Campaign:Autobot Game/Shadowed: Difference between revisions
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== Willpower == | == Willpower == | ||
'''Willpower:''' | '''Willpower:''' ●●●●● ●●<br/> | ||
Temporary: | Temporary: □□□□□ □□<br/> | ||
''("cross out" □ boxes by substituting them with Xs)'' | ''("cross out" □ boxes by substituting them with Xs)'' | ||
Revision as of 00:07, 30 June 2009
(italicized text is just a comment, don't keep it in your sheet)
Basics
Name: Shadowed Aqueous Hazards
Caste: Jade Caste
Motivation:
Intimacies:
Anima Banner: Crashing waves of black jade lapping around his feet and grinding on nearby objects.
Anima Effect: 5m to add (Essence) to natural soak for the scene; 3m/die for (Essence) actions for Caste/Favored attributes.
Background
(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)
Appearance
(what other people see when they look at your character.)
Attributes
Strength ●●● Charisma ●●● Perception ●● Dexterity ●●●● Manipulation ●● Intelligence ●● Stamina ●●●● Appearance ●●● Wits ●●●●●
Abilities
Alchemical Block Archery Craft Bureaucracy Athletics ●●● Larceny ● Investigation ●● Awareness ●●● Linguistics ● Lore ●● Dodge ●●● Performance Occult Integrity ●● Presence Medicine Martial Arts Ride Melee ●●●●● Sail Resistance ●●● Socialize Thrown Stealth ●●● War Survival ●●
Specialties
(Write here your specialties, if any)
Backgrounds
Class: ●●●
Backing: ●
Artifact: ●●●●
Vats: ●●●●
Allies: ● (Exigency of Unfollowed Warning Glyphs, Moonsilver)
Charms
Dedicated
Dexterity
- Sustained Augmentation of Dexterity: Permanent. +1 Dex, Dex cap of 6.
- Transitory Augmentation of Dexterity: 1m/dot, (Installation Cost 1m), Reflexive, Instant. 1m in, 1 Dexterity out, cap of Dexterity.
- Accelerated Response System (Dodge): 2m, Reflexive, Instant. Dodge one attack with full DV.
- Dynamic Reaction Enhancement System: 1m/1d, Reflexive, Instant. 1m = 1d to JB pool, cap of (Dexterity x 2).
General
Dexterity
- Polymodal Joint Bearings: 2m, Reflexive, Indefinite. Provides 3d artificial specialty (that stacks with normal specialties) to actions involving extreme contortion or flexibility. (Submodule: Omnidextrous: ignore off-hand penalty, may use feet as hands for tool use).
Strength
- Transitory Augmentation of Strength: 1m/dot, (Installation Cost 1m), Reflexive, Instant. 1m in, 1 Strength out, cap of Strength.
- Jade Synthesis Wave Emitter: 2m, Supplemental, Instant. Adds the Jade Magical Material bonus to attacks supplemented with it. Stacks with the normal Magical Material bonus from Artifacts.
- Electrification Onslaught Dynamo: Varies, (Installation Cost 1m), Reflexive, Counterattack, Instant. 1m per 1L/2B from electrified attack/counterattack/clinch/contact.
- Fluidic Impeller Drive: 2m, Simple, One Day. Neutral buoyancy, no penalties to actions in water.
Vats Charms
Strength
- Alloyed Reinforcement of Flesh: (Installation Cost 1m), Permanent. Adds 1L/B natural soak, doubles dice gained from Trans. Strength/Anima power.
- Pain Suppression Nodes: 1m, (Installation Cost 1m), Simple, Indefinite. Reduce wound penalties by (Stamina / 2).
- Exoskeletal Armor Plating: (Installation Cost 1m), Permanent. +3L/4B armored soak.
- Essence Shield Projector: Varies (+1wp), (Installation Cost 1m), Simple, One Scene. +1L/1B natural soak per 1m, with maximum (Stamina + Essence).
Arrays
- Water Chassis: (normal commit: 6m / Arrayed commit: 5m)
Fluidic Impeller Drive (1m) Accelerated Response System (Dodge) (1m) Dynamic Reaction Enhancement System (1m) Polymodal Joint Bearings (1m) Sustained Dex Aug (1m) Jade Synth Wave Emitter (1m)
Essence
Essence: ●●
Regeneration: (4 per hour plus twice the rating of your hearthstone(s) under normal conditions. remember you gain an additional 4 motes per hour when you're resting)
Personal Essence Pool: 5/5 (13)
Peripheral Essence Pool: 39/39
Committed Essence: (Charms: 5m) (Artifacts: m)
Willpower
Willpower: ●●●●● ●●
Temporary: □□□□□ □□
("cross out" □ boxes by substituting them with Xs)
Virtues
Virtues:
- Compassion ●●
- Conviction ●●●●
- Temperance ●●
- Valor ●●●
Channels:
- Compassion □□
- Conviction □□□□
- Temperance □□
- Valor □□□
Clarity: □□□□□□□□□□
Inventory
(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)
Manses and Heartstones
(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)
Combat
Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Soak (Piercing): B:0 L:0 A:0
Hardness: B:0 L:0 A:0
Attacks
(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
Advancement
(Here is where you write down your experience points and how you spent them)