Campaign:Anarchy Group Omega/White Rose: Difference between revisions
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Strength 6 [C]Charisma 7 Perception 6 | Strength 6 [C]Charisma 7 Perception 6 | ||
Dexterity 6 [C]Manipulation 7 Intelligence 6 | Dexterity 6 [C]Manipulation 7 Intelligence 6 | ||
Stamina 7 [C]Appearance 7 | Stamina 7 [C]Appearance 7 [F]Wits 7 | ||
== Abilities == | == Abilities == | ||
''Lunar Block'' | ''Lunar Block'' | ||
Archery Craft Bureaucracy 3 | Archery Craft Bureaucracy 3 | ||
Athletics 7 Larceny 7 | Athletics 7 Larceny 7 Investigation 7 | ||
Awareness 7 Linguistics 7 Lore 7 | Awareness 7 Linguistics 7 Lore 7 | ||
Dodge 7 Performance 7 Occult 7 | Dodge 7 Performance 7 Occult 7 | ||
Line 25: | Line 25: | ||
Martial Arts 7 Ride 3 | Martial Arts 7 Ride 3 | ||
Melee Sail 3 | Melee Sail 3 | ||
Resistance 7 | Resistance 7 [F]Socialize 7 | ||
Thrown Stealth 7 | Thrown Stealth 7 | ||
War 4 [F]Survival 7 | War 4 [F]Survival 7 | ||
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== Backgrounds == | == Backgrounds == | ||
== Charms == | == Charms == | ||
=== Excellencies === | === Excellencies === | ||
2nd in everything except; 3rd Dex, App and Sta.<br/> | 2nd in everything except; 3rd Dex, App and Sta.<br/> | ||
Line 151: | Line 150: | ||
*'''Unsurpassed Smell/ Taste:''' 2m, Reflexive, Combo-OK, Scene. Doubles success on rolls dealing with Smell/ Taste up to (per) additional sux, unless the lunar is in the form of an animal known for that sense, (Eagle for seeing, blood hound for smelling, etc.)<br/> | *'''Unsurpassed Smell/ Taste:''' 2m, Reflexive, Combo-OK, Scene. Doubles success on rolls dealing with Smell/ Taste up to (per) additional sux, unless the lunar is in the form of an animal known for that sense, (Eagle for seeing, blood hound for smelling, etc.)<br/> | ||
=== Intelligence === | === Intelligence === | ||
*'''RIGHTEOUS LION DEFENSE;''' Permanent; Set something you want to defend, any command to defy this is deemed unacceptable. SquidLunar. | |||
*'''RIGHTEOUS LION DEFENSE;''' Permanent; Set something you want to defend, any command to defy this is deemed unacceptable. AmiLunar. | |||
*'''COUNTING THE ELEPHANT’S WRINKLES''' 1m; Reflexive; Combo-OK; Instant; Roll (Int+Lore) at dif 1 to remember something perfectly. | |||
=== Wits === | === Wits === | ||
*'''THE SPIDER’S TRAP DOOR''' 4m; Supplemental; Combo-OK, Illusion; Instant; Supplements an action to hide something using (wits+ relevant ability), the item becomes undetectable by any awareness rolls using mortal senses. By commiting the motes the character may create an illusion effect, any person that comes near the item suffers (the rolls sux+ lunars ess) as an UMI social attack to see the area as undisturbed. | |||
*'''THIEVING MAGPIE PRANA''' 3m; Simple; Combo-OK; Instant; Makes the lunar able to hide something in seconds, instead of a dramatic action. | |||
*'''MANY-POCKETS MEDITATION''' 2m; Simple (Speed 5); Combo-OK,; Touch; Duration: Indefinite; A character may store up to (ess) items they can hold in their hand in elsewhere or somewhere, must commit ess. | |||
*'''MEERKAT ALERTNESS PRACTICE''' 2m; Supplemental; Combo-OK; Instant; Add (ess) autosux to a JB roll. | |||
*'''FURIOUS UNHAPPY RECOURSE''' 6m; Reflexive (Step 9); Combo-OK, Counterattack; Instant; this charm provides a counter attack at the characters full dice pool, plus autosux = onslaught penalty suffered. If the attack hits, the targets player rolls (sta+ res) dif (lunars ess), if they fail, their flurry imediately ends. | |||
*'''HUNGRY EAGLE METHOD''' 5m; Reflexive (Step 9); Combo-Basic, Counterattack; Until next action; May make counter attacks against anyone who makes a melee/ ma attack against her untill her next action. | |||
=== Knacks === | === Knacks === | ||
*'''HUMBLE MOUSE SHAPE''' Essence 2, Stamina 3; Characters as small as a mouse.<br/> | *'''HUMBLE MOUSE SHAPE''' Essence 2, Stamina 3; Characters as small as a mouse.<br/> |
Revision as of 20:37, 18 September 2009
Basics
- Campaign: Something Exalted
- Name: Sapphire Rose In The Moonlight.
- Concept: All the pretty. All of it. It's mine.
- Caste/Aspect: THE PRETTY LUNARS.
- Motivation:
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
- Totem: Cute little russian dwarve hammy
Background
Appearance
Attributes
Strength 6 [C]Charisma 7 Perception 6 Dexterity 6 [C]Manipulation 7 Intelligence 6 Stamina 7 [C]Appearance 7 [F]Wits 7
Abilities
Lunar Block Archery Craft Bureaucracy 3 Athletics 7 Larceny 7 Investigation 7 Awareness 7 Linguistics 7 Lore 7 Dodge 7 Performance 7 Occult 7 Integrity 7 Presence 7 Medicine 7 Martial Arts 7 Ride 3 Melee Sail 3 Resistance 7 [F]Socialize 7 Thrown Stealth 7 War 4 [F]Survival 7
Craft Water: 3 Craft Air: 3 Craft Wood: 3 Craft Fire: 3 Craft Earth: 3 Craft Magitech: 3
Languages: High Realm, Low Realm, Old Realm, Riverspeak, Skytongue, Flametongue, Seatongue, Forest-tongue, Claw Speak.
Specialties
MA: Natural weapons +3
Performance: Dancing +3
Investigation: Asking people questions. +3
Ling +1. Clawspeak.
Backgrounds
Charms
Excellencies
2nd in everything except; 3rd Dex, App and Sta.
Instinctive Attribute unity (That one that reduces the cost for 2m) on Dex.
Strength
- CLAWS OF THE SILVER MOON: 4m 1wp, Simple(speed 4), Combo-OK, Gift, Obvious, One scene. 'Increase Natural attack stats by +2 acc and +(Str)L damage. For 2m more, acc bonus becomes +(Dex). For another 2m, damage bonus becomes +(Str+2)/(Ess+1) with the O tag. Commit 3m for best claws in gift mode.
- Impressions of Strength: 2m, Supplemental, Instant. Fury- OK The blows of the Lunar Exalted possess an unparalleled raw power. This Charm supplements an attack, to which the character applies one of the following edges:
- Rocks to Pebbles Attitude: Increase pre-soak damage by three dice for each time this edge is activated.
At ess4 can apply two edges at once (or the same twice) for 4 motes. When used with Fury, add one edge to all attacks.
- Burrowing Devil Strike: 2m, Supplemental, Instant. Fury- OK Makes attacks piercing. When activated with Lunar Fury, hand-to-hand attacks become piercing for the duration.
- CONSUMPTIVE WORM HUNGERS Cost: —; Permanent This Charm permanently enhances Burrowing Devil Strike. The Lunar temporarily becomes able to ignore a target’s armor completely. When using Burrowing Devil Strike, the character must spend an additional point of Willpower to use this function.
Dexterity
- GOLDEN TIGER STANCE Cost: 2m. Type: Reflexive (Step 2). Combo-OK, Fury-OK. Instant The Charm eliminates up to (Dexterity) points of penalties that apply to the character’s Dodge and Parry Defense Values. When activated with Relentless Lunar Fury, Golden Tiger Stance automatically eliminates up to (Dexterity ÷ 2) points of penalties to Dodge and Parry Defense Values at all times. This does not stack with invoked instances of Golden Tiger Stance.
- WARY SWALLOW METHOD: Cost: 1m; Reflexive (Step 2) Combo-OK Duration: Instant; This Charm removes the unexpected quality from a single attack, allowing the character to use her appropriate Defense Values and defensive Charms against it. Attacks that are unblockable or undodgeable remain so.
- WIND-DANCING METHOD Cost: 3m; Type: Reflexive (Step 9) Combo-OK, Counterattack Duration: Instant; Counter attack to move (Dex+ Dodge) yards in a direction of my choice. Ends flurries if opponent can't keep up. Can't be used against a counter attack.
- FLOWING BODY EVASION Cost: 4m; Type: Reflexive (Step 2) Keywords: Combo-OK, Obvious; One action; Perfect dodge. Something Flaw.
- Flowing Body Ascension Spend 2m more when activating Flowing Body Evasion to make it action Long
- Becoming Waters Envy This makes Flowing Body Evasion Fury Ok. The character suffers a Flaw of Invulnerablility through RLF.
Stamina
- OX-BODY TECHNIQUE Type: Permanent. Stackable. 4 -2s. 7 of these.
- Relentless Lunar Fury: 1m 1wp, Reflexive, (ess*2) 10 actions. One automatic success in all combat actions. No wound penalties until below -1. Ignore fatigue. Maximum benefit from physical Attribute Excellencies foes to (Attribute+Essence). Two motes per Fury-OK charm. Can use up to (Essence) Fury-OK charms. At 3+ charms, Relentless Lunar Fury becomes Obvious. Can only take combat actions unless: a successful willpower roll (reflexive), allowing one none-combat action, or rolling willpower at difficulty Valor.
- BRUISE-RELIEF METHOD: Cost: 1m+. Type: Reflexive. Combo-OK, Gift. Duration: Instant 1B health level/m. No more than (Sta) levelsin a one action. Can be used when unconscious. Can commit two motes when activating DBT in order to regenerate one level of bashing damage reflexively each action; this does not stack with deliberate activations of this Charm for greater healing.
- HALTING THE SCARLET FLOW: Cost: 2m+. Type: Reflexive. Combo-OK, Obvious, Gift. Duration: Instant. Each use of this Charm heals a single level of lethal damage. This miscellaneous action may be performed as part of a flurry.
- DURABLE BATTLE-MIND Permanent; Increases the duration of Relentless Lunar Fury by four actions.
Charisma
- DOG-TONGUE METHOD 1m, 1wp; Simple; Combo-OK; One scene; May speak to Animals, makes them valid targets for a social attack. Can use the charm without the WP cost, but this only allows them to talk to animal's who's shape they're in. Can talk to people with this, can also understand what animals are saying while this is active.
- COBRA HYPNOTIC METHOD 7m; Simple; Combo-OK, Obvious, Social; Duration: (Essence) actions; Six Long Ticks long, rolls (Charisma + [Presence for single targets, or Performance for groups]. Anyone who has an mDV less than the sux stops for (ess) actions. Must spend 2wp to resist this UMI.
- UNNOTICED CONFUSION ATTACK 4m; Supplemental; Combo-OK, Social; Instant; This Charm may supplement any social attack, allowing the Exalt’s player to roll (Charisma + relevant Ability) reflexively, and makes anyone whose Mental Defense Value is less than the successes on that roll forget the supplemented social attack. This unnatural influence may still be countered by spending two points of Willpower.
- RAPID-SPEECH TECHNIQUE 1m per penalty; Supplemental; Combo-OK, Social; Instant; Each mote spent reduces the multiple action penalties on a single social attack by one, to a minimum of -1.
- SECRET SPEECH METHOD 5m; Supplemental; Combo-OK, Illusion, Social; Instant; Any social attack supplemented by this Charm can be detected only by (up to ess*2) individuals. Roll (Cha+ Per). Any non-targeted person whose Dodge Mental Defense Value is less than the rolled successes suffers an illusion effect: Instead of the Lunar’s message, the person hears ordinary chit-chat, a bloviating speech or some other content-free communication that suits the circumstances.
- INSTINCT MEMORY INSERTION 3m; Supplemental; Combo-OK, Social; Instant; This Charm supplements a Charisma-based action to relate information to another person, whether it is a long-winded story, a series of brief but complex instructions or boring genealogy of an important family. The information becomes supernaturally memorable to the target or targets, giving them the storyteller’s (Charisma) in bonus dice to any attempt to remember the information, details and all, at any point in the future. Lunars use this to pass on their oral history while losing as few details as possible… not that they don’t occasionally embellish or leave out embarrassing bits.
- CHARISMATIC LUNAR TRICK 6m; Supplemental; Combo-OK, Social; Instant; Turns NMI to UMI.
- HARD-NOSED DENIAL STYLE 4m; Reflexive (Step 2); Combo-OK, Social; One scene; Perfect social parry. Gives a -2 external on all subsequent NMI attacks to make the same, or similar arguments for the rest of the scene.
- OUTWORLD-FORSAKING STANCE 3m; Reflexive (Step 2); Combo-OK, Holy, Obvious, Social; Instant; Perfect mental parry against CoDs. Adds (Cha) to parry or dDV but only against a CoD.
- FOE-TURNING REBUKE 4m; Mins: Simple;Combo-OK, Compulsion, Holy, Obvious, Social; Duration: (Essence x 2) actions; Roll (Cha+Pres) against targets mDV, if successful, the targeted CoD must cease approaching the exalt or anyone they obviously protect. Costs 3wp to shake this off. The lunar can spend 1wp while using this to use Perform against CoD's in an area.
- SCATHING LUNAR CONDEMNATION 8m, 1wp; Simple; Combo-OK, Compulsion, Holy, Obvious, Social; Instant; Roll (Cha+Pres) against a single target (Cha+Perform) against a group of CoDs, against CoDs double the sux. If this succeeds the creature must travel as far away from the Lunar as possible or pay 2wp to stick around, CoDs must pay 4wp. This can only be used once per story on the same enemy.
- Morning Blossomss Blooming 12m 2wp, Simple (Speed 7), Holy, Obvious, one scene; Silver Light shines from the lunar and (ess*10) yards around her, effects which are adverse to her, her friends or creation cease in that area. CoDs within the area take environmental damange 1A and trauma (ess)L.
Manipulation
- MASK OF WHITE JADE 2m; Reflexive; Combo-OK; Instant; When someone rolls against your Manip, work out your motivation, the character may use this charm to make that roll automatically fail. When the characters roll is supported by a charm, this cost +1wp to use. The character does not need to activate this a single time for the same lie.
- CAT-FACE PRESENTATION 2m; Supplemental; Combo-OK, Social; Instant; Makes a social attack unexpected.
- LABYRINTH OF THE BEAST 2m; Reflexive (Step 2); Combo-OK, Social; Instant; The lunars mind becomes like an animal. Protects the character from all NMI social attacks. She remembers what was said, but it has no effect.
- COMMANDED TO FLY 6m; Reflexive (Step 9); Combo-OK, Counterattack, Social; Varies; Against incoming UMI, the character rolls their (Manip+ Pres) against their 'own' mDV (-1) to add another element to the UMI to make it unacceptable so the character may resist without having to spend WP. This effect lasts as long as the essence is committed, if it's dropped during the time limit on the UMI, the character must pay WP.
Appearance
- NEW FRIEND AROMA Cost: 3m; Type: Simple Combo-OK, Social, One scene A character may invoke this Charm at her first meeting with an individual to convince the target that the Lunar is her friend or foe. The Lunar’s player rolls (Charisma + Presence) against the target’s Mental Defense Value for this unnatural mental influence. Success creates an Intimacy in the target toward the character as a friend or foe, as desired. Recognizing and rejecting this influence costs one point of Willpower. Only natural mental influence or stronger Charms can make the Intimacy permanent.
- PERFECT SYMMETRY Cost: 4m; Simple Combo-OK One scene In nature, creatures that appear more symmetrical are considered more fit to survive, better mates and therefore more attractive. Calling on her Essence, the Lunar gives herself an air of impossible perfection, doubling the maximum Mental Defense Value bonus or penalty she can inflict or benefit from based on difference in Appearance. At Essence 6, the Exalt does away with the limit altogether.
- HIDE OF THE CUNNING HUNTER 2m; Reflexive; Combo-OK; Indefinite; This charm hides all blemishes, even moonsilver tattoos from site. Supernatural senses can still see them, but not normal ones.
- ONE OF THE HERD3m; Mins: Reflexive; Combo-OK, Illusion; One scene; Perception rolls to pick this character out of a crowd take an internal penalty of the characters (ess). Even if the character is alone.
- OBSERVED PREDATOR INSTINCT 4m; Simple; Combo-OK, Illusion; One scene; When the lunar believes she is being watched rolled (App+Pres/perf+ess) against the targets mDV. They become unsettled/ comfortable and believe the lunar is watching them/ keikaku, etc.
- GLANCE-ORATION TECHNIQUE 5m, 1wp; Simple; Combo-OK, Obvious; One scene; Can communicate without the need for words, using body language. Can use social abilities without speakeing, reduces the speed of social combat by 1. Can speak to anyone or anything regardless of tongue,
- IRRESISTIBLE SILVER SPIRIT Cost: 5m, 1wp; Reflexive (Step 1); Combo-OK
Duration: (Essence x 2) long ticks; Gain 1 autosux to all social actions. Ignore fatigue and increase the dice cap for social to (att+ess). Name an objective you want through social combat, each action must be in effort to acheive that. It takes a (wp) roll to do anything but work towards that goal, and even these actions suffer -2 internal penalty. It takes a (wp) roll at dif (ess) to end the charm prematurely.
Perception
- EYE OF THE CAT 6m; Simple; Combo-OK, Fury-OK; One scene; Automatically notices anything noticible that is not a valid target for perception, including immaterial beings and invisible/ scentless, etc, beings. Though if there is a possibility of the target being noticed, this charm does not function.
- DEVIL-RESTRAINING GRIP 5m, 1wp; Simple; Combo-OK, Obvious; One scene; When you can see a spirit, roll (per+occult) dif (their ess) if successful the target cannot go further than (their ess*4) yards from you, it may not dematerialise unless the lunar allows it and must materialise if the lunar wishes. If it lacks essence to materialise, the lunar pays the difference, if together they can't afford it, nothing happens.
- GOD-CUTTING ESSENCE 1m; Supplemental; Combo-OK, Obvious; Instant; Can hit immaterial, deal agg.
- SPIRIT-MAIMING ESSENCE ATTACK 3m; Reflexive (Step 8); Combo-OK, Obvious; Instant; Add ess to post soak damage against a spirit. The spirit then dies when they are killed.
- INSTINCTIVE ESSENCE PREDICTION 4m; Simple; Combo-OK, Fury-OK; One scene; Roll (Per+Ess) against a charm being used, dif (Charms min. ess), if you succeed you get the gist of what the charm does.
- Keen Hearing and Touch Technique: 3m, Reflexive, Combo-OK, Scene. 2 autosux to awareness rolls involving hearing/touch and can pick up stuff too faint for human senses, reduces external penalty to target unseen characters to -1 and internal penalty from blindness to -2.
- Unsurpassed Hearing and Touch: 2m, Reflexive, Combo-OK, Scene. Doubles success on rolls dealing with smell/taste up to (per) additional sux, unless the lunar is in the form of an animal known for that sense, (Eagle for seeing, blood hound for smelling, etc.)
- Keen Sight Technique: 3m, Reflexive, Combo-OK, Scene. 2 autosux to awareness rolls involving Sight and can pick up stuff too faint for human senses, reduces external penalty to target unseen characters to -1 and internal penalty from blindness to -2.
- Unsurpassed Sight: 2m, Reflexive, Combo-OK, Scene. Doubles success on rolls dealing with sight up to (per) additional sux, unless the lunar is in the form of an animal known for that sense, (Eagle for seeing, blood hound for smelling, etc.)
- Keen Smell/ Taste Technique: 3m, Reflexive, Combo-OK, Scene. 2 autosux to awareness rolls involving Smell/ Taste and can pick up stuff too faint for human senses, reduces external penalty to target unseen characters to -1 and internal penalty from blindness to -2.
- Unsurpassed Smell/ Taste: 2m, Reflexive, Combo-OK, Scene. Doubles success on rolls dealing with Smell/ Taste up to (per) additional sux, unless the lunar is in the form of an animal known for that sense, (Eagle for seeing, blood hound for smelling, etc.)
Intelligence
- RIGHTEOUS LION DEFENSE; Permanent; Set something you want to defend, any command to defy this is deemed unacceptable. SquidLunar.
- RIGHTEOUS LION DEFENSE; Permanent; Set something you want to defend, any command to defy this is deemed unacceptable. AmiLunar.
- COUNTING THE ELEPHANT’S WRINKLES 1m; Reflexive; Combo-OK; Instant; Roll (Int+Lore) at dif 1 to remember something perfectly.
Wits
- THE SPIDER’S TRAP DOOR 4m; Supplemental; Combo-OK, Illusion; Instant; Supplements an action to hide something using (wits+ relevant ability), the item becomes undetectable by any awareness rolls using mortal senses. By commiting the motes the character may create an illusion effect, any person that comes near the item suffers (the rolls sux+ lunars ess) as an UMI social attack to see the area as undisturbed.
- THIEVING MAGPIE PRANA 3m; Simple; Combo-OK; Instant; Makes the lunar able to hide something in seconds, instead of a dramatic action.
- MANY-POCKETS MEDITATION 2m; Simple (Speed 5); Combo-OK,; Touch; Duration: Indefinite; A character may store up to (ess) items they can hold in their hand in elsewhere or somewhere, must commit ess.
- MEERKAT ALERTNESS PRACTICE 2m; Supplemental; Combo-OK; Instant; Add (ess) autosux to a JB roll.
- FURIOUS UNHAPPY RECOURSE 6m; Reflexive (Step 9); Combo-OK, Counterattack; Instant; this charm provides a counter attack at the characters full dice pool, plus autosux = onslaught penalty suffered. If the attack hits, the targets player rolls (sta+ res) dif (lunars ess), if they fail, their flurry imediately ends.
- HUNGRY EAGLE METHOD 5m; Reflexive (Step 9); Combo-Basic, Counterattack; Until next action; May make counter attacks against anyone who makes a melee/ ma attack against her untill her next action.
Knacks
- HUMBLE MOUSE SHAPE Essence 2, Stamina 3; Characters as small as a mouse.
- EMERALD GRASSHOPPER FORM Humble Mouse Shape, Essence 3, Stamina 4; Characters as small as a house fly.
- PREY’S SKIN DISGUISE This Knack enables the Lunar to take the form of another human (or basically human creature), costs 1wp to take a false human shape. The base time of the hunt is half a day, during which time the character studies the person’s habits and nature. absorbing them the same way she will steal the person’s body.
- HYBRID BODY REARRANGEMENT The exalt can choose (ess+4) mutations based on their totem/ hearts blood animals and activate them for 1m.
- INTERNAL FORM MASTERY May use highest dex of current form/ human form.
- TWIN-FACED HERO Gender bending fun. Aww yeah.
- DEADLY BEASTMAN TRANSFORMATION: The Lunar may shift into War form, a deadly amalgam of her two True forms.
Bonus Attributes: When taking in War form, gain one additional point in Strength, Dexterity and Stamina. These are considered natural for calculating dice maximums.
While in war form, the Lunar can completely regrow lost limbs or organs using healing charms.
When she falls into Dying health levels, her wounds do not worsen. She does not lose additional levels of damage, she remains that wounded until someone stabilizes her or she uses a charm to heal a point of lethal damage.
- QUICKSILVER SECOND FACE: Spend 1 mote and form changing between any two forms is a speed 3 action, not 5.
- Lightning change style: Shifting shape is reflexive for +3 motes
- CONSTANT QUICKSILVER REARRANGEMENT Prerequisites: Lightning-Change Style, Essence 5, Wits 5 Commit 4m, changes are reflexive.
- DEVASTATING OGRE ENHANCEMENT Prerequisites: Deadly Beastman Transformation, Essence 5, Strength 4 Warform is now +2 and more scary! >:D
- Effortless Mercurial Form Modification Prerequisites: Lightning-Change Style, Essence 4, Wits 4 For every 1m committed reduce the cost of shapeshifting by 1m
- Baleful Behemoth Metamorphosis Pop a WP when entering/ in warform to make it (ess) magnitude. Inscrease str and soak by (ess). Takes a long tick to do
- 'The Lover's Embrace of Form. Just as a lunar must foster compassion and care for all those in creation, they must know when to use it to their bennefit. You make take the form of those who hold a positive intimacy towards you as if it were a false form, you do not need to take blood, or activate the sacred hunt. The lunar must initiate some kind of intimate physical contact with the target, like a hug or kiss, and the target must be knowing or consent to the form stealing.
- TOWERING BEAST FORM Up to Yeddim/ Tyrant Lizard.
- ILLIMITABLE BEAST DECLARATION Forms as small as amoeba to whatever the biggest thing is ever.
Combos
Combo Name 1wp 0m+
- Charm Name
- Adamant Skin Technique
- Cause Gem to explode.
Essence
Essence: ●●
Regeneration: (twice the rating of your hearthstone(s) when active, 4/hour more when relaxed, 8/hour more when sleeping)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●
Temporary: 1/1
Virtues
Virtues:
Compassion ● Conviction ● Temperance ● Valor ●
Virtue flaw: RAEG (Valor)
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of. don't itemize your tacklebox, this isn't D&D)
Manses and Hearthstones
(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
Health
□ -0
□□ -1
□□ -2
□ -4
□ Incapacitated
□□□□□□□ Dying
one Dying level per dot of Stamina
Advancement
To do
Get a better Investigation Speciality.