Campaign:Cynis Bryophytus: Difference between revisions

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== Advancement ==
== Advancement ==
12 exp, raised Dexterity from 3 to 4.
12 exp, raised Dexterity from 3 to 4<br/>
7 exp, raised Resources from 3 to 4
7 exp, raised Resources from 3 to 4<br/>
10 exp, bought Infallible Messenger
5 exp, raised Awareness from 0 to 2


=== Shopping list ===
=== Shopping list ===

Revision as of 23:51, 23 January 2013

Basics

  • Campaign: South Seas
  • Name: Cynis Bryophytus
  • Concept: Ever-smiling sorcerer
  • Aspect: Wood
  • Motivation: To become such an excellent sorcerer that I can do whatever I like and live a luxurious lifestyle.
  • Positive intimacies: Lucerne (worry), Sorcery (Pride), The Realm (Pride), House Cynis (Devotion)
  • Negative intimacies: Uninteresting work (Disdain), The Uneducated (Pity),
  • Anima: http://upload.wikimedia.org/wikipedia/commons/e/ee/Haeckel_Muscinae.jpg
  • Experience: 7/36

(Write experience points as "unspent / total", plx.)

Background

Bryophytus was never at the top of his class at the Heptagram, although usually close. Despite great talent for magic, he was a lax student who used his abilities more for his own amusement than anything else, making most of his money selling homegrown 'medicinal remedies' to his fellow students. During a routine visit to the Headmaster's office to discuss retention of his Apprentice's License in the White Registry, he discovered the Headmaster absent and the switch to open a secret passageway to an inner study left in plain view. Descending below, he discovered a woman in Essence-blocking manacles, sobbing that "he'd skinned the last one" and that he'd do the same to her. Upon finding a hooded garment made from suspiciously pale leather, he was inclined to believe her. When the headmaster walked back in, he found her free, and both of them naked.

...it was a mad rush out the window, conjuring an Azure Chariot from the rooftop before the headmaster's conjurings destroyed him. He lost track of the woman in the confusion, but didn't stop his headlong flight south, by spell and boat, until he was safely in Chiarascuro, where he found employment that was almost gainful.

Appearance

Bryophytus is a young man a hair below six feet in height, with a slender build and pale, green-white skin. His hair is a mass of deep green curls, sticking out in all directions like fronds, with an easy smile and dark, moss-green eyes, all the product of fine Cynis ancestry. He's quite amiable, despite the princely cast to his features (also a product of fine Cynis breeding). He favors calf-length saffron robes, split for riding, over pale orange trousers tucked into sturdy walking boots. He's seldom seen without his favorite cape, a hanging piece of scarlet, metallic cloth attached to ornamental bronzed pauldrons shaped in a fluted pattern, and clasped with a pale-blue gem in a setting of green Jade. He wears a copper-worked hip quiver full of arrows at his belt, and when forced into combat favors a mundane but exceptionally-crafted bow.

Attributes

Strength  ●●       Charisma     ●●●      Perception   ●●●●
Dexterity ●●●●     Manipulation ●●       Intelligence ●●●●
Stamina   ●●       Appearance   ●●●●     Wits         ●●

Abilities

Terrestrial Block
Linguistics ●●●    Awareness  ●●     Athletics        Bureaucracy          Archery     ●●●
Lore        ●●●    Craft             Dodge     ●●●●   Investigation ●●     Medicine    ●●
Occult      ●●●●   Integrity  ●●●    Melee     ●      Larceny              Performance ●●●●
Stealth     ●      Resistance ●●     Presence  ●●●    Martial Arts  ●      Ride        ●
Thrown             War        ●      Socialize ●●     Sail                 Survival    


Languages: High Realm, Low Realm, Old Realm, Flametongue


Specialties

  • Occult: With Flair! ●●●
  • Dodge: No Mobility Penalty ●

Backgrounds

Allies: ●●
Artifact: ●●
Breeding: ●●●
Manse: ●●
Resources: ●●●

Charms

  • (Resistance) Ox-Body Technique (Resistance 1, Essence 1 p146): Permanent, Stackable. This Charm allows the Exalt the ability to survive more harm than others.
  • (Occult) Terrestrial Circle Sorcery (Occult 3, Essence 3, p134): 1 wp, Permanent. This Charm allows a character to cast Terrestrial Circle Spells.

Spells: Sorcery

Conjuring the Azure Chariot
Demon of the First Circle
Emerald Countermagic
Emerald Circle Banishment
Infallible Messenger
Sting of the Ice Hornet

Combos

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause gem to explode.

Essence

Essence: ●●●
Regeneration: (4, 4/hour more when relaxed, 8/hour more when sleeping.)
Personal Essence Pool: 13/13
Peripheral Essence Pool: 26/31
Committed Essence: 5
(Write your essence pools as "current / maximum". Current should be lower than maximum if you have motes committed to artifacts or if you finished a session while not at your maximum essence. Commit from peripheral.)

Willpower

Willpower: ●●●●●●●
Temporary: 7/7

Virtues

Virtues:

Compassion ●●
Conviction ●●●
Temperance ●●●●
Valor      ●

Virtue flaw: Chilling Out (Temperance)
Limit: □□□□□ □□□□□
Limit Break Condition: Too much hostility, too much arguing

Inventory

Flashy Cape: Artifact ●●, a long cape attached to a set of ornamental shoulderpieces, made out of a metallic scarlet cloth. The clasp is a Hearthstone socket of Green Jade. Adds +2 to both Dodge and Parry DV, +2 B/L soak.
Firmin-Needle Bow: An Exceptional-Quality Longbow, made out of a strange black metal that shimmers in sunlight, the ends are needle-tipped. Speed 6, +1 Accuracy, +1 Damage, Rate 3, Range 250, Max Strength ●●●●, Tags 2,B
Quiver of Broadhead arrows.

Manses and Hearthstones

Gemstone of Surface Thoughts: Manse ●● This round, light-blue gem allows the bearer to read someone's surface thoughts. He just has to concentrate on his target, who must be within (Essence x 10_ yards, and the wind whispers her thoughts into his ear. The pearer's player rolls (Perception + Awareness). The more successes achieved, the clearer the information is. A single success will bring only words and perhaps a short phrase. Four or more successes will give a detailed idea of what the target is thinking. If the target suspects what is happening, she may resist with (Wits + Integrity), making the use of the stone a contested roll. Manse details to be determined.

Combat

Dodge DV: (Dex+dodge+Ess)/2, round up
Dodge MDV: (Will+integ+Ess)/2, round down
Soak: 0A/0L/0B (Add armor and 0A/(Sta/2, round down)L/(Sta)B)
Pierced: 0A/0L/0B (Add half from armor and full from stamina.)
Hardness: 0A/0L/0B (armor only)

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Clinch (Speed 6, Accuracy +0, Damage +0B, Parry DV -, Rate 1, Tags C, N, P)
Kick (Speed 5, Accuracy +0, Damage +3B, Parry DV -2, Rate 2, Tags N)
Punch (Speed 5, Accuracy +1, Damage +0B, Parry DV +2, Rate 3, Tags N)

Health

□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying

(one Dying level per dot of Stamina)

Advancement

12 exp, raised Dexterity from 3 to 4
7 exp, raised Resources from 3 to 4
10 exp, bought Infallible Messenger 5 exp, raised Awareness from 0 to 2

Shopping list

(It's also helpful (but optional) if you write out charms you intend to buy.)