Campaign:Changeling-The DERPing/Spellcasting: Difference between revisions
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'''Chicanery''' deals with illusions, emotion, and sleight of hand. | '''Chicanery''' deals with illusions, emotion, and sleight of hand. | ||
'''o Fuddle:''' | |||
'''oo Veiled Eyes:''' | |||
Conceal | |||
'''ooo Fugue''' | |||
'''Haunted Heart''' | |||
'''ooooo Captive Heart''' | |||
'''Legerdemain''' deals with prestidigitation and general stage magic. At lower levels, this means assorted sleight-of-hand tricks, and | '''Legerdemain''' deals with prestidigitation and general stage magic. At lower levels, this means assorted sleight-of-hand tricks, and | ||
low-level telekinetic tricks, and conjuration at higher levels. | low-level telekinetic tricks, and conjuration at higher levels. This one may be modified, due to use of Metamorph | ||
'''o Pressure:''' | |||
'''oo Lash''' | |||
'''ooo Animation''' | |||
'''oooo Effigy''' | |||
'''ooooo Creation''' | |||
'''Primal''' deals with elemental evocations. The 5th-level ability Elder Form was replaced, due to it being essentially a weaker | '''Primal''' deals with elemental evocations. The 5th-level ability Elder Form was replaced, due to it being essentially a weaker | ||
version of the level 5 Metamorph ability, and because a lot of the other arts that were cut (Pyretics, Kryos, Skycraft) were very much | version of the level 5 Metamorph ability, and because a lot of the other arts that were cut (Pyretics, Kryos, Skycraft) were very much | ||
ultraspecialized versions of Primal, which went against the *flexible* nature of this Art. | ultraspecialized versions of Primal, which went against the *flexible* nature of this Art. I am editing spells as need be to make this | ||
simpler. | |||
'''Metamorph''' deals with physical transmutations. | '''Metamorph''' deals with physical transmutations, be it camoflauge, size alteration, or anything else. | ||
'''Soothsay''' deals with divination magics. | '''Soothsay''' deals with divination magics. | ||
'''Sovereign''' deals with Enchantment magics, and the ability to directly influence the minds of others. The nature of the Dreaming is | '''Sovereign''' deals with Enchantment magics, and the ability to directly influence the minds of others. The nature of the Dreaming is | ||
such that only nobility can learn this; as a rule, your levels in Title determine the maximum level you can learn this to. | such that only nobility can learn this; as a rule, your levels in Title determine the maximum level you can learn this to. |
Revision as of 15:33, 5 December 2009
Here are the general spellcasting rules
I cast...Magic Missile
Counter-magic
Of course, enemies may attempt to cast Cantrips on you in turn. There are two main ways to dispel them.
- Banality can be used as a reflexive form of raw disbelief. Should a spell directly target you and only you (Area-effect fireballs do not count for this, but an attempt to Dominate you would), you may add a Banality point to your character, and roll Permanent Banality with a difficulty equal to the caster's permanent Glamour Rating. Each success reduces the enemy caster's successes by 1 die; should the result be zero, the spell is stopped.
- Counterweaving can be used against any Cantrip, but is harder to use. Spend a temporary Glamour point, and roll Wits+Gremayre with a difficulty equal to the caster's permanent Glamour rating. If you roll more successes than the caster did on their casting attempt, you dispel. Otherwise, nothing happens; unlike with Invoking Banality, this is all-or-nothing.
List of Arts
Arts are a general list of effects a Changeling can produce. Unlike a more Vancian system where every spell has exactly one effect (Magic Missile...fires magic missiles), many Arts when combined with different Realms can produce rather unorthodox effects. There was some...bloat related to these Arts though, with many arts copying each other's effects, or only being usable with one Realm (For example, many of the Infusion Art cantrips required the realm Fae 5 to actually cast...). So taking a page from Deeundeee, the arts roughly correspond to all magic schools except Necromancy. Many arts which had affects replicatable by the main Arts are cut as well; as an example, Aphrodesia, which deals with the ability to influence a person's ability to fall in love, can be very easily replicated with Chicanery, which deals with a whole spectrum of emotions and illusions.
Chicanery deals with illusions, emotion, and sleight of hand. o Fuddle: oo Veiled Eyes: Conceal ooo Fugue Haunted Heart ooooo Captive Heart
Legerdemain deals with prestidigitation and general stage magic. At lower levels, this means assorted sleight-of-hand tricks, and low-level telekinetic tricks, and conjuration at higher levels. This one may be modified, due to use of Metamorph o Pressure: oo Lash ooo Animation oooo Effigy ooooo Creation
Primal deals with elemental evocations. The 5th-level ability Elder Form was replaced, due to it being essentially a weaker version of the level 5 Metamorph ability, and because a lot of the other arts that were cut (Pyretics, Kryos, Skycraft) were very much ultraspecialized versions of Primal, which went against the *flexible* nature of this Art. I am editing spells as need be to make this simpler.
Metamorph deals with physical transmutations, be it camoflauge, size alteration, or anything else.
Soothsay deals with divination magics. Sovereign deals with Enchantment magics, and the ability to directly influence the minds of others. The nature of the Dreaming is such that only nobility can learn this; as a rule, your levels in Title determine the maximum level you can learn this to.
Wayfare deals with all magic related to travel, and getting from point A to point B quicker. With higher levels of sorcery, it can also act as a good equivalent to Correspondence magic. (Ha!)
There are additionally two Advanced Arts which are not available at character creation.
Chronos deals with time manipulation, allowing for one to view the past, to increase the duration of other cantrips, etc.
Naming deals with the power inherent in true names; lower levels let one better divine language, while higher level ones can make dramatic alterations. A classic example would be how a Golem is inscribed with "Truth", which is one symbol away from "Death." Change the name, and the fate follows. Another example would be changing a "Polymorph Potion" (turning a person into what they want) into a "Pollymorph Potion" (turning a person into a parrot, with a penchant for going "Squawk, Polly want a Cracker").
List of Realms
One of the main problems with Realms in 2nd edition Dreaming was that there was no real way to affect non-Changeling magic, spirits, etc. This was most likely an unintentional error on the part of White Wolf, especially considering that one of the Arts, Spirit Link, was designed specifically for dealing with Spirits. The Fae and Actor realms had a lot of unnecessary overlap as well, that for this revision, it made more sense to merge the relationship aspects of Fae into Actor, and convert Fae to Ephemera, a realm dealing with general metamagic.
Realm of Actor: This realm deals with targeting sentient beings. Level Title Description: o True Friend A well-known buddy/chum, etc. oo Personal Contact You've spoken with this person before and know their name. ooo Familiar Face You've seen the person before, but need not know their name. oooo Complete Stranger As long as the person isn't an enemy, you can affect them. ooooo Dire Enemy You are engaged in combat or a competition with this person.
Realm of Ephemera: This Art replaces the “Fae” realm. Ephemera covers intangible things, such as audience emotions, magic in general, and other abstract concepts which don’t fall under other Realm. Level Title Description: o Cantrips Affects the ongoing Cantrip effects of other Fae. oo Powers of Fae Affects Redes, Birthrights, or other Fae magic and powers. ooo Prodigals Affects all magic produced by non-Fae entities. oooo The Dreaming Affects Dreaming related unusual phenomena (the Mists, Firchlis, etc.). ooooo Essence of Ephemera Affects Umbral phenomena, also affects concepts (ie. “freedom”, “love”, etc.)
Realm of Prop: This realm deals with manufactured objects. Level Title Description: o Ornate Garb Clothing, rings, etc. oo Crafted Tool Any simple tool with no moving parts, such as a sword (Flails move) ooo Mechanical Device Any non-electric device with moving parts. Guns work, but not cars (electric ignition). oooo Complex Machine Electronic devices, security keypads, cars, etc. ooooo Arcane Artifact Abstract constructions, such as operating systems, data packets, etc.
Realm of Scenery: This realm deals with objects of nature. Level Title Description: o Dead Matter Once-living organic matter. Can be used as a supplementary realm for Crafted Tool. oo Verdant Forest Living vegetable material (plants, fungi, algae, etc.) ooo Feral Animal Non-sentient creatures, including chimerical animals, but not stuff animated by magic. oooo Natural Phenomena Affect occurences like weather, earthquakes, volcanic eruptions, etc. ooooo Elemental Essence Anything of the four classical elements, or periodic table.
Realm of Cue: This is a modification of the Time Realm. This lets you ritually hang a Cantrip, and set it to go off later. You cast the spell as normal, then you set a conditional on how the spell can go off (So this would be what you use to cast Explosive Runes, or it can be used for Vancian-style spell preparation); should the Cantrip not be cast by the time mentioned, then it fizzles away. As an alternate use, should the spell last for an extended period of time, then this ability allows one to create a killswitch condition for it which will function until the date specified. So if a princess were put in magic slumber, one could put "Kissed by true love" as a conditional to end the sleep spell, up until the level of Time Realm used. So if level 3 Time were used, the prince would have a week to find her. He better work fast! Level Description: o Hour oo Day ooo Week oooo Month ooooo Year
Realm of Stage: This is a metamagic realm used to increase the area of the casting area of the spell. This can mean making a blast radius, a line, or a cone, or some other shape. Emphasis on shape, not shapes. Note that you need the normal realms prerequisite to cast a spell anyway. Level Title Description: o Chamber 25 square feet/max oo Cottage 200 square feet/max ooo House 750 square feet/max oooo Park 2,000 square feet/max ooooo Kingdom 50,000 square feet/max