Campaign:Betrayal of the Light/Chiisai Tsuno: Difference between revisions

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== Basics ==
== Basics ==
'''Name:'''Chiisai Tsuno<br/>
'''Name:'''Audrey Krieger<br/>
'''Concept:'''Warrior-King<br/>
'''Concept:'''Dragon-Blooded Trainer<br/>
'''Caste:'''Dawn<br/>
'''Caste:'''Serenity<br/>
'''Motivation:'''<br/>
'''Motivation:''' Make people happy.<br/>
'''Intimacies:'''<br/>
'''Intimacies:''' <br/>
'''Anima Banner:'''<br/>
'''Anima Banner:'''A brilliant sapphire halo.<br/>
'''Anima Effect:'''By spending five motes of Essence, the character may appear glorious and terrifying until the end of the scene (or until she decides to let the effect dissipate). She appears taller and fiercer, with a terrible visage, burning eyes and a deadly, rending grasp. This effect comes into play automatically once the Solar spends 11+ motes of Peripheral Essence. While this power is in effect, the character exudes a fear aura which causes all opponents attempting to attack or oppose her (socially or physically) to suffer a -1 external penalty on all attack rolls. This unnatural Emotion effect costs five points of Willpower to ignore for the rest of the scene. The Dawn’s terrifying glory unbound also disrupts attempts at coordinating attacks against her, increasing the difficulty to arrange such attacks by 2. Additionally, the immense Essence pressure within the character’s anima slows all incoming attacks, increasing the character’s DVs by 2. Finally, Solars of the Dawn Caste are immune to all fear-based Emotion effects while their anima power is active. If a complementary mass combat unit is forced to check for rout because of the Dawn Caste’s actions while this anima is active, they suffer a -2 external penalty to the roll.<br/>
'''Anima Effect:'''Essence autosuccesses added to Performance checks of self and allies within Essencex10 yards.<br/>
'''Experience:''' <br/>
'''Experience:''' <br/>


=== Background ===
=== Background ===
=== Appearance ===
=== Appearance ===


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<pre>
<pre>
Strength    ●●        
Strength           
Dexterity    ●●●●●●●
Dexterity    ●●●●●
Stamina      ●●
Stamina     


Charisma    ●●
Charisma    ●●●●●
Manipulation ●
Manipulation ●
Appearance  ●●
Appearance  ●●●●●


Perception  ●
Perception  ●
Intelligence ●●
Intelligence
Wits       
Wits        ●●●●●
</pre>
</pre>


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== Abilities ==
== Abilities ==


  Archery     
  Craft (Fate)●●
  Martial Arts ●
  Dodge      ●●●
  Melee       ●●●●●●● + Daiklaives ●●●
Linguistics ●●
  Thrown     
Performance ●●
  War          ●●●●●●●
Socialize  ●●
 
  Resistance  ●●
Ride       ●●
Sail
  Survival
  Thrown


  Integrity    ●●●●
  Archery
  Performance  
  Athletics  ●●
  Presence     ●●●●
  Melee      ●●
Resistance
  Presence   ●●
  Survival
  War        ●●


Craft
  Investigation
  Investigation
Lore
Medicine
Occult      ●●●●●
Athletics
Awareness    ●●●●●
Dodge        ●●●●
  Larceny
  Larceny
  Stealth
Lore        ●●
Occult      ●●
  Stealth     ●●


  Bureaucracy
Awareness    ●●
  Linguistics
  Bureaucracy  ●●
  Ride
  Integrity    ●●
  Sail
  Martial Arts ●●●●● + ●●● unarmored
  Socialize
  Medicine    ●●


== Backgrounds ==


== Backgrounds ==


''Arsenal: ●●●●●●<br/>:'' Commands a Directional Titan and may obtain up to four dot artifacts for an army, as well as up to five dot artifacts for himself.<br/>
''Henchmen ●●●●●<br/>'' 10 young combat-oriented dragon blooded.<br/>
''Wealth: ●●●●●●<br/>'' Possesses enough wealth to make infinite non-magical purchases.<br/>
''Ally ●●●●●<br/>:'' Legendary lunar companion.<br/>
''Henchmen ●●●<br/>'' 3 young combat-oriented dragon blooded.<br/>
''Manse ●●●<br/>'' 1 level 3 manse, 1 level 2 manse, 1 level 1 manse.<br/>
''Manse ●●●<br/>'' 1 level 3 manse, 1 level 2 manse, 1 level 1 manse.<br/>
''Retainers ●●●<br/>'' 2 noncombative dragon blooded.<br/>
''Retainers ●●●●●<br/>'' 9 noncombative dragon blooded.<br/>
''Salary ●●●●●<br/>''
''Sifu ●●●<br/>'' Three MA styles and two sidereal styles.
 
== Core Charms ==
*'''Absence:''' 2m reflexive. Ignore all penalties to DV for a single action. DV is still 0 against an undodgeable attack, however.<br/>
*'''Duck Fate:''' 10m reflexive. Roll Dex+Dodge against a difficulty of the Essence of an attack or harmful effect. <br/>
*'''Avoidance Kata:''' 2m reflexive illusion. Within her the first two actions of a combat, she may decide she'd rather be somewhere else, and vanish and reappear elsewhere. Observers must pay 2wp or else believe that person was never there.<br/>
*'''Lotus Eye Tactics:''' 1m or 3m reflexive and indefinite, it is Obvious to the sidereal when an individual has MA (or combat skills, for 3m) equal to or higher than her own. <br/>
*'''Lion Mouse Stratagem:''' 3m reflexive. -3 external penalty on attempts to gauge her nature and skill, and +(Essence) to rolls to re-establish surprise. Unnatural mental influence costing 2 wp to resist for one scene. <br/>
*'''Sifu's Useful Fingers:''' 1m simple, indefinite. Make someone a Shadow Finger, giving +1 MA dot and +(sidereal's MA rating) to MDV. Can maintain up to Essence x2 shadow fingers at once. If they are attacked anywhere in the world, you'll know. <br/>
*'''Throne Shadow Form:''' 5m, simple, form-type. All shadow fingers within dex*3 yards are protecting her with a Defend Other action at all times. May launch coordinated attacks with shadow fingers, always diff 1, and may strike dematerialized spirits. <br/>
*'''Shadow Lost in the Court:''' 3m, 1wp, supplemental. Enhances an attempt to re-establish surprise in a crowd (20 people or 2 shadow fingers), producing a -2 external penalty on attempts to spot the Sidereal.<br/>
*'''Pneuma-Sealing Strike:''' 4m, reflexive. Supplements an unarmed MA attack, and if it hits, their breath is sealed, and they begin suffocating. They may make Str+Ath every 30 seconds at a diff of the MA's Essence rating. Until this happens, there's a -2 internal penalty to actions. <br/>
*'''Deadliest of All Weapons:''' 3m, reflexive. Inflicts a (Special/one hour, 5, -/- -1) poison that causes the victim to be forced to tell the truth. <br/>
*'''Clear Eyes Defense:''' 4m, 1wp, reflexive, one scene, counterattack. May counterattack whenever any who attempt unnatural mental influence. If it hits, it perfectly negates the unnatural mental influence.
*'''Welcoming the Uninvited Guest:''' 3m, simple, speed 3. Disrupts stealth within MAx10 yards, unless they beat the sid's attack roll sux on a dex+stealth roll. <br/>
*'''Finger-Stealing Handshake:''' 5m, 1wp. Simple, servitude, one scene. Roll Cha+MA vs the highest MDV of any hostile extra; if successful, Essx2 extras switch side and obey the sidereal, and count as shadow fingers until end of scene. Costs 3wp to resist. At Ess4+, works vs mindless automatons, though they add their master's Essence to their MDV. <br/>


== Merits ==
'''●●●● True Love:''' An intimacy of love becomes akin to a secondary motivation, giving +/- 3 MDV. Gain WP refreshment when reaffirming love. May roll Compassion instead of Conviction when awakening in the company of her love.
'''●●●● Enchanting Features:''' +4 dice to social rolls vs those of appropriate orientation, eliminates penalty vs those of inappropriate orientation, and maximum modifier from Appearance becomes +/- 6 instead of 3.
'''● Terrestrial Bloodline:''' Able to have dragon blooded children, give +1 to breeding roll of a terrestrial partner. Lost when Essence hits 4+.


== Core Charms ==
= Flaws ==  
*'''Second Melee Excellency:''' p184. Spend up to 14 motes to add 1 automatic success per 2 motes.
'''●●●●●●● Child:''' Small mutation, abilities start capped at 2,
*'''Infinite Melee Mastery:''' p185. Spend up to 28 motes and 1 wp to use Second Melee Excellency for free for the scene.
'''●●● Major Boon:''' To the God of Inherited Might, the Left Hand of Power.
*'''Hungry Tiger Technique:''' p190
*'''Fire and Stones Strike:''' p190
*'''Call the Blade:''' p191
*'''Summoning the Loyal Steel:''' p192
*'''Dipping Swallow Defense:''' p192
*'''Bulwark Stance:''' p193
*'''Heavenly Guardian Defense:''' p193
*'''Fivefold Bulwark Stance:''' p194
*'''Solar Counterattack:''' p194
*'''Ready in Eight Directions Stance:''' p194
*'''Integrity-Protecting Prana:''' p199
*'''Reflex Sidestep Technique: p227


== Other Charms ==
== Other Charms ==
*'''Honored Companion of the Sun:''' p142 Scroll of Errata, p82 Lords of Creation. Permanently adds a weapon (in this case, the Daiklaive of Celestial Conquest) as a part of your soul, may spend 1m to recall it to your hand, and adds +(Essence) to attack, defense, rate, and damage, as well as increasing minimum damage by 1 and counting 10s twice and damage rolls.
== Spells ==
*'''Technique Mirror:''' p97 White and Black Treatises.
*'''Unity of the Closed Fist:''' p98 White and Black Treatises.


== Essence ==
== Essence ==
'''Essence:''' ●●●●●●●<br/>
'''Essence:''' ●●●<br/>
'''Regeneration:''' 4(8 when resting)/hour<br/>
'''Regeneration:''' 3(6 when resting)/hour<br/>
'''Personal Essence Pool:''' 31, or 3 with Infinite Melee Mastery up<br/>
'''Personal Essence Pool:''' 16<br/>
'''Peripheral Essence Pool:''' 55/68<br/>
'''Peripheral Essence Pool:''' 37<br/>
'''Committed Essence: 13''' <br/>
'''Committed Essence: 0''' <br/>


== Willpower ==
== Willpower ==
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== Virtues ==
== Virtues ==
'''Virtues:''' <br/>
'''Virtues:''' <br/>
* Compassion ●●<br/>
* Compassion ●●●●●<br/>
* Conviction ●<br/>
* Conviction ●<br/>
* Temperance ●<br/>
* Temperance ●<br/>
* Valor      ●●●●●<br/>
* Valor      ●●<br/>
'''Primary Virtue:'''Valor<br/>
'''Primary Virtue:'''Compassion<br/>
'''Limit Break:'''Berserk Anger<br/>
'''Flawed Fate:'''Serenity<br/>
'''Limit:''' □□□□□ □□□□□<br/>
'''Limit:''' □□□□□ □□□□□<br/>


== Combat ==
== Combat ==
'''Dodge DV:'''11<br/>
'''Dodge DV:'''6<br/>
'''Dodge MDV:'''11<br/>
'''Dodge MDV:'''8<br/>
'''Soak:''' 19B/18L/17A <br/>
'''Soak:''' 1B/0L/0A <br/>
'''Pierced:''' 11B/10L/10A <br/>
'''Pierced:''' 1B/0L/0A <br/>
'''Hardness:''' 12B/12L/12A <br/>
'''Hardness:''' 0B/0L/0A <br/>
 
=== Attacks (number after slash is with Infinite Melee+Second Melee Excellency===


''Daiklaive of Celestial Conquest'' (Speed 5, Accuracy 26/+7 auto, Damage 17L, Parry DV 16/21, Rate 9, Tags )<br/>
=== Attacks ===

Revision as of 02:19, 18 December 2011


Basics

Name:Audrey Krieger
Concept:Dragon-Blooded Trainer
Caste:Serenity
Motivation: Make people happy.
Intimacies:
Anima Banner:A brilliant sapphire halo.
Anima Effect:Essence autosuccesses added to Performance checks of self and allies within Essencex10 yards.
Experience:

Background

Appearance

Attributes

Strength     ●       
Dexterity    ●●●●●
Stamina      ●

Charisma     ●●●●●
Manipulation ●
Appearance   ●●●●●

Perception   ●
Intelligence ●
Wits         ●●●●●


Abilities

Craft (Fate)●●
Dodge       ●●●
Linguistics ●●
Performance ●●
Socialize   ●●
Resistance  ●●
Ride        ●●
Sail
Survival
Thrown
Archery
Athletics   ●●
Melee       ●●
Presence    ●●
War         ●●
Investigation
Larceny
Lore         ●●
Occult       ●●
Stealth      ●●
Awareness    ●●
Bureaucracy  ●●
Integrity    ●●
Martial Arts ●●●●● + ●●● unarmored
Medicine     ●●

Backgrounds

Henchmen ●●●●●
10 young combat-oriented dragon blooded.
Manse ●●●
1 level 3 manse, 1 level 2 manse, 1 level 1 manse.
Retainers ●●●●●
9 noncombative dragon blooded.
Salary ●●●●●
Sifu ●●●
Three MA styles and two sidereal styles.

Core Charms

  • Absence: 2m reflexive. Ignore all penalties to DV for a single action. DV is still 0 against an undodgeable attack, however.
  • Duck Fate: 10m reflexive. Roll Dex+Dodge against a difficulty of the Essence of an attack or harmful effect.
  • Avoidance Kata: 2m reflexive illusion. Within her the first two actions of a combat, she may decide she'd rather be somewhere else, and vanish and reappear elsewhere. Observers must pay 2wp or else believe that person was never there.
  • Lotus Eye Tactics: 1m or 3m reflexive and indefinite, it is Obvious to the sidereal when an individual has MA (or combat skills, for 3m) equal to or higher than her own.
  • Lion Mouse Stratagem: 3m reflexive. -3 external penalty on attempts to gauge her nature and skill, and +(Essence) to rolls to re-establish surprise. Unnatural mental influence costing 2 wp to resist for one scene.
  • Sifu's Useful Fingers: 1m simple, indefinite. Make someone a Shadow Finger, giving +1 MA dot and +(sidereal's MA rating) to MDV. Can maintain up to Essence x2 shadow fingers at once. If they are attacked anywhere in the world, you'll know.
  • Throne Shadow Form: 5m, simple, form-type. All shadow fingers within dex*3 yards are protecting her with a Defend Other action at all times. May launch coordinated attacks with shadow fingers, always diff 1, and may strike dematerialized spirits.
  • Shadow Lost in the Court: 3m, 1wp, supplemental. Enhances an attempt to re-establish surprise in a crowd (20 people or 2 shadow fingers), producing a -2 external penalty on attempts to spot the Sidereal.
  • Pneuma-Sealing Strike: 4m, reflexive. Supplements an unarmed MA attack, and if it hits, their breath is sealed, and they begin suffocating. They may make Str+Ath every 30 seconds at a diff of the MA's Essence rating. Until this happens, there's a -2 internal penalty to actions.
  • Deadliest of All Weapons: 3m, reflexive. Inflicts a (Special/one hour, 5, -/- -1) poison that causes the victim to be forced to tell the truth.
  • Clear Eyes Defense: 4m, 1wp, reflexive, one scene, counterattack. May counterattack whenever any who attempt unnatural mental influence. If it hits, it perfectly negates the unnatural mental influence.
  • Welcoming the Uninvited Guest: 3m, simple, speed 3. Disrupts stealth within MAx10 yards, unless they beat the sid's attack roll sux on a dex+stealth roll.
  • Finger-Stealing Handshake: 5m, 1wp. Simple, servitude, one scene. Roll Cha+MA vs the highest MDV of any hostile extra; if successful, Essx2 extras switch side and obey the sidereal, and count as shadow fingers until end of scene. Costs 3wp to resist. At Ess4+, works vs mindless automatons, though they add their master's Essence to their MDV.

Merits

●●●● True Love: An intimacy of love becomes akin to a secondary motivation, giving +/- 3 MDV. Gain WP refreshment when reaffirming love. May roll Compassion instead of Conviction when awakening in the company of her love. ●●●● Enchanting Features: +4 dice to social rolls vs those of appropriate orientation, eliminates penalty vs those of inappropriate orientation, and maximum modifier from Appearance becomes +/- 6 instead of 3. ● Terrestrial Bloodline: Able to have dragon blooded children, give +1 to breeding roll of a terrestrial partner. Lost when Essence hits 4+.

Flaws =

●●●●●●● Child: Small mutation, abilities start capped at 2, ●●● Major Boon: To the God of Inherited Might, the Left Hand of Power.

Other Charms

Essence

Essence: ●●●
Regeneration: 3(6 when resting)/hour
Personal Essence Pool: 16
Peripheral Essence Pool: 37
Committed Essence: 0

Willpower

Willpower: ●●●●●●●●●●
Temporary: □□□□□□□□□□

Virtues

Virtues:

  • Compassion ●●●●●
  • Conviction ●
  • Temperance ●
  • Valor ●●

Primary Virtue:Compassion
Flawed Fate:Serenity
Limit: □□□□□ □□□□□

Combat

Dodge DV:6
Dodge MDV:8
Soak: 1B/0L/0A
Pierced: 1B/0L/0A
Hardness: 0B/0L/0A

Attacks