Campaign:Enfolding Ice/Undrowning Bear's Laughter: Difference between revisions

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(New page: ''(italicized text is just a comment, don't keep it in your sheet)'' ''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]'' ==...)
 
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''(italicized text is just a comment, don't keep it in your sheet)''
 
''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]''
''originally from [http://www.big-metto.net/RP_Wiki/index.php?title=Exalted_2nd_Edition_Character_Sheet_Template]''


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'''Negative intimacies:''' N/A<br/>
'''Negative intimacies:''' N/A<br/>
'''Anima:''' A glowing silver, 6-limbed grizzly bear<br/>
'''Anima:''' A glowing silver, 6-limbed grizzly bear<br/>
'''Experience:''' /35 <br/>
'''Experience:''' 0/35 <br/>
''(write experience points as "unspent / total" plx)''
''(write experience points as "unspent / total" plx)''


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  Integrity    ●●●    Presence          Medicine       
  Integrity    ●●●    Presence          Medicine       
  Martial Arts        Ride         
  Martial Arts        Ride         
  Melee        ●●●    Sail         
  Melee        ●●●●  Sail         
  '''Resistance'''  ●●●    Socialize   
  '''Resistance'''  ●●●●  Socialize   
  Thrown              Stealth    ●●●
  Thrown              Stealth    ●●●
  War                '''Survival'''    ●●●
  War                '''Survival'''    ●●●
Line 76: Line 76:
   
   
== Essence ==
== Essence ==
'''Essence:''' ●●<br/>
'''Essence:''' ●●●<br/>
'''Regeneration:''' 2 when active, 6/hour when relaxed, 10/hour when sleeping<br/>
'''Regeneration:''' 2 when active, 6/hour when relaxed, 10/hour when sleeping<br/>
'''Personal Essence Pool:''' 14/14<br/>
'''Personal Essence Pool:''' 15/15<br/>
'''Peripheral Essence Pool:''' 20/32<br/>
'''Peripheral Essence Pool:''' 20/36<br/>
'''Committed Essence:''' <br/>
'''Committed Essence:''' 12=8+4+4<br/>
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''
''(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)''


Line 112: Line 112:


== Combat ==
== Combat ==
'''Dodge DV:''' 4<br/>
'''Dodge DV:''' 3<br/>
'''Dodge MDV:''' 5<br/>
'''Dodge MDV:''' 5<br/>
'''Soak:''' 10A/15L/16B <br/>
'''Soak:''' 10A/15L/16B <br/>
Line 120: Line 120:
=== Attacks ===
=== Attacks ===


''Grand Daiklave'' (Speed 5, Accuracy 10, Damage 15L/4, Parry DV 4, Rate 2, Tags 2, O, P, R)<br/>
''Grand Daiklave'' (Speed 5, Accuracy 11, Damage 15L/4, Parry DV 5, Rate 2, Tags 2, O, P, R)<br/>


=== Health ===
=== Health ===
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BP: 5 (BRM) + 3 (g daiklave) + 3 (int) + 3 (valor) + 1 (heartsblood) = 15
BP: 5 (BRM) + 3 (g daiklave) + 3 (int) + 3 (valor) + 1 (heartsblood) = 15


XP:
XP: 5 (ling 2) + 18 (ess 3) + 6 (melee 4) + 6 (resist 4) = 35


=== Shopping list ===
=== Shopping list ===

Revision as of 20:44, 24 September 2008

originally from [1]

Basics

Name: Undrowning Bear's Laughter
Concept: Ultra-survivalist
Caste: No-Moon
Motivation: To prove he can never die
Positive intimacies: Mead, helping lost travellers
Negative intimacies: N/A
Anima: A glowing silver, 6-limbed grizzly bear
Experience: 0/35
(write experience points as "unspent / total" plx)

Background

Bear (as he calls himself) has lived in the wilderness of the North almost his whole life. He was born to a barbarian tribe that has since been wiped out, but he would go out and gather food and hunt. One unfortunate day, Bear got caught in a blizzard, and moments before his dead Luna appeared to him, saying only "Live." He has taken it to heart, and his tenacity is attracting the attention of elders who are impressed with his raw grit. Some say he has what it takes to be a sorcerer, if he could stay inside long enough to read a book.

Appearance

In human form, Bear looks like a Northerner with a shaved head and a five-o'clock shadow. Average height, broad shoulders, looks tougher than most mountains.

In Warform, he grows to 8 feet tall, two extra arms pop out of his sides, his skin turns gray and lumpy, and his face elongates to resemble a hairless, featureless bear. Very gross.

Attributes

Strength  ●●●      Charisma     ●●        Perception   ●●●●
Dexterity ●●●      Manipulation ●●        Intelligence ●●●
Stamina   ●●●●●    Appearance   ●●        Wits         ●●●●

Abilities

Archery             Craft       ●●     Bureaucracy   
Athletics           Larceny            Investigation 
Awareness    ●●●    Linguistics ●●     Lore          ●●
Dodge               Performance        Occult        ●●●
Integrity    ●●●    Presence           Medicine      
Martial Arts        Ride        
Melee        ●●●●   Sail        
Resistance   ●●●●   Socialize   
Thrown              Stealth     ●●●
War                 Survival    ●●●


Languages: Skytongue, Old Realm, Riverspeak


Specialties

none yet

Backgrounds

Artifact (reinf bp): ●●●
Artifact (grand daiklave): ●●●
Artifact (bracers): ●●
Manse: ●
Resources: ●
Heartsblood: ●

Charms

  • (Stamina) 3rd Stamina Excellency (Abil 4 Ess 2 p42): 4m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Stamina) Ox-Body Technique (Abil 4 Ess 2 p157): Permanent. Four -2's.
  • (Stamina) Ox-Body Technique (Abil 4 Ess 2 p157): Permanent. Four more -2's.
  • (Stamina) Ox-Body Technique (Abil 4 Ess 2 p157): Permanent. Still more -2's.
  • (Stamina) Hide-Toughening Essence (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Stamina) Armor-Forming Technique (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.
  • (Stamina) Bruise Relief Method (Abil 4 Ess 2 p42): 1m, Reflexive (Step 1), Combo-OK, Instant. Cause Gem to explode.

Knacks

  • Deadly Beastman Transformation
  • Prey's Skin Disguise

C-C-C-Combo's

Combo Name 1wp 0m+

  • Charm Name
  • Adamant Skin Technique
    Cause Gem to explode.

Essence

Essence: ●●●
Regeneration: 2 when active, 6/hour when relaxed, 10/hour when sleeping
Personal Essence Pool: 15/15
Peripheral Essence Pool: 20/36
Committed Essence: 12=8+4+4
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)

Willpower

Willpower: ●●●●●●
Temporary: 6/6

Virtues

Virtues:

Compassion ●●
Conviction ●●
Temperance ●●●
Valor      ●●●

Virtue flaw: Curse of The Drunken Monkey (Temp, pg 124)
Limit: □□□□□ □□□□□
Limit Break Condition: Suppressing temperance, mind control, full moon.

Inventory

Moonsilver Grand Daiklave Moonsilver Reinforced Breastplate Moonsilver bracers with Gemstone of Shadows Tent Dried Meat Knife Heavy fur clothes

Manses and Hearthstones

Gemstone of Shadows (Oedenols pg 104) - diff +2 to recognize, +1 dv against ranged attacks

Bear's manse is a ring of standing stones in Middle of Nowhere, The North.

Combat

Dodge DV: 3
Dodge MDV: 5
Soak: 10A/15L/16B
Pierced: 5A/10L/11B (add half from armor and full from stamina)
Hardness: 8A/8L/8B (armor only)

Attacks

Grand Daiklave (Speed 5, Accuracy 11, Damage 15L/4, Parry DV 5, Rate 2, Tags 2, O, P, R)

Health

□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying

one Dying level per dot of Stamina

Advancement

BP: 5 (BRM) + 3 (g daiklave) + 3 (int) + 3 (valor) + 1 (heartsblood) = 15

XP: 5 (ling 2) + 18 (ess 3) + 6 (melee 4) + 6 (resist 4) = 35

Shopping list

it's also helpful (but optional) if you write out charms you intend to buy