Combat == | == Combat == | ||
'''Dodge DV:''' 11 + 3 | '''Dodge DV:''' (8+7+7=22/2=11) + 3 = 14 <br/> | ||
'''Dodge MDV: | '''Dodge MDV:''' (10+7+7=24/2) 12<br/> | ||
'''Soak:''' | '''Soak:''' 5A/8L/11B<br/> | ||
'''Pierced''': | '''Pierced''': 3A/6L/9B<br/> | ||
'''Hardness:''' 0A/0L/0B | '''Hardness:''' 0A/0L/0B<br/> | ||
=== Attacks === | === Attacks === | ||
Line 311: | Line 290: | ||
=== Health === | === Health === | ||
□□□□□ | □ -0<br/> | ||
□□□□□ □□□□□ | □□□□□ □□□□ -1<br/> | ||
□□□□□ □□□□□ □□□□□ □ -2<br/> | |||
□ -4<br/> | □ -4<br/> | ||
□ Incapacitated<br/> | □ Incapacitated<br/> | ||
Line 318: | Line 298: | ||
== Advancement == | == Advancement == | ||
3bp for Legendary Dexterity | |||
=== Shopping list === | === Shopping list === |
Revision as of 19:06, 24 September 2009
Basics
- Campaign: Anarchy Group Omega
- Name: Avin
- Concept: Ninja Assassin
- Caste: Night
- Motivation: Rescue his wife
- Positive intimacies: His relationship with his mate
- Negative intimacies:
- Anima:
- Experience: Unspent: 0/Total: 0
Background
Appearance
A handsome sepia-skinned southerner with dark brown hair and a thin, athletic build, Avin makes a striking impression. He often wears clothing styled after the fashions of his southern homeland, favoring loose and airy themes with a free range of motion. When the occasion calls for more formal dress, he wears a modified officers uniform with deep blue fabric and gold trim. When working, he usually wears dark subdued colors to better disappear into his surroundings. He almost always wears a black headband carefully folded across his forehead, as well as a scale vest which reflects light in strange patterns. On his right hand he wears a small Orichalcum ring with the insignia of the unconquered sun.
Avin can carry far more than it appears he should be able to, both in his hands and in his pockets. He has been known to produce a wide variety of useful items that are sometimes several times larger than himself from a hidden fold in his robes. In addition, whenever a fight is getting 'serious', Avin produces what can only be described as an Orichalcum 'halo' and places it above his head where it then floats unaided. Sunlight seems to focus down through the adamant lens in it's middle, and on the rare occasion when Avin lets his anima flare, it is sent upwards in a beam.
Attributes
Strength ●●●●● ●● Charisma ●●●● Perception ●●●●● ●● Dexterity ●●●●● ●●● Manipulation ●●●● Intelligence ●●●● Stamina ●●●●● ● Appearance ●●●●● ●● Wits ●●●●● ●●
Abilities
Archery ●●●●● ●● Integrity ●●●●● ●● Craft +++++ ++ Athletics ●●●●● ●● Bureaucracy ●●●●● ●● Martial Arts ●●●●● ●● Performance ●●●●● ●● Investigation ●●●●● ●● Awareness ●●●●● ●● Linguistics ●●●●● ●● Melee o Presence ●●●●● ●● Lore ●●●●● ●● Dodge ●●●●● ●● Ride ●●●●● ●● Thrown ●●●●● ●● Resistance ●●●●● ●● Medicine ●●● Larceny ●●●●● ●● Sail o War ●●●●● ●● Survival ●●●●● ●● Occult ●●●●● ●● Stealth ●●●●● ●● Socialize ●●●●● ●●
Crafts
Air ●●●●● ●● Earth o Fire ●●●●● ●● Water ●●●●● ●● Wood ●●●●● ●● Magitech ●●●●● ●●
Languages: Firetongue (Native: Gem), Old Realm, Riverspeech, Skytongue, Seatongue, Foresttongue, High Realm, Low Realm
Specialties
Backgrounds
Artifact (Orichalcum Elemental Lens) ●●● Artifact (Oramous Skin Vest) ●●● Artifact (Infinite Resplendence Amulet) ●●●●● Artifact (Aegis Inset Amulets) ● Artifact (Heaven Glory Shroud) ●● Artifact (Band of Faith) ● Backing (Gold Faction) ●●●
___
20/45
Merits
Legendary Dexterity
Flaws
Charms
Martial Arts
2nd Martial Arts Excellency:
Martial Arts Essence Flow:
Supreme Perfection of Martial Arts:
Solar Hero Style
Fists of Iron Technique:
Sledgehammer Fist Punch:
Dragon Coil Technique:
Solar Hero Form:
Heaven Thunder Hammer:
Crashing Wave Throw:
Ox Stunning Blow:
Hammer on Iron Technique:
Shockwave Technique:
Solar Hero Supremacy:
Orichalcum Fists of Battle:
Air Dragon Style
Air Dragon's Sight:
Wind Dragon Speed:
Breath Seizing Technique:
Shrouding the Body and Mind:
Air Dragon Form:
Tornado Offense Technique:
Avenging Wind Strike:
Wrathful Winds Maneuver:
Cloud-Treading Method:
Thunderclap Kata:
Lightning Strike Style:
Hurricane Combat Method:
Ebon Shadow Style
Image of Death Technique:
Wall Climbing Technique:
Distracting Finger-Gesture Attack:
Ebon Shadow Form:
Seven Points of Weakness Strike:
Limb-Immobilizing Method:
Paralyzing Touch Attack:
Elusive Flicker Evasion:
Blow-Concealing Gesture Technique:
Shadow-Body Style:
Shadow-Stepping Motion:
Prismatic Arrangement of Creation
Deadly Starmetal Offensive:
Orichalcum Sheathing Stance:
Flickering Moonsilver Approach:
Five Jade Fury:
Four Magical Materials Form:
Charm Redirection Technique:
Sequential Charm Disruption:
Spell-Shattering Palm:
Astrology Interruption Method:
Soul Fire Shaper Form:
God Ways:
(Type) Exalt Ways:
Games of Divinity Form:
Demense Emulation Practice:
Demense and Manse Form:
Prismatic Arrangement of Creation Form:
Thrown
2nd Thrown Excellency:
Thrown Essence Flow:
Infinite Thrown Mastery:
Supreme Perfection of Thrown:
Joint-Wounding Attack:
Observer-Deceiving Attack:
Mist on Water Attack:
Falling Icicle Strike:
Triple-Distance Attack Technique:
Cascade of Cutting Terror:
Returning Weapon Concentration:
Call the Blade:
[Custom Charm] permanent charm, automatically causes Spirit Weapons to return to your hand after being thrown:
Spirit Weapons:
Glorious Solar Chackram [Custom: Also increases the Resources value of the summoned weapons to the user's Essence/2]:
Torrent of Inner Light:
Maelstrom of Celestial Dominance:
Integrity
3rd Integrity Excellency:
Integrity Essence Flow:
Epic Zeal of Valor:
Integrity Protecting Prana:
Destiny-Manifesting Method:
Phoenix Renewal Tactic (Conviction):
Lion's Roar Recovery:
Spirit Maintaining Maneuver:
Sacrosanct Soul Retribution:
Temptation Resisting Stance:
Presence
2nd Excellency:
Enemy Castigating Solar Judgement:
Resistance
3rd Excellency:
Body Mending Meditation:
Wound Mending Purity Stance:
Ox Body Technique: (-1x1, -2x2) X7
Survival
2nd Survival Excellency:
Trackless Region Navigation:
Unshakable Bloodhound Technique:
Traceless Passage:
Eye-Deceiving Camouflage:
Hardship-Surviving Mendicant Spirit:
Element-Resisting Prana:
Eternal Elemental Harmony:
Craft
2nd Excellency:
Craftsman Needs No Tools:
Investigation
Excellency:
Essence Flow:
Crafty Observation Method:
Evidence-Discerning Method:
Oracular Magistrate Understanding:
Lore
Chaos Repelling Pattern:
Athletics
Excellency:
Essence Flow:
Supreme Excellency:
Lightning Speed:
Racing Hare Method:
Monkey Leap Technique:
Foe-Vaulting Method:
Graceful Crane Stance:
Spider-Foot Style:
Feather-Foot Style:
Increasing Strength Exercise:
Hill-Hurling Might:
Unparalleled Acumen Meditation:
Unconquered Might:
Speed of Light Approach:
Awareness
2nd Excellency:
Essence Flow:
Dodge
3rd Dodge Excellency:
Essence Flow:
Shadow over Water:
Seven Shadow Evasion:
Leaping Dodge Method:
Reflex Sidestep Technique:
Flow Like Blood:
Refinement of Flowing Shadows:
Aegis of Altruistic Interposition:
Larceny
2nd Larceny Excellency:
Essence Flow:
Flawless Pickpocketing Technique:
Stealing From Plain Sight Spirit:
Lock-Opening Touch:
Door-Evading Technique:
Shroud of Night's Law:
Elsewhere Fingers:
Stealth
2nd Stealth Excellency:
Easily Overlooked Presence Method:
Mental Invisibility Technique:
Vanishing from Mind's Eye Method:
Hooding the Solar Lantern x3:
Going Elsewhere Stance:
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●●●● ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: 31/31
Peripheral Essence Pool: 60/73
Committed Essence: 13
Willpower
Willpower: ●●●●● ●●●●●
Temporary: □□□□□ □□□□□
Virtues
Compassion ●● Conviction ●●●●● Temperance ●● Valor ●●●●●
Virtue flaw: Heart of Flint (Conviction)
Limit: □□□□□ □□□□□
Limit Break Condition: The character is frustrated by the intemperate or childish nature of the world around him.
Inventory
Orichalcum Essence Lens - Attune 5 - Charms that cause direct damage with Essence, such as elemental bolt, double their base damage. Weapons the exalt creates out of Essence double their damage modifier.
Oramous Skin Vest - Attune 5 - Increase the wearer's DV against all attacks by 3. The wearer may apply his Dodge DV against attacks that cannot normally be dodged.
Infinite Resplendence Amulet - Attune 5 - Can reflexively create any type of clothing imaginable. Removed clothing evaporates and flows back into the amulet. +5B/+5L soak, stacks with and is not considered armor for charms. +2 to Stealth rolls and Larceny rolls to create a disguise. At will, can gain +4 to Appearance, although stealth is obviated like an 8-10 level anima. Pockets can be made that lead to Elsewhere, and can store up to one ton of objects that only the wearer can reach.
Aegis Inset Amulets - No attunement - Reduce the attune costs of armor by 2
Heaven Glory Shroud - No attunement - Increase the number of motes that must be spent to activate any given level of anima by (7-Essence). For Night Caste Solars, also cut in half the number of motes that feed their Anima with each essence expendiature.
Band of Faith - No attunement - Contains a single mote of essence which is available to the wielder for use. This mote recharges after the ring is exposed to the sun for one hour.
Manses and Hearthstones
Combat
Dodge DV: (8+7+7=22/2=11) + 3 = 14
Dodge MDV: (10+7+7=24/2) 12
Soak: 5A/8L/11B
Pierced: 3A/6L/9B
Hardness: 0A/0L/0B
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□□□□□ □□□□ -1
□□□□□ □□□□□ □□□□□ □ -2
□ -4
□ Incapacitated
□□□□ Dying
Advancement
3bp for Legendary Dexterity