Campaign:Deus Exalted Mechanica: Difference between revisions

From 2d4chan
Jump to navigation Jump to search
1d4chan>Drawomancer
Line 31: Line 31:


* May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later.
* May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later.
* Useful Stamina: Your stamina now grants extra health levels.  Stamina 1 grants an Incap Health Level, 2 grants a -4 Health Level, 3 grants a -2 Health Level, 4 grants a -1 Health Level, and 5 grants a -0 Health Level.  All levels also grant the ones below them.
* Three die stunts are only applicable if everyone playing agrees it's a three-die stunt.<br/>
* Three die stunts are only applicable if everyone playing agrees it's a three-die stunt.<br/>
* No training times.<br/>
* No training times.<br/>
* Custom charms are accepted but must receive ST approval beforehand.<br/>
* Custom charms are accepted but must receive ST approval beforehand.<br/>

Revision as of 17:28, 14 December 2009


Who?

Draw is running the game. Contact him at Drawomancer@live.com or on AIM at Drawomancer.

Where?

  1. Exalted-DEM

Setting

Exalted 2e.

What's It All About?

When?

Who's In?

Chargen

Alchemicals.

House Rules

  • May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later.
  • Three die stunts are only applicable if everyone playing agrees it's a three-die stunt.
  • No training times.
  • Custom charms are accepted but must receive ST approval beforehand.