Campaign:Autobot Game/Undecided: Difference between revisions
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== Abilities == | == Abilities == | ||
Archery ●● Integrity Craft | Archery ●● Integrity Craft Athletics ●● Bureaucracy ●● | ||
Martial Arts Performance ●●● Investigation Awareness Linguistics ● | Martial Arts Performance ●●● Investigation Awareness Linguistics ● | ||
Melee ●●●●● Presence Lore ●● Dodge ● Ride | Melee ●●●●● Presence Lore ●● Dodge ● Ride | ||
Thrown Resistance Medicine Larceny | Thrown Resistance Medicine Larceny ●●● Sail | ||
War Survival Occult ● Stealth ●●● Socialize | War Survival Occult ● Stealth ●●● Socialize | ||
Revision as of 15:19, 20 June 2009
(italicized text is just a comment, don't keep it in your sheet) originally from [1]
Basics
- Campaign: Autobot Game
- Name: Ever-Shifting Gears / Implicit Functionality of Rest
- Concept: Bighearted spy.
- Caste/Aspect: Totally Not Adamant. (It's Adamant.)
- Motivation: To make sure that the Locust Crusade doesn't destroy creation, or itself.
- Positive intimacies: Domadamod. His Vat(And it's attendants). His false image.
- Negative intimacies:
- Anima:
- Experience: 0/0
Background
Appearance
Attributes
Strength ●●●●● Charisma ●● Perception ●●● Dexterity ●●●●(●) Manipulation ●●● Intelligence ●●● Stamina ●● Appearance ●●●● Wits ●●
Abilities
Archery ●● Integrity Craft Athletics ●● Bureaucracy ●● Martial Arts Performance ●●● Investigation Awareness Linguistics ● Melee ●●●●● Presence Lore ●● Dodge ● Ride Thrown Resistance Medicine Larceny ●●● Sail War Survival Occult ● Stealth ●●● Socialize
Languages: Autochthonic (Native), Old Realm.
Craft : Body (3)
Specialties
Backgrounds
Class: ●●●
Vats: ●●●●●
Artifact: ●●●●●
Backing : ●● (Domadamod.)
Charms
Integrated Artifact Transmogrifier. 1m or 5 motes (Install 1 mote) Type : Indefinite. Reflexive. App 1, Ess 2. Spend 1m or 5 motes to hide a charm configuration. 1m per charm or 5motes for any amount. May spend 1 willpower in addition to hiding all charms to appear fully human up to Ess 5.
Husk Sculpting Apparatus 10m. 1 WP. (Install 1 motes) Type : Simple. Instant. App 3, Ess 2. Roll App + Craft(Body) To change things about appearance.
Transitory Augmentation of Strength 1 mote. (Install 1 mote) Type : Supplemental. Instant. Strength 1, Ess 2. Works like the first excellency. Also reduces adding dice from anima from 3m to 2m.
Optical Shroud 2motes. (Install 2m) Type : Reflexive. Indefinite. App2 ess2. Hide from sight. Requires per + awareness to spot. Regular if the spotter saw you disappear, difficulty 4 if they're on alert, diff 5 otherwise. Must remain still, moving ends the charm.
Aura dampening component (Install 1m) Type : Permanent. App 2 ess 2. Spend 1 additional mote when using any charm, or anima to disguise or concealment to make all the spent essence count as personal.
Adamant Synthesis Wave Emitter 2motes. (Install 0 Motes) Type: Supplemental. Instant. Strength 3 Ess 2. Add -4 soak effect to any melee weapon, stacking with Adamant effect.
Personal Gravity Manipulation Apparatus 2 motes (Install 1 mote) Type : simple. One Scene. Strength 2, Ess 2. Two modes, 1 changes the shift of gravity towards his feet, within 2 feet. The other mode reduces weight, increasing speed.
Sustained Augmentation of Dexterity (Install 1 mote) Type : Permanent. Dex 2, Ess 2. Adds ● to permanent dexterity.
Auxiliary Essence Storage Unit (Install 1m) Type : Permanent. Stam 1 ess 2. Provides 10 additional motes of peripheral essence.
Panoply
Aim Calibrating Sensors ●● 1+ Motes. (Install 2 motes) Type: Supplemental. Instant. Per 2, Ess 2. 1m to remove enviornmental penalties, 2m to removes external penalties.
Essence Pulse Cannon ●● 2+ motes. (Install 1 mote.) Type : Supplemental. Indefinite. Str 4, Ess 2. Dex + Arch to fire, Range is Ess x 50 yards. Acc + 1. Rate = Ess x Number of Essence Pulse Cannons installed. 2 motes to activate, plus 2L damage per additional mote spent, up to Strength + Essence motes
Voice Distortion Field ●● 1m (Install 1m) Type : Reflexive. Duration varies. Manip 3 ess 2. Manip + Perform to mimic a voice. No roll to be unidentifiable. May use it to mimic any sound, with the same difficulty as a voice. May replay an entire memory if it can be remembered (Wits + awareness) May use to add subliminal tones to a social 'attack', making it more difficult to notice. May also use it to increase volume of voice (But not to deafening)
Sustained Augmentation of Manipulation ●● (Install 1m) Type : Permanent. Increases the base attribute of Manipulation by ●.
Arrays
Sniper's Cannon Array: Aim Calibrating Sensors and Essence Pulse Cannon.
Essence
Essence: ●●
Regeneration:
Personal Essence Pool: 3/12
Peripheral Essence Pool: 48/54
Committed Essence: 9 personal, 6 peripheral
Willpower
Willpower: ●●●●●●
Temporary: 1/1
Virtues
Virtues:
Compassion ●●● Conviction ● Temperance ●● Valor ●●●
Clarity: 0
Inventory
Adamant Grand Beamklave. (artifact ●●●●●) Commit : 3 motes. 5 motes per scene to activate a Grand Daiklave which cleaves through normal armor and weapons easily.
Adamant Fiber-weave Bodysuit. (Artifact ●●) Commit : 3 motes. Provides +3L soak and -1 movement penalty to chain shirt, in addition to acting as an Omnimodal Wardrobe Unit (Pg 184-185)
Soulgem, of course.
Combat
Dodge DV: (dex+dodge+Ess)/2 round up
Dodge MDV: (will+integ+Ess)/2 round down
Parry DV:
Parry MDV:
Soak: 0A/9L/5B
Pierced: 0A/6L/3B The fiber-weave bodysuit can only be pierced by an attack with Raw damage > 10.
Hardness: 0A/2L/2B (armor only)
Attacks
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ □ Dying
one Dying level per dot of Stamina
Advancement
5bp on Dedicated Charm Slot (Husk Sculpting Apparatus)
4 bp on Melee 5.
4 bp on Vats 5
2 bp on artifact 5.