Campaign:Autobot Game/Shadowed: Difference between revisions

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*'''Jade Synthesis Wave Emitter:''' 2m, Supplemental, Instant. Adds the Jade Magical Material bonus to attacks supplemented with it. Stacks with the normal Magical Material bonus from Artifacts.  
*'''Jade Synthesis Wave Emitter:''' 2m, Supplemental, Instant. Adds the Jade Magical Material bonus to attacks supplemented with it. Stacks with the normal Magical Material bonus from Artifacts.  
*'''Electrification Onslaught Dynamo:''' Varies, (Installation Cost 1m), Reflexive, Counterattack, Instant. 1m per 1L/2B from electrified attack/counterattack/clinch/contact.
*'''Electrification Onslaught Dynamo:''' Varies, (Installation Cost 1m), Reflexive, Counterattack, Instant. 1m per 1L/2B from electrified attack/counterattack/clinch/contact.
*'''Fluidic Impeller Drive:''' 2m, (Installation Cost 1m), Simple, One Day. Neutral buoyancy, no penalties to actions in water.


== Essence ==
== Essence ==

Revision as of 23:48, 29 June 2009

(italicized text is just a comment, don't keep it in your sheet)

Basics

Name: Shadowed Aqueous Hazards
Caste: Jade Caste
Motivation:
Intimacies:
Anima Banner: Crashing waves of black jade lapping around his feet and grinding on nearby objects.
Anima Effect: 5m to add (Essence) to natural soak for the scene; 3m/die for (Essence) actions for Caste/Favored attributes.


Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


Appearance

(what other people see when they look at your character.)

Attributes

Strength  ●●●     Charisma       ●●●  Perception     ●●
Dexterity ●●●●    Manipulation   ●●    Intelligence  ●●
Stamina   ●●●●    Appearance     ●●●    Wits         ●●●●●

Abilities

Alchemical Block
Archery             Craft              Bureaucracy    
Athletics    ●●●    Larceny     ●      Investigation ●● 
Awareness    ●●●    Linguistics ●      Lore          ●●  
Dodge        ●●●    Performance        Occult         
Integrity    ●●     Presence           Medicine       
Martial Arts        Ride        
Melee        ●●●●●  Sail        
Resistance   ●●●    Socialize   
Thrown              Stealth     ●●●
War                 Survival    ●●

Specialties

(Write here your specialties, if any)

Backgrounds

Class: ●●●
Backing: ●
Artifact: ●●●●
Vats: ●●●●
Allies: ● (Exigency of Unfollowed Warning Glyphs, Moonsilver)

Charms

Dedicated

Dexterity

  • Sustained Augmentation of Dexterity: (Installation Cost 1m), Permanent. +1 Dex, Dex cap of 6.
  • Transitory Augmentation of Dexterity: 1m/dot, (Installation Cost 1m), Reflexive, Instant. 1m in, 1 Dexterity out, cap of Dexterity.
  • Accelerated Response System (Dodge): 2m, (Installation Cost 1m), Reflexive, Instant. Dodge one attack with full DV.
  • Dynamic Reaction Enhancement System: 1m/1d, (Installation Cost 1m), Reflexive, Instant. 1m = 1d to JB pool, cap of (Dexterity x 2).

General

Dexterity

  • Polymodal Joint Bearings: 2m, (Installation Cost 1m), Reflexive, Indefinite. Provides 3d artificial specialty (that stacks with normal specialties) to actions involving extreme contortion or flexibility. (Submodule: Omnidextrous: ignore off-hand penalty, may use feet as hands for tool use).

Strength

  • Transitory Augmentation of Strength: 1m/dot, (Installation Cost 1m), Reflexive, Instant. 1m in, 1 Strength out, cap of Strength.
  • Jade Synthesis Wave Emitter: 2m, Supplemental, Instant. Adds the Jade Magical Material bonus to attacks supplemented with it. Stacks with the normal Magical Material bonus from Artifacts.
  • Electrification Onslaught Dynamo: Varies, (Installation Cost 1m), Reflexive, Counterattack, Instant. 1m per 1L/2B from electrified attack/counterattack/clinch/contact.
  • Fluidic Impeller Drive: 2m, (Installation Cost 1m), Simple, One Day. Neutral buoyancy, no penalties to actions in water.

Essence

Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence.)

Willpower

Willpower:
Temporary: □
("cross out" □ boxes by substituting them with Xs)

Virtues

Virtues:

  • Compassion ●
  • Conviction ●
  • Temperance ●
  • Valor ●

Channels:

  • Compassion □
  • Conviction □
  • Temperance □
  • Valor □

Flawed Virtue:
Limit Break: □□□□□□□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Soak (Piercing): B:0 L:0 A:0
Hardness: B:0 L:0 A:0

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

(Here is where you write down your experience points and how you spent them)