Campaign:Enfolding Ice/Marr Arjuna: Difference between revisions

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'''Experience:''' 0/0 <br/>
'''Experience:''' 0/0 <br/>


=== Background ===
== Arjuna's Story ==
=== Before Exaltation ===
Arjuna was born a slave to House Ferem, the ruling House of Cherak. Looking back, he remembers little of his parents; as a slave, he was separated from them, and while they worked the fields he, as a child, was a domestic slave. In time, as he grew into young manhood, he was moved to the fields beyond the city walls, where he harvested grain. His natural physical strength marked him out to his overseers as a good worker; his natural intelligence and personal magnetism drew other slaves to him, and it was not long before he organized an escape from the plantation fields.
 
It failed. He would have been put to death, were it not for net loss in profit such an act would incur; rather, the Ferem contrived to sell Arjuna and the other rebellious slaves, without telling the purchasers of the slaves' unbridled nature. At the time, Ferem was host to a young Tepet Adava and his retinue; Ferem sold Arjuna and several others to Adava as "strong workers, who could make good aides on the field of battle... carrying messages, and the like." For whatever reason, Adava agreed, and took the slaves with him back to the Blessed Isle.
 
Most of the slaves were made into domestic servants or workers; Arjuna, however, was kept attached to Adava as his personal aid, to run messages and the like. In the small skirmishes Adava and his retinue were dispatched to deal with, Arjuna quickly proved himself capable in combat. Tepet Adava saw that the youth would better serve the Realm, and himself, as a soldier, not a messenger boy. From that day on, Adava trained Arjuna in personal combat; knowledge of how to defend himself lead to a thirst for combat on a larger scale, and the context in which it happened - history, geography, language, art - and soon Adava was a tutor for the boy in all things.
 
As the years passed, Arjuna accompanied Adava wherever he traveled, calling the Terrestrial Exalted "General." Arjuna was with the general when the orders were handed down to quell the barbarian uprising in the North, the one led by the Anathema, the Bull of the North.
 
=== Exaltation ===
Arjuna helped lead one of Tepet Adava's legions into battle as a fang-lieutenant, though he could also be found regularly in the tactical tent, commenting on the battle plans of the Terrestrial Exalted there. He was tolerated only because Adava accepted him, and his advice.
 
In the final battle against the Bull, Tepet's legions were met with an overwhelming force - greater numbers, superior tactics, and something... something Arjuna could not put his finger on. At the head if his fang with a Terrestrial talon-captain at his side, it was a miracle he survived; when the Terrestrial was struck down by an arrow from above and did not rise, it was inevitably that his talon broke and ran.
 
Arjuna refused to allow defeat - not for himself, not for his talon and not for Adava - and he rallied the talon, taking the banner from a fallen standard-bearer and shouting for the men to press forward and attack. Were it not for the Ashigaru armor Adava had procured for him, he would likely have been slaughtered then; yet he did not die. Instead, he felt more alive than ever. His blood moved through his body with a strength and, it seemed, a ''purpose.'' The armor felt lighter, and as he drew his sword and fought, holding the banner of the Realm over his head, he felt as though nothing could stop him - no man, no army, no Anathema. The talon rallied behind him and fought it's way through the barbarian horde, Arjuna at it's head. Eventually, they were upon the panoply of the Bull himself.
 
It didn't last very long. The Bull stepped forward, and knocked an arrow. At first, the world was all light and silence; then, there was darkness.
 
=== Post-Exaltation ===


=== Appearance ===
=== Appearance ===

Revision as of 20:41, 1 September 2008

Basics

Name: Marr Arjuna
Concept: Crusader
Caste: Dawn
Motivation: To redeem civilization, even if I must destroy it first!
Intimacies: The Realm; Tepet Adava; The Bull of the North (hatred)
Experience: 0/0

Arjuna's Story

Before Exaltation

Arjuna was born a slave to House Ferem, the ruling House of Cherak. Looking back, he remembers little of his parents; as a slave, he was separated from them, and while they worked the fields he, as a child, was a domestic slave. In time, as he grew into young manhood, he was moved to the fields beyond the city walls, where he harvested grain. His natural physical strength marked him out to his overseers as a good worker; his natural intelligence and personal magnetism drew other slaves to him, and it was not long before he organized an escape from the plantation fields.

It failed. He would have been put to death, were it not for net loss in profit such an act would incur; rather, the Ferem contrived to sell Arjuna and the other rebellious slaves, without telling the purchasers of the slaves' unbridled nature. At the time, Ferem was host to a young Tepet Adava and his retinue; Ferem sold Arjuna and several others to Adava as "strong workers, who could make good aides on the field of battle... carrying messages, and the like." For whatever reason, Adava agreed, and took the slaves with him back to the Blessed Isle.

Most of the slaves were made into domestic servants or workers; Arjuna, however, was kept attached to Adava as his personal aid, to run messages and the like. In the small skirmishes Adava and his retinue were dispatched to deal with, Arjuna quickly proved himself capable in combat. Tepet Adava saw that the youth would better serve the Realm, and himself, as a soldier, not a messenger boy. From that day on, Adava trained Arjuna in personal combat; knowledge of how to defend himself lead to a thirst for combat on a larger scale, and the context in which it happened - history, geography, language, art - and soon Adava was a tutor for the boy in all things.

As the years passed, Arjuna accompanied Adava wherever he traveled, calling the Terrestrial Exalted "General." Arjuna was with the general when the orders were handed down to quell the barbarian uprising in the North, the one led by the Anathema, the Bull of the North.

Exaltation

Arjuna helped lead one of Tepet Adava's legions into battle as a fang-lieutenant, though he could also be found regularly in the tactical tent, commenting on the battle plans of the Terrestrial Exalted there. He was tolerated only because Adava accepted him, and his advice.

In the final battle against the Bull, Tepet's legions were met with an overwhelming force - greater numbers, superior tactics, and something... something Arjuna could not put his finger on. At the head if his fang with a Terrestrial talon-captain at his side, it was a miracle he survived; when the Terrestrial was struck down by an arrow from above and did not rise, it was inevitably that his talon broke and ran.

Arjuna refused to allow defeat - not for himself, not for his talon and not for Adava - and he rallied the talon, taking the banner from a fallen standard-bearer and shouting for the men to press forward and attack. Were it not for the Ashigaru armor Adava had procured for him, he would likely have been slaughtered then; yet he did not die. Instead, he felt more alive than ever. His blood moved through his body with a strength and, it seemed, a purpose. The armor felt lighter, and as he drew his sword and fought, holding the banner of the Realm over his head, he felt as though nothing could stop him - no man, no army, no Anathema. The talon rallied behind him and fought it's way through the barbarian horde, Arjuna at it's head. Eventually, they were upon the panoply of the Bull himself.

It didn't last very long. The Bull stepped forward, and knocked an arrow. At first, the world was all light and silence; then, there was darkness.

Post-Exaltation

Appearance

Attributes

Strength  ●●●      Charisma     ●●●      Perception   ●●●
Dexterity ●●●●     Manipulation ●●       Intelligence ●●●
Stamina   ●●●●     Appearance   ●●       Wits         ●●●

Abilities

   DAWN                 ZENITH              TWILIGHT            NIGHT               ECLIPSE
[X]Archery            [ ]Integrity    ●●  [ ]Craft         ●  [X]Athletics  ●●●  [ ]Bureaucracy ●
[X]Martial Arts ●     [ ]Performance      [ ]Investigation ●  [ ]Awareness  ●●   [ ]Linguistics ●●
[X]Melee        ●●●●● [X]Presence     ●●  [X]Lore          ●● [ ]Dodge      ●    [ ]Ride  ●      
[X]Thrown             [X]Resistance   ●●  [ ]Medicine         [ ]Larceny         [ ]Sail        
[X]War          ●●●   [ ]Survival         [ ]Occult           [ ]Stealth    ●    [X]Socialize  ●● 

Specialties

N/A

Backgrounds

Resources: ●●●●

  • Elite Realm Equipment

Artifact: ●●

  • Ashigaru Skirmish Armor

Mentor: ●●●

  • Wun Ja, God of the Shining Metropolis & Director of the Bureau of Humanity.

Charms

Melee

  • First Melee Excellency: 1m/1d; Reflexive; Instant. Adds 1 die to a Melee roll for every mote I spend.
  • One Weapon, Two Blows: 1m; Reflexive; One Action. +1 to Rate and Accuracy of weapon until next action.
  • Peony Blossom Attack: 2m per attack; Extra Action; Instant. 2m per attack this turn, up to (Essence + 1) attacks.
  • Dipping Swallow Defense: 2m; Reflexive; Instant. Ignore all penalties that apply to Parry DV when defending against an attack.
  • Bulwark Stance: 5m; Reflexive; Until Next Action. Ignore penalties that apply to Parry DV until next action.
  • Heavenly Guardian Defense: 4m; Reflexive; Instant. A perfect parry. Valor Flaw: Arjuna must move toward the opponent he considers most dangerous, on every tick where this is possible without magic, until his DV refreshes twice.

Integrity

  • Integrity-Protecting Prana: 5m, 1 wp; Reflexive; One day. This Charm protects Arjuna from any Shaping effect that directly alters his mind, body, spirit or traits. This includes instantaneous Shaping effects and any new alterations caused by long-term Shaping effects. This Charm also protects Arjuna from any undodgeable, unblockable Shaping attacks.

Resistance

  • Ox-Body Technique: One additional -1 Health Level, two additional -2 Health Levels.

Socialize

  • Second Socialize Excellency: 2m; Reflexive (Step 1 for attacker, Step 2 for defender); Instant. Invoke this Charm when rolling Attribute+Socialize, and spend Attribute+Socialize in motes. Add one success to the roll for every two motes spent. Each success purchased is the equivalent of purchasing two dice with the First Excellency or some other dice adder.

C-C-C-Combo's

N/A

Essence

Essence: ●●●
Regeneration: 4/hour; 8/hr while resting. Personal Essence Pool: 11/15
Peripheral Essence Pool: 37/37
Committed Essence: 4

Willpower

Willpower: □□□□●●●●●●
Temporary: □□□□XXXXXX

Virtues

Virtues:

  • Compassion ●●●
  • Conviction ●●
  • Temperance ●●
  • Valor ●●●

Flawed Virtue: Compassion: Penitent Heart - Arjuna is overcome with remorse for the unintended consequences of his actions. He must atone for his misdeeds in the most dramatic way possible. If his "victim" - anyone who has suffered due to his actions this story - is able to receive his aid, he must devote himself totally to that person, or another appropriate target. If the unfortunate was killed by his actions, or otherwise made to be outside his ability to aid, he must undergo a day of absolute self-abnegation, torturing himself to the point of near-death.

Limit Break: □□□□□□□□□□

Inventory

Ashigaru Skirmish Armor (Artifact ●●) Soak: 7L/6B Hardness: 4L/4B Mobility: -2 Fatigue: 1 Attune: 4m or 1 wp
Sensory Augmentation Visor: +2 to Awareness; negates all penalties from darkness less than pitch black.
Filtration Baffles: +2 to Resistance against poison and all forms of disease; one-hour supply of fresh air.
Adaptive Camouflage Subsystem: +2 to Stealth while moving; +3 while standing still.

Twin Perfect Chopping Swords (Resources ●●●● each)
Speed: 4 Accuracy: +2 Damage: +7L/4 Defense: +0 Rate: 2

Manses and Heartstones

N/A

Combat

Dodge DV:
Dodge MDV:
Soak: B:0 L:0 A:0
Hardness: B:0 L:0 A:0

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)

Health

□ -0
□ -1
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated

Advancement

BP: 2 pts on Melee 1 pt on Socialize 1 pt on War 7 pts on Essence 3 pts on Compassion


1 pt + 1 bpt on Resources 1 bpt on Mentor