Campaign:Autobot Game/Undecided: Difference between revisions
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== Attributes == | == Attributes == | ||
'''Strength''' ●●●●● Charisma ●● '''Perception''' ●●● | '''Strength''' ●●●●● Charisma ●● '''Perception''' ●●● | ||
''Dexterity'' ●●●● | ''Dexterity'' ●●●● ''Manipulation'' ●●● Intelligence ●●● | ||
Stamina ●● | Stamina ●● '''Appearance''' ●●●● ''Wits'' ●● | ||
== Abilities == | == Abilities == |
Revision as of 12:23, 20 June 2009
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: Autobot Game
- Name: Ever-Shifting Gears.
- Concept: Bighearted spy.
- Caste/Aspect: Totally Not Adamant. (It's Adamant.)
- Motivation: To make sure that the Locust Crusade doesn't destroy creation.
- Positive intimacies:
- Negative intimacies:
- Anima:
- Experience: /
Background
Appearance
Attributes
Strength ●●●●● Charisma ●● Perception ●●● Dexterity ●●●● Manipulation ●●● Intelligence ●●● Stamina ●● Appearance ●●●● Wits ●●
Abilities
Archery ●● Integrity Craft ●●● Athletics ●● Bureaucracy ●● Martial Arts Performance ●●● Investigation Awareness Linguistics ● Melee ●●● Presence Lore ●● Dodge ● Ride Thrown Resistance Medicine Larceny Sail War Survival Occult ● Stealth ●●● Socialize
Languages: Autochthonic (Native), Old Realm.
Craft : Body (3)
Specialties
Backgrounds
Class: ●●●
Vats: ●●●
Artifact: ●●●●
Backing : ●● (Domadamod.)
Charms
Integrated Artifact Transmogrifier. 1m or 5 motes (Install 1 mote) Type : Indefinite. Reflexive. App 1, Ess 2. Spend 1m or 5 motes to hide a charm configuration. 1m per charm or 5motes for any amount. May spend 1 willpower in addition to hiding all charms to appear fully human up to Ess 5.
Husk Sculpting Apparatus 10m. 1 WP. (Install 1 motes) Type : Simple. Instant. App 3, Ess 2. Roll App + Craft(Body) To change things about appearance.
Transitory Augmentation of Strength 1 mote. (Install 1 mote) Type : Supplemental. Instant. Strength 1, Ess 2. Works like the first excellency. Also reduces adding dice from anima from 3m to 2m.
Adamant Synthesis Wave Emitter 2motes. (Install 0 Motes) Type: Supplemental. Instant. Strength 3 Ess 2. Add -4 soak effect to any melee weapon, stacking with Adamant effect.
Aim Calibrating Sensors 1+ Motes. (Install 2 motes) Type: Supplemental. Instant. Per 2, Ess 2. 1m to remove enviornmental penalties, 2m to removes external penalties.
Essence Pulse Cannon 2+ motes. (Install 1 mote.) Type : Supplemental. Indefinite. Str 4, Ess 2. Dex + Arch to fire, Range is Ess x 50 yards. Acc + 1. Rate = Ess x Number of Essence Pulse Cannons installed. 2 motes to activate, plus 2L damage per additional mote spent, up to Strength + Essence motes
Personal Gravity Manipulation Apparatus 2 motes (Install 1 mote) Type : simple. One Scene. Strength 2, Ess 2. Two modes, 1 changes the shift of gravity towards his feet, within 2 feet. The other mode reduces weight, increasing speed.
Voice Distortion Field 1m (Install 1m) Type : Reflexive. Duration varies. Manip 3 ess 2. Manip + Perform to mimic a voice. No roll to be unidentifiable. May use it to mimic any sound, with the same difficulty as a voice. May replay an entire memory if it can be remembered (Wits + awareness) May use to add subliminal tones to a social 'attack', making it more difficult to notice. May also use it to increase volume of voice (But not to deafening)
Panoply
Arrays
Essence
Essence: ●●
Regeneration:
Personal Essence Pool: /
Peripheral Essence Pool: /
Committed Essence:
Willpower
Willpower: ●●●●●●
Temporary: 1/1
Virtues
Virtues:
Compassion ●●● Conviction ● Temperance ●● Valor ●●●
Clarity:
Inventory
Adamant Beamklave.
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Soak: 0A/0L/0B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/0L/0B (add half from armor and full from stamina)
Hardness: 0A/0L/0B (armor only)
Attacks
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
one Dying level per dot of Stamina