Campaign:Departers: Difference between revisions

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(Expanding races a little bit)
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Alonia - A nation which used to be proud, they are now the chosen battleground of the Magitek Empire and the Crescent Confederacy; the native nation has fractured into ten small ones, who fight amongst each other and exploit the foreigners.
Alonia - A nation which used to be proud, they are now the chosen battleground of the Magitek Empire and the Crescent Confederacy; the native nation has fractured into ten small ones, who fight amongst each other and exploit the foreigners.


Holy Mandelia - An island north of everybody else, they are extremely secretive and are almost impossible to invade owing to the cliffs completely surrounding their island.
Holy Mandelia - An island north of everybody else populated by Sidhe. They do not let visitors enter (unless they are Espers, who they believe to be divine), and are extremely religious. The only Sidhe found outside of Holy Mandelia are heretics of the Mandelian religion.


Southern Continent - Home to elves and ancient ruins, the elves don't really like people moving in, and the ruins also actively defend themselves. The southern continent is a place of mystery, and it's also a good place to ship your criminals.
Southern Continent - Home to elves and ancient ruins, the elves don't really like people moving in, and the ruins also actively defend themselves. The southern continent is a place of mystery, and it's also a good place to ship your criminals.
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==== Races ====
==== Races ====
Humans, Elves, Viera, Mithra, Androids, and Half-Espers.
Humans, Elves, Viera, Mithra, Androids, Sidhe, and Half-Espers.


Half-Esper is a template that can be applied to any other race except for Android. It replaces the existing race's ability with +1 mp per level, and tends to attract attention to yourself, for good and for bad.
Half-Esper is a template that can be applied to any other race except for Android. It replaces the existing race's ability with +2 mp per level, and tends to attract attention to yourself, for good and for bad.
 
Sidhe are fairies as presented at the top of the page, they resemble skinny elves with insect wings of their choice. They can Float in combat and Fly out of combat, and gaining the Float status allows them to Fly in combat.
 
Espers live in a world just slightly out of sync with everybody else, a world made of magic. They resemble humans, except with a glowing aura, and are made completely of magic instead of matter. They can be summoned into the world, in which case they are known as Aeons and take the form of massive creatures and monsters. They can only be summoned through the use of a magicite crystal which the Esper gives someone, though this magicite can be stolen or sold and used by other people. They also like to visit the world of matter as tourists. It is not unheard of for them to take a "normal" race as a lover. If killed in the material realm, they just get shunted back into their magical world, healthy and probably angry. Attacks by Esper made weapons can not be healed through magical means.

Revision as of 18:08, 20 June 2011

This is a placeholder page for CrazyPenguin's Final Fantasy Campaign called Departers. Yes, that's a pun on the Returners ruleset. We're using FFd6 instead.

http://www.mediafire.com/?24hb13u434dh835 is the rulebook.

Characters

Add your own characters here you lazy bums

XR320 the Android Fighter (Played by Derek58): http://pastebin.com/1ns3sx1U

Lor the Human Ranger (Played by shinichineko): http://pastebin.com/ViNSYEhk

Phobe Terese, the Summoner/Healer (Played by Ruler) : http://pastebin.com/het1EWZb

Brynj the Viera Dragoon (Played by CaesarSalad)

Vee Irral, half-esper Dark Knight (Played by Viral)

Setting

Nations

There are twenty two nations split amongst nine island/continents.

Vogia - The starting nation, metal is scarce due to the war with Secondplacia. Chocobos from Vogia go "WARK!"

Secondplacia - Just over a bridge to the north of Vogia, at war with them. Chocobos from Secondplacia go "KWEH!"

Refugeeland - West of Secondplacia, lots of refugees make their way here.

Magitek Empire - Located in the middle of everybody, this expansionist Empire is kept in check mostly because of the war with the Crescent Confederacy. Still, they have agents in every other nation.

Crescent Confederacy - A crescent shaped continent east of the Magitek Empire, the confederacy is really a collection of five nations teaming up to keep the Magitek Empire in check.

Alonia - A nation which used to be proud, they are now the chosen battleground of the Magitek Empire and the Crescent Confederacy; the native nation has fractured into ten small ones, who fight amongst each other and exploit the foreigners.

Holy Mandelia - An island north of everybody else populated by Sidhe. They do not let visitors enter (unless they are Espers, who they believe to be divine), and are extremely religious. The only Sidhe found outside of Holy Mandelia are heretics of the Mandelian religion.

Southern Continent - Home to elves and ancient ruins, the elves don't really like people moving in, and the ruins also actively defend themselves. The southern continent is a place of mystery, and it's also a good place to ship your criminals.

Floating Island - The source of all dragoons, this island floats in a counterclockwise circle over everybody else except for the centrally located Magitek Empire. I'll give you one guess as to how the dragoons get back up.

Races

Humans, Elves, Viera, Mithra, Androids, Sidhe, and Half-Espers.

Half-Esper is a template that can be applied to any other race except for Android. It replaces the existing race's ability with +2 mp per level, and tends to attract attention to yourself, for good and for bad.

Sidhe are fairies as presented at the top of the page, they resemble skinny elves with insect wings of their choice. They can Float in combat and Fly out of combat, and gaining the Float status allows them to Fly in combat.

Espers live in a world just slightly out of sync with everybody else, a world made of magic. They resemble humans, except with a glowing aura, and are made completely of magic instead of matter. They can be summoned into the world, in which case they are known as Aeons and take the form of massive creatures and monsters. They can only be summoned through the use of a magicite crystal which the Esper gives someone, though this magicite can be stolen or sold and used by other people. They also like to visit the world of matter as tourists. It is not unheard of for them to take a "normal" race as a lover. If killed in the material realm, they just get shunted back into their magical world, healthy and probably angry. Attacks by Esper made weapons can not be healed through magical means.