Campaign:Conquering of Canals/Jubilant Saffron Gale: Difference between revisions

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== Combat ==
== Combat ==
'''Dodge DV:''' 6 ''(dex+dodge+Ess)/2 round up''<br/>
'''Dodge DV:''' 7 ''(dex+dodge+Ess)/2 round up''<br/>
'''Dodge MDV:'''7 ''(will+integ+Ess)/2 round down''<br/>
'''Dodge MDV:'''7 ''(will+integ+Ess)/2 round down''<br/>
'''Soak:''' 0A/7L/6B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Soak:''' 0A/7L/6B ''(add armor and 0A/(Sta/2 round down)L/(Sta)B)''<br/>
'''Pierced''': 0A/0L/0B ''(add half from armor and full from stamina)''<br/>
'''Pierced''': 0A/1L/2B ''(add half from armor and full from stamina)''<br/>
'''Hardness:''' 0A/2L/2B ''(armor only)''<br/>
'''Hardness:''' 0A/2L/2B ''(armor only)''<br/>



Revision as of 01:03, 3 November 2009

(italicized text is just a comment, don't keep it in your sheet) originally from [1]

Basics

  • Campaign: Conquering the Canals Exalted
  • Name: Aria
  • Concept: Heavenly Virtuoso
  • Caste/Aspect: Zenith
  • Motivation: Journey to the West
  • Positive intimacies: [Hand-carved Pipe] [Unconquered Sun] [Great Forks]
  • Negative intimacies: [Your Face]
  • Anima: **coming soon**
  • Experience: Unspent: 0/Total: 76


Background

Appearance

Attributes

Strength  ●●        Charisma     ●●●●●     Perception   ●●
Dexterity ●●●●●     Manipulation ●         Intelligence ●●
Stamina   ●●        Appearance   ●●●●●     Wits         ●●●

Abilities

Archery      ●●●●●     Integrity   ●●●    Craft               Athletics ●●●    Bureaucracy 
Martial Arts           Performance ●●●●●  Investigation       Awareness ●●●    Linguistics ● 
Melee                  Presence    ●●●    Lore          ●●    Dodge     ●●●●●  Ride        
Thrown                 Resistance  ●      Medicine            Larceny          Sail        
War                    Survival           Occult              Stealth          Socialize   


Favored Abilities: Archery, Dodge, Athletics, Linguistics, Awareness

Caste Abilities: Integrity, Performance, Presence, Resistance, Survival

Specialties

Archery +3 (Firedust Weaponry), Performance +3 (Singing)

Languages: Riverspeak, Low Realm, Firetongue

Merits and Flaws

Enemy - 1 ( Dynast, House Ragara ) Obligation - 2 ( Ahlat )

Backgrounds

Artifact ( Plasma Tongue Repeater ): ●●
Artifact ( Folding Servant ): ●●
Artifact ( Transformative Armor ): ●●
Artifact ( Essence-Scrying Goggles ): ●
Resources: ●

Charms

  • Archery

Second ( Archery ) Excellency
Cost: 2m per suxx Mins: ( Archery ) 1, Essence 1
Type: Reflexive
(Step 1 for Attacker, Step 2 for Defender )
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
1 die per mote, max ( Attribute + Ability ).


Essence Arrow Attack
Cost: 2m Mins: Archery 2, Essence 2
Type: Supplemental
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: None
Add Essence in damage to Archery attacks. In addition, Dazzling Flare: makes Archery attacks Holy ( Aggravated damage to Creatures of Darkness ), shines brightly enough to be seen for ( Essence x 10 ) miles if fired straight upwards or otherwise unobsctructed. Righteous Judgment Arrow: spend one extra mote for +4 extra dice of damage to the attack.


Phantom Arrow Technique
Cost: (1m per attack) Mins: Archery 3, Essence 2
Type: Permanent
Keywords: Obvious
Prerequisite Charms: Essence Arrow Attack
Make ranged attacks without ammunition. 1 mote per arrow. Unrolled reflexive action, not a Charm activation.


Inexhaustible Bolts of Solar Fire
Cost: 8m, 1wp Mins: Archery 5, Essence 4
Type: Simple
Keywords: Combo-OK,Obvious
Duration: One Scene
Prerequisite Charms: Phantom Arrow Technique
Make ranged attacks without ammunition, including Firedust charges. Ammunition created by this Charm adds one die to it's normal damage and never strikes an unintended target. It will stop in midair for an instant before vanishing rather than hurt someone the Solar wishes spared.


Solar Flare Methodology
Cost: 5m, 1wp Mins: Archery 5, Essence 4
Type: Simple (Speed 5)
Keywords: Obvious
Duration: One Scene
Prerequisite Charms: Inexhaustible Bolts of Solar Fire
Make a Firewand with the following profile; Range 15 yards, Accuracy +(Essence), Damage 16L plus extra suxx, Rate 2.


  • Performance

First ( Preformance ) Excellency
Cost: 1m per die Mins: ( Preformance ) 1, Essence 1
Type: Reflexive
(Step 1 for Attacker, Step 2 for Defender )
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
1 die per mote, max ( Attribute + Ability ).


Heart-Compelling Method
Cost: 6m Mins: Performance 4, Essence 2
Type: Supplemental
Keywords: Combo-OK, Emotion, Social
Duration: One Scene
Prerequisite Charms: Any Performance Excellency
Supplements Performance based roll, exerts unnatural mental influence. If ( targets ) MDV is less than the extra successes on the roll, this Charm inspires the desired emotion intensely for a scene. Resisting the influence costs 2 Willpower.


Husband-Seducing Demon Dance
Cost: 10m 1wpMins: Performance 5, Essence 3
Type: Simple ( Speed 6 in long ticks )
Keywords: Combo-OK, Emotion, Obvious, Social
Duration: Instant
Prerequisite Charms: Heart-Compelling Method
The Solar gives a performance, rolls ( Charisma or Manipulation ) + Performance + Appearance in bonus dice. Exerts unnatural mental influence on all who witness the performance. Characters with a MDV less than the Solar's successes must spend 2 Willpower or fall instantly in love with either the Solar or something she represents. This effect does not depend on gender or sexual preference. Th This love is a form of commitment ( see p.201 ). Targets can break the commitment but must spend one Willpower each scene where they deliberately attempt to shake it off.


  • Resistance

Ox-Body Technique
Cost: - Mins: Resistance 1, Essence 1
Type: Permanent
Keywords: Stackable
Duration: Permanent
Prerequisite Charms: None
One -1 health level and two -2 health levels.


  • Athletics

Graceful Crane Stance
Cost: 3m Mins: Athletics 1, Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: None
Auto succeed on any athletics roll to maintain balance. Allows the Exalt to keep his balance on any surface as strong and wide as human hair. He treats it as a 3-foot wedge capable of supporting a thousand pounds of weight when determining what movement and Athletics actions he can take and what penalties to them might apply.


  • Dodge

Shadow Over Water
Cost: 1m Mins: Dodge 3, Essence 1
Type: Reflexive (Step 2)
Keywords: Combo-OK
Duration: Instant
Prerequisite Charms: None
Ignore all penalties to that apply to her Dodge DV when resolving that attack. Her Dodge DV is still 0 against an undodgeable attack, but she takes no further penalties.


Seven Shadow Evasion
Cost: 3m Mins: Dodge 4, Essence 2
Type: Reflexive (Step 2)
Keywords: Combo-OK, Obvious
Duration: Instant
Prerequisite Charms: Shadow Over Water
Perfectly dodges an attack, even if it is undodgeable. Compassion flaw (pg. 194).


Combos

It's Showtime 1wp, 6m + 1m per
( First Performance Excellency + Heart-Compelling Method )

Heaven Storm Lance 1wp, 4m per or 2m /w Mastery activated
( Second Archery Excellency + Essence Arrow Attack )

Essence

Essence: ●●●●
Personal Essence Pool: Current 20/Maximum 20 /
Peripheral Essence Pool: Current 37/Maximum 47 /
Committed Essence: 10

Willpower

Willpower: ●●●●●●●●
Temporary: 8/8

Virtues

Virtues:

Compassion ●●●●
Conviction ●●
Temperance ●●●
Valor      ●●

Virtue flaw: Overindulgence
Limit: □□□□□ □□□□□
Limit Break Condition: Seeing flamebait.

Inventory

PLASMA TONGUE REPEATER (ARTIFACT ••)
Pg. 75, WotLA.

FOLDING SERVANT (ARTIFACT ••)
Pg. 98, WotLA.

ESSENCE-SCRYING GOGGLES (ARTIFACT •)
Pg. 25, SoFR

TRANSFORMATIVE CLOTHING AND ARMOR (ARTIFACT ••)
Pg. 26, SoFR


Manses and Hearthstones

(write what hearthstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Combat

Dodge DV: 7 (dex+dodge+Ess)/2 round up
Dodge MDV:7 (will+integ+Ess)/2 round down
Soak: 0A/7L/6B (add armor and 0A/(Sta/2 round down)L/(Sta)B)
Pierced: 0A/1L/2B (add half from armor and full from stamina)
Hardness: 0A/2L/2B (armor only)

Attacks

Plasma Tongue Repeater (Speed 5, Accuracy 15, Damage 10L, Rate 1, Range 20, Ammo 5, Tags F)

Health

□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying

one Dying level per dot of Stamina

Advancement

XP

16 - Essence 3
5 - Combo ( 1st Performance Excellency + Heart-Compelling Method )
1 - Essence Arrow Attack ( extra effect )
24 - Essence 4
8 - Inexhaustible Bolts of Solar Fire
8 - Solar Flare Methodology
8 - Infinite Archery Excellency


BP

2 - Archery
2 - Performance
2 - Dodge
3 - Specialty ( Archery, Performance )
3 - Temperance
3 - Compassion
2 - Willpower
1 - Resources


Shopping list

Charms


Monkey Leap Technique
Cost: 3m Mins: Athletics 1, Essence 2
Type: Reflexive
Keywords: Combo-OK
Duration: One Scene
Prerequisite Charms: None
For the rest of the scene, the character can jump with a movement action instead of a miscellaneous action, and she doubles the length of all jumps.