Campaign:Deus Exalted Mechanica: Difference between revisions
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==Chargen== | ==Chargen== | ||
Alchemicals. | |||
==House Rules== | ==House Rules== |
Revision as of 16:13, 30 November 2009
Who?
Draw is running the game. Contact him at Drawomancer@live.com or on AIM at Drawomancer.
Where?
- Exalted-DEM
Setting
Exalted 2e.
What's It All About?
When?
Who's In?
Chargen
Alchemicals.
House Rules
Warstrider Chargen
(Creation)
All characters start with 10 artifact dots to build their Warstrider with in addition to their normal number of Background dots. No more then 10 dots may be spent on the Warstrider it's self. Common, Scout, Noble and Juggernaut chassis may be taken at chargen.
(Health Levels)
Warstriders have additional health levels, as listed below. When a Warstrider loses all of it's Health Levels it may suffer considerable damage and have it's performance hindered.
- Scout: 2x0-
- Common: 3x0-
- Noble: 4x0-
- Juggernaut: 5x0-
(Attunement)
Warstriders have an adjusted attunement costs, as listed below.
- Scout: 4
- Common: 6
- Noble: 8
- Juggernaut: 10
(Miscellaneous)
Warstriders do not count as armor for the purposes of Martial Arts styles. Spells, Charms, etc that bypass armor soak or hardness still direct damage to the Warstrider's health levels before damaging the occupant. All Exalted ( not just Solars ) may take or purchase Invincible Armor Invocation at chargen without meeting it's prerequisites.
Additional Rules
- May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later.
- Useful Stamina: Your stamina now grants extra health levels. Stamina 1 grants an Incap Health Level, 2 grants a -4 Health Level, 3 grants a -2 Health Level, 4 grants a -1 Health Level, and 5 grants a -0 Health Level. All levels also grant the ones below them.
- Three die stunts are only applicable if everyone playing agrees it's a three-die stunt.
- No training times.
- Custom charms are accepted but must receive ST approval beforehand.