Campaign:Betrayal of the Light/Chiisai Tsuno: Difference between revisions
(New char sheet) |
No edit summary |
||
Line 2: | Line 2: | ||
== Basics == | == Basics == | ||
'''Name:''' | '''Name:'''Audrey Krieger<br/> | ||
'''Concept:''' | '''Concept:'''Dragon-Blooded Trainer<br/> | ||
'''Caste:''' | '''Caste:'''Serenity<br/> | ||
'''Motivation:'''<br/> | '''Motivation:''' Make people happy.<br/> | ||
'''Intimacies:'''<br/> | '''Intimacies:''' <br/> | ||
'''Anima Banner:'''<br/> | '''Anima Banner:'''A brilliant sapphire halo.<br/> | ||
'''Anima Effect:''' | '''Anima Effect:'''Essence autosuccesses added to Performance checks of self and allies within Essencex10 yards.<br/> | ||
'''Experience:''' <br/> | '''Experience:''' <br/> | ||
=== Background === | === Background === | ||
=== Appearance === | === Appearance === | ||
Line 17: | Line 18: | ||
<pre> | <pre> | ||
Strength | Strength ● | ||
Dexterity | Dexterity ●●●●● | ||
Stamina | Stamina ● | ||
Charisma | Charisma ●●●●● | ||
Manipulation ● | Manipulation ● | ||
Appearance | Appearance ●●●●● | ||
Perception ● | Perception ● | ||
Intelligence | Intelligence ● | ||
Wits | Wits ●●●●● | ||
</pre> | </pre> | ||
Line 33: | Line 34: | ||
== Abilities == | == Abilities == | ||
Craft (Fate)●● | |||
Dodge ●●● | |||
Linguistics ●● | |||
Performance ●● | |||
Socialize ●● | |||
Resistance ●● | |||
Ride ●● | |||
Sail | |||
Survival | |||
Thrown | |||
Archery | |||
Athletics ●● | |||
Presence | Melee ●● | ||
Presence ●● | |||
War ●● | |||
Investigation | Investigation | ||
Larceny | Larceny | ||
Stealth | Lore ●● | ||
Occult ●● | |||
Stealth ●● | |||
Bureaucracy | Awareness ●● | ||
Bureaucracy ●● | |||
Integrity ●● | |||
Martial Arts ●●●●● + ●●● unarmored | |||
Medicine ●● | |||
== Backgrounds == | |||
'' | ''Henchmen ●●●●●<br/>'' 10 young combat-oriented dragon blooded.<br/> | ||
''Manse ●●●<br/>'' 1 level 3 manse, 1 level 2 manse, 1 level 1 manse.<br/> | ''Manse ●●●<br/>'' 1 level 3 manse, 1 level 2 manse, 1 level 1 manse.<br/> | ||
''Retainers | ''Retainers ●●●●●<br/>'' 9 noncombative dragon blooded.<br/> | ||
''Salary ●●●●●<br/>'' | |||
''Sifu ●●●<br/>'' Three MA styles and two sidereal styles. | |||
== Core Charms == | |||
*'''Absence:''' 2m reflexive. Ignore all penalties to DV for a single action. DV is still 0 against an undodgeable attack, however.<br/> | |||
*'''Duck Fate:''' 10m reflexive. Roll Dex+Dodge against a difficulty of the Essence of an attack or harmful effect. <br/> | |||
*'''Avoidance Kata:''' 2m reflexive illusion. Within her the first two actions of a combat, she may decide she'd rather be somewhere else, and vanish and reappear elsewhere. Observers must pay 2wp or else believe that person was never there.<br/> | |||
*'''Lotus Eye Tactics:''' 1m or 3m reflexive and indefinite, it is Obvious to the sidereal when an individual has MA (or combat skills, for 3m) equal to or higher than her own. <br/> | |||
*'''Lion Mouse Stratagem:''' 3m reflexive. -3 external penalty on attempts to gauge her nature and skill, and +(Essence) to rolls to re-establish surprise. Unnatural mental influence costing 2 wp to resist for one scene. <br/> | |||
*'''Sifu's Useful Fingers:''' 1m simple, indefinite. Make someone a Shadow Finger, giving +1 MA dot and +(sidereal's MA rating) to MDV. Can maintain up to Essence x2 shadow fingers at once. If they are attacked anywhere in the world, you'll know. <br/> | |||
*'''Throne Shadow Form:''' 5m, simple, form-type. All shadow fingers within dex*3 yards are protecting her with a Defend Other action at all times. May launch coordinated attacks with shadow fingers, always diff 1, and may strike dematerialized spirits. <br/> | |||
*'''Shadow Lost in the Court:''' 3m, 1wp, supplemental. Enhances an attempt to re-establish surprise in a crowd (20 people or 2 shadow fingers), producing a -2 external penalty on attempts to spot the Sidereal.<br/> | |||
*'''Pneuma-Sealing Strike:''' 4m, reflexive. Supplements an unarmed MA attack, and if it hits, their breath is sealed, and they begin suffocating. They may make Str+Ath every 30 seconds at a diff of the MA's Essence rating. Until this happens, there's a -2 internal penalty to actions. <br/> | |||
*'''Deadliest of All Weapons:''' 3m, reflexive. Inflicts a (Special/one hour, 5, -/- -1) poison that causes the victim to be forced to tell the truth. <br/> | |||
*'''Clear Eyes Defense:''' 4m, 1wp, reflexive, one scene, counterattack. May counterattack whenever any who attempt unnatural mental influence. If it hits, it perfectly negates the unnatural mental influence. | |||
*'''Welcoming the Uninvited Guest:''' 3m, simple, speed 3. Disrupts stealth within MAx10 yards, unless they beat the sid's attack roll sux on a dex+stealth roll. <br/> | |||
*'''Finger-Stealing Handshake:''' 5m, 1wp. Simple, servitude, one scene. Roll Cha+MA vs the highest MDV of any hostile extra; if successful, Essx2 extras switch side and obey the sidereal, and count as shadow fingers until end of scene. Costs 3wp to resist. At Ess4+, works vs mindless automatons, though they add their master's Essence to their MDV. <br/> | |||
== Merits == | |||
'''●●●● True Love:''' An intimacy of love becomes akin to a secondary motivation, giving +/- 3 MDV. Gain WP refreshment when reaffirming love. May roll Compassion instead of Conviction when awakening in the company of her love. | |||
'''●●●● Enchanting Features:''' +4 dice to social rolls vs those of appropriate orientation, eliminates penalty vs those of inappropriate orientation, and maximum modifier from Appearance becomes +/- 6 instead of 3. | |||
'''● Terrestrial Bloodline:''' Able to have dragon blooded children, give +1 to breeding roll of a terrestrial partner. Lost when Essence hits 4+. | |||
= | = Flaws == | ||
'''●●●●●●● Child:''' Small mutation, abilities start capped at 2, | |||
'''●●● Major Boon:''' To the God of Inherited Might, the Left Hand of Power. | |||
== Other Charms == | == Other Charms == | ||
== Essence == | == Essence == | ||
'''Essence:''' | '''Essence:''' ●●●<br/> | ||
'''Regeneration:''' | '''Regeneration:''' 3(6 when resting)/hour<br/> | ||
'''Personal Essence Pool:''' | '''Personal Essence Pool:''' 16<br/> | ||
'''Peripheral Essence Pool:''' | '''Peripheral Essence Pool:''' 37<br/> | ||
'''Committed Essence: | '''Committed Essence: 0''' <br/> | ||
== Willpower == | == Willpower == | ||
Line 110: | Line 112: | ||
== Virtues == | == Virtues == | ||
'''Virtues:''' <br/> | '''Virtues:''' <br/> | ||
* Compassion | * Compassion ●●●●●<br/> | ||
* Conviction ●<br/> | * Conviction ●<br/> | ||
* Temperance ●<br/> | * Temperance ●<br/> | ||
* Valor | * Valor ●●<br/> | ||
'''Primary Virtue:''' | '''Primary Virtue:'''Compassion<br/> | ||
''' | '''Flawed Fate:'''Serenity<br/> | ||
'''Limit:''' □□□□□ □□□□□<br/> | '''Limit:''' □□□□□ □□□□□<br/> | ||
== Combat == | == Combat == | ||
'''Dodge DV:''' | '''Dodge DV:'''6<br/> | ||
'''Dodge MDV:''' | '''Dodge MDV:'''8<br/> | ||
'''Soak:''' | '''Soak:''' 1B/0L/0A <br/> | ||
'''Pierced:''' | '''Pierced:''' 1B/0L/0A <br/> | ||
'''Hardness:''' | '''Hardness:''' 0B/0L/0A <br/> | ||
=== Attacks === |
Revision as of 02:19, 18 December 2011
Basics
Name:Audrey Krieger
Concept:Dragon-Blooded Trainer
Caste:Serenity
Motivation: Make people happy.
Intimacies:
Anima Banner:A brilliant sapphire halo.
Anima Effect:Essence autosuccesses added to Performance checks of self and allies within Essencex10 yards.
Experience:
Background
Appearance
Attributes
Strength ● Dexterity ●●●●● Stamina ● Charisma ●●●●● Manipulation ● Appearance ●●●●● Perception ● Intelligence ● Wits ●●●●●
Abilities
Craft (Fate)●● Dodge ●●● Linguistics ●● Performance ●● Socialize ●●
Resistance ●● Ride ●● Sail Survival Thrown
Archery Athletics ●● Melee ●● Presence ●● War ●●
Investigation Larceny Lore ●● Occult ●● Stealth ●●
Awareness ●● Bureaucracy ●● Integrity ●● Martial Arts ●●●●● + ●●● unarmored Medicine ●●
Backgrounds
Henchmen ●●●●●
10 young combat-oriented dragon blooded.
Manse ●●●
1 level 3 manse, 1 level 2 manse, 1 level 1 manse.
Retainers ●●●●●
9 noncombative dragon blooded.
Salary ●●●●●
Sifu ●●●
Three MA styles and two sidereal styles.
Core Charms
- Absence: 2m reflexive. Ignore all penalties to DV for a single action. DV is still 0 against an undodgeable attack, however.
- Duck Fate: 10m reflexive. Roll Dex+Dodge against a difficulty of the Essence of an attack or harmful effect.
- Avoidance Kata: 2m reflexive illusion. Within her the first two actions of a combat, she may decide she'd rather be somewhere else, and vanish and reappear elsewhere. Observers must pay 2wp or else believe that person was never there.
- Lotus Eye Tactics: 1m or 3m reflexive and indefinite, it is Obvious to the sidereal when an individual has MA (or combat skills, for 3m) equal to or higher than her own.
- Lion Mouse Stratagem: 3m reflexive. -3 external penalty on attempts to gauge her nature and skill, and +(Essence) to rolls to re-establish surprise. Unnatural mental influence costing 2 wp to resist for one scene.
- Sifu's Useful Fingers: 1m simple, indefinite. Make someone a Shadow Finger, giving +1 MA dot and +(sidereal's MA rating) to MDV. Can maintain up to Essence x2 shadow fingers at once. If they are attacked anywhere in the world, you'll know.
- Throne Shadow Form: 5m, simple, form-type. All shadow fingers within dex*3 yards are protecting her with a Defend Other action at all times. May launch coordinated attacks with shadow fingers, always diff 1, and may strike dematerialized spirits.
- Shadow Lost in the Court: 3m, 1wp, supplemental. Enhances an attempt to re-establish surprise in a crowd (20 people or 2 shadow fingers), producing a -2 external penalty on attempts to spot the Sidereal.
- Pneuma-Sealing Strike: 4m, reflexive. Supplements an unarmed MA attack, and if it hits, their breath is sealed, and they begin suffocating. They may make Str+Ath every 30 seconds at a diff of the MA's Essence rating. Until this happens, there's a -2 internal penalty to actions.
- Deadliest of All Weapons: 3m, reflexive. Inflicts a (Special/one hour, 5, -/- -1) poison that causes the victim to be forced to tell the truth.
- Clear Eyes Defense: 4m, 1wp, reflexive, one scene, counterattack. May counterattack whenever any who attempt unnatural mental influence. If it hits, it perfectly negates the unnatural mental influence.
- Welcoming the Uninvited Guest: 3m, simple, speed 3. Disrupts stealth within MAx10 yards, unless they beat the sid's attack roll sux on a dex+stealth roll.
- Finger-Stealing Handshake: 5m, 1wp. Simple, servitude, one scene. Roll Cha+MA vs the highest MDV of any hostile extra; if successful, Essx2 extras switch side and obey the sidereal, and count as shadow fingers until end of scene. Costs 3wp to resist. At Ess4+, works vs mindless automatons, though they add their master's Essence to their MDV.
Merits
●●●● True Love: An intimacy of love becomes akin to a secondary motivation, giving +/- 3 MDV. Gain WP refreshment when reaffirming love. May roll Compassion instead of Conviction when awakening in the company of her love. ●●●● Enchanting Features: +4 dice to social rolls vs those of appropriate orientation, eliminates penalty vs those of inappropriate orientation, and maximum modifier from Appearance becomes +/- 6 instead of 3. ● Terrestrial Bloodline: Able to have dragon blooded children, give +1 to breeding roll of a terrestrial partner. Lost when Essence hits 4+.
Flaws =
●●●●●●● Child: Small mutation, abilities start capped at 2, ●●● Major Boon: To the God of Inherited Might, the Left Hand of Power.
Other Charms
Essence
Essence: ●●●
Regeneration: 3(6 when resting)/hour
Personal Essence Pool: 16
Peripheral Essence Pool: 37
Committed Essence: 0
Willpower
Willpower: ●●●●●●●●●●
Temporary: □□□□□□□□□□
Virtues
Virtues:
- Compassion ●●●●●
- Conviction ●
- Temperance ●
- Valor ●●
Primary Virtue:Compassion
Flawed Fate:Serenity
Limit: □□□□□ □□□□□
Combat
Dodge DV:6
Dodge MDV:8
Soak: 1B/0L/0A
Pierced: 1B/0L/0A
Hardness: 0B/0L/0A