Campaign:Deus Exalted Mechanica: Difference between revisions
Jump to navigation
Jump to search
1d4chan>Blowthemandown (marked for deletion) |
1d4chan>FlintTD No edit summary |
||
Line 34: | Line 34: | ||
* No training times.<br/> | * No training times.<br/> | ||
* Custom charms are accepted but must receive ST approval beforehand.<br/> | * Custom charms are accepted but must receive ST approval beforehand.<br/> | ||
[[Category: Campaigns]] | |||
[[Category: Exalted]] |
Revision as of 13:03, 14 March 2022
This article has been flagged for deletion. Comment on the article's talk page. Reminder: Do NOT blank pages when flagging them for deletion. Reason: has not been updated in ten years, a campaign that is clearly not being played anymore, if it ever was |
Who?
Draw is running the game. Contact him at Drawomancer@live.com or on AIM at Drawomancer.
Where?
- Exalted-DEM
Setting
Exalted 2e.
What's It All About?
When?
Who's In?
Chargen
Alchemicals.
House Rules
- May start with up to 4 combos containing no more then two charms. May add more Charms to them with XP later.
- Three die stunts are only applicable if everyone playing agrees it's a three-die stunt.
- No training times.
- Custom charms are accepted but must receive ST approval beforehand.