Campaign:Deus Exalted Mechanica: Difference between revisions

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* May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later.
* May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later.
* Three die stunts are only applicable if everyone playing agrees it's a [[D3|three]]-[[dice|die]] stunt.<br/>
* Three die stunts are only applicable if everyone playing agrees it's a [[d3|three]]-[[dice|die]] stunt.<br/>
* No training times.<br/>
* No training times.<br/>
* Custom charms are accepted but must receive ST approval beforehand.<br/>
* Custom charms are accepted but must receive ST approval beforehand.<br/>

Revision as of 21:31, 12 February 2010


Who?

Draw is running the game. Contact him at Drawomancer@live.com or on AIM at Drawomancer.

Where?

  1. Exalted-DEM

Setting

Exalted 2e.

What's It All About?

When?

Who's In?

Chargen

Alchemicals.

House Rules

  • May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later.
  • Three die stunts are only applicable if everyone playing agrees it's a three-die stunt.
  • No training times.
  • Custom charms are accepted but must receive ST approval beforehand.