Campaign:Enfolding Ice/Undrowning Bear's Laughter: Difference between revisions
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''Grand Daiklave (DBT)'' (Speed 5, Accuracy 15, Damage 16L/4, Parry DV 7, Rate 2, Tags 2, O, P, R)<br/> | ''Grand Daiklave (DBT)'' (Speed 5, Accuracy 15, Damage 16L/4, Parry DV 7, Rate 2, Tags 2, O, P, R)<br/> | ||
''Punch'' (Speed 5, Accuracy 13(17), Damage 3B(3L), Parry DV 6, Rate 3, Tags N) | ''Punch'' (Speed 5, Accuracy 13(17), Damage 3B(3L), Parry DV 6, Rate 3, Tags N)<br/> | ||
''Kick'' (Speed 5, Accuracy 8(12), Damage 6B(6L), Parry DV who cares, Rate 2, Tags N) | ''Kick'' (Speed 5, Accuracy 8(12), Damage 6B(6L), Parry DV who cares, Rate 2, Tags N)<br/> | ||
''Clinch'' (Speed 6, Accuracy 12(16), Damage 3B(3L), Rate 1, Tags C, N, P) | ''Clinch'' (Speed 6, Accuracy 12(16), Damage 3B(3L), Rate 1, Tags C, N, P)<br/> | ||
''Punch(DBT)'' (Speed 5, Accuracy 14(18), Damage 4B(4L), Parry DV 6, Rate 3, Tags N) | ''Punch(DBT)'' (Speed 5, Accuracy 14(18), Damage 4B(4L), Parry DV 6, Rate 3, Tags N)<br/> | ||
''Kick(DBT)'' (Speed 5, Accuracy 9(13), Damage 7B(7L), Parry DV who cares, Rate 2, Tags N) | ''Kick(DBT)'' (Speed 5, Accuracy 9(13), Damage 7B(7L), Parry DV who cares, Rate 2, Tags N)<br/> | ||
''Clinch(DBT)'' (Speed 6, Accuracy 13(17), Damage 4B(4L), Rate 1, Tags C, N, P) | ''Clinch(DBT)'' (Speed 6, Accuracy 13(17), Damage 4B(4L), Rate 1, Tags C, N, P)<br/> | ||
=== Health === | === Health === |
Revision as of 18:36, 28 January 2009
originally from [1]
Basics
Name: Undrowning Bear's Laughter
Concept: Ultra-survivalist
Caste: Full Moon
Tell: Shadow always has extra pair of limbs (even in warform)
Motivation: To prove he can never die
Positive intimacies: First Age junk, helping lost travelers
Negative intimacies: N/A
Anima: A glowing silver, 6-limbed grizzly bear
Anima Effect: Double move speed, leaping distance, and Strength (for feats of) for a scene.
Experience: -1/240 (unspent / total)
Background
Bear (as he calls himself) has lived in the wilderness of the North almost his whole life. He was born to a barbarian tribe that has since been wiped out, but he would go out and gather food and hunt. One unfortunate day, Bear got caught in a blizzard for days, surviving off melted snow and elk marrow. Moments before his death, right as the marrow dried up, Luna appeared to him, saying only "Live." He has taken it to heart, and his tenacity is attracting the attention of elders who are impressed with his raw grit. Some say he has what it takes to be a sorcerer, if he could stay inside long enough to read a book.
Appearance
In human form, Bear looks like a Northerner with a shaved head and a five-o'clock shadow. Average height, broad shoulders, looks tougher than most mountains. Also has an almost permanent Clint Eastwood squint from all the time spent out in the snow.
In Warform, he grows to 8 feet tall, two extra arms pop out of his sides, his skin turns gray and lumpy, and his face elongates to resemble a hairless, featureless bear. Very gross.
Attributes
Strength ●●● Charisma ●● Perception ●●●● Dexterity ●●●●● Manipulation ●●● Intelligence ●● Stamina ●●●●● Appearance ●● Wits ●●●●
Abilities
Archery Craft ●● Bureaucracy Athletics Larceny Investigation Awareness ●●● Linguistics ● Lore ●● Dodge Performance Occult ●●● Integrity ●●● Presence Medicine Martial Arts ●●●● Ride Melee ●●●● Sail Resistance ●●●● Socialize Thrown Stealth ●●● War Survival ●●●
Languages: Skytongue, Old Realm, Clawspeak Craft: Water
Specialties
MA (Bear Hands +3)
Backgrounds
Artifact (bp, core p392): ● Artifact (grand daiklave, core p387): ●●● Artifact (bracers, core p383): ●● Manse: ●● Mentor: ●● Heartsblood: ●● Solar Bond: ●●●●
Heartsblood Forms
5m war form, 3m other forms, 1m true forms
- Young woman with rat fur brown hair, kinda cute but unremarkable
- Barbarian warrior from some tribe, looks kinda like Technoviking
- Winter wolf (counts as omen dog, core pg 350)
- Strix, white (core pg 350)
- Sparrow
Charms
- (Stamina) 3rd Stamina Excellency (Attr 1 Ess 1 p142): 4m, Reflexive (Step 6), Combo-OK, Instant. Reroll a roll or double static value.
- (Stamina) Ox-Body Technique (Attr 1 Ess 1 p157): Permanent. Four -2's.
- (Stamina) Ox-Body Technique (Attr 1 Ess 1 p157): Permanent. Four more -2's.
- (Stamina) Ox-Body Technique (Attr 1 Ess 1 p157): Permanent. Still more -2's.
- (Stamina) Hide-Toughening Essence (Attr 3 Ess 2 p161): 1m per 2 soak, Reflexive (Step 7), Combo-OK, One scene. Pres (Essence) motes, recieve soak.
- (Stamina) Armor-Forming Technique (Attr 3 Ess 2 p161): 1m per 3 soak, Reflexive (Step 7), Combo-OK, Gift, Obvious, One scene. As HTE, but bigger soak and can commit (Essence) motes when going DBT for soak that doesn't end with the scene.
- (Stamina) Bruise Relief Method (Attr 2 Ess 2 p160): 1m+, Reflexive, Combo-OK, Gift, Instant. Heal 1 Bashing per mote up to (Stamina). Commit 2 motes with DBT to reflexively heal 1 Bashing with every action.
- (Stamina) Halting The Scarlet Flow (Attr 4 Ess 2 p161): 2m+, Reflexive, Combo-OK, Gift, Obvious, Instant. Heal 1 Lethal damage per 2m spent, 3m with DBT heals 1L per action, BRM and Halting gifted together heals 1L and (Stamina) B per turn
- (Dexterity) 2nd Dexterity Excellency (Attr 1 Ess 1 p142): 2m per success, Reflexive (Step 1 attack, Step 2 defend), Combo-OK, Instant. Spend 2 motes per automatic success up to (Dexterity) motes, or 2 motes per 1 DV.
- (Dexterity) Golden Tiger Stance: (attr 3, ess 1 p152) 2m, Reflexive, Combo-OK, Fury-OK, Instant. Elimate (Dexterity) points of penalties to dodge and parry dv's.
- (Dexterity) Wary Swallow Method: (attr 3, ess 1 p152) 1m, Reflexive, Combo-OK, Instant. Unexpected attack becomes expected.
- (Dexterity) Wind-Dancing Method: (attr 4, ess 2 p152) 3m, Reflexive (Step 9), Combo-OK, Counterattack, Instant. Move (Dex+Dodge) yards away from attacker.
- (Dexterity) Flowing Body Evasion: attr 5, ess 3 p152) 4m, Reflexive, Combo-OK, Obvious, One Action. Perfect dodge, valor flaw.
- (Dexterity) Wasp-Sting Blur: (attr 3, ess 2) 2m per tick, Reflexive, Combo-OK, Fury-OK, Instant. Reduce speed of attack by 1 per 2 motes spent to a minimum of 3 speed.
- (Dexterity) Octopus and Spider Barrage: (attr 5, ess 3) 6m 1wp, Extra Action, Combo-OK, Obvious, Instant. One attack at full dice for every combat capable limb, 4 attacks in human, 6 in warform.
- (Martial Arts) Stentorian Challenge: (MA 2, valor 2, ess 1 ImpLotus p15) 1m, Supplemental, Combo-OK, Instant. Add (Valor) in raw damage to any MA attack.
- (Martial Arts) Challenge's Answer: (MA 3, valor 2, ess 1 ImpLotus pg15) 3m, Reflexive (Step 9), Combo-OK, Counterattack, Until next action. Any attack nor dodged/parried evokes counterattack, roll equal to raw damage up to double (Dex + MA)
- (Martial Arts) Violently Advancing Theories: (MA 3, valor 2, ess 1) 2m, Reflexive, Combo-OK, Until next Action. Move up to half movement speed between attacks in a flurry.
- (Martial Arts) Forceful Declaration Form: (MA 4, valor 3, ess 2) 6m, Simple, Form-type, One scene. Add (valor) to attacks and bashing soak. Unarmed inflicts lethal. Add differences between valor scores to Bear's dv's. Lower wound penalties by 1.
Knacks
- Deadly Beastman Transformation
- Prey's Skin Disguise
C-C-C-Combo's
Going Warform 13m
- Armor-Forming Technique
- Bruise Relief Method
- Halting The Scarlet Flow
- Warform, with extra soak (noted below) and heal 6B and 1L a turn (not a real combo).
The One Punch 11m (15m) 1wp
- 2nd Dex (5/6m)
- Wasp-Sting (4m)
- Challenge's Answer (3m)
- Stentorian Challenge (1m)
- One punch at speed 3, +2/3 autosux and +4 damage, and a counterattack if I get hit
Essence
Essence: ●●●●
Regeneration: 4 when active, 8/hour when relaxed, 12/hour when sleeping
Personal Essence Pool: 16/16
Peripheral Essence Pool: 30/44
Committed Essence: 14=8+2+4
(write your essence pools as "current / maximum". current should be lower than maximum if you have motes committed to artifacts or if we finished a session while you wasn't at your maximum essence. commit from peripheral.)
Willpower
Willpower: ●●●●●●
Temporary: 6/6
Virtues
Virtues:
Compassion ●● Conviction ●● Temperance ●● Valor ●●●● (used once)
Virtue flaw: Curse of The Lone Wolf (Valor, pg 124)
Limit: XXX□□ □□□□□
Limit Break Condition: Suppressing valor, mind control, full moon.
Inventory
Moonsilver Grand Daiklave named "Tatianna"
Moonsilver Breastplate
Moonsilver hearthstone bracers with Gemstone of Shadows (+2 soak, +3 dodge)
Tent
Dried Meat
Knife
Heavy fur clothes
An old dented cooking pot
Manses and Hearthstones
Gemstone of Shadows (Oadenols pg104) - diff +2 to recognize, +1 dv against ranged attacks
Jewel of The Flying Heart (Oadenols pg86) - +1 dodge dv and +1 to attack rolls with socketed weapon
Bear's manse is a ring of standing stones on the side of a windswept mountain in Middle of Nowhere, The North.
Combat
Join Battle:7
Dodge DV: 7
Dodge MDV: 6
Soak: 8A/10L/11B
Pierced: 3A/8L/7B (add half from armor and full from stamina)
Hardness: 2A/2L/2B (armor only)
HTE adds 0/8/8 soak, AFT adds 4/12/12
--DBT--
Dodge DV: 8
Soak: 12A/23L/24B
Pierced: 7A/12L/14B
Attacks
Grand Daiklave (Speed 5, Accuracy 14, Damage 15L/4, Parry DV 6, Rate 2, Tags 2, O, P, R)
Grand Daiklave (DBT) (Speed 5, Accuracy 15, Damage 16L/4, Parry DV 7, Rate 2, Tags 2, O, P, R)
Punch (Speed 5, Accuracy 13(17), Damage 3B(3L), Parry DV 6, Rate 3, Tags N)
Kick (Speed 5, Accuracy 8(12), Damage 6B(6L), Parry DV who cares, Rate 2, Tags N)
Clinch (Speed 6, Accuracy 12(16), Damage 3B(3L), Rate 1, Tags C, N, P)
Punch(DBT) (Speed 5, Accuracy 14(18), Damage 4B(4L), Parry DV 6, Rate 3, Tags N)
Kick(DBT) (Speed 5, Accuracy 9(13), Damage 7B(7L), Parry DV who cares, Rate 2, Tags N)
Clinch(DBT) (Speed 6, Accuracy 13(17), Damage 4B(4L), Rate 1, Tags C, N, P)
Health
□ -0
□ -1
□ -1
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -2
□ -4
□ Incapacitated
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
□ Dying
one Dying level per dot of Stamina and 2 per Ox-Body
Advancement
BP: 5 (BRM) + 3 (g daiklave) + 3 (int) + 3 (valor) + 1 (heartsblood) = 15
XP: 3 (ling 1) + 18 (ess 3) + 6 (melee 4) + 5 (resist 4) + 10 (2nd dex) + 10 (halting) + 27 (ess 4) + 10 (golden tiger) + 10 (WSB) + 10 (octo&spider) + 12 (dex5) + 3 (heartsblood) + 5 (MA 2) + 12 (StentChall) + 10 (MA 2 to 4) + 12 (Challenge) + 12 (VAT) + 12 (FD form) + 9 (combo) + 10 (wary swallow) + 10 (wind-dancing) + 10 (FBD) + 8 (combo) + 9 (specialties) = 221
Shopping list
-Dots-
MA (8)
Athletics(3,2,4,6,8)
Dodge(3,2,4,6,8)
Valor(12)
Willpower(12)
Subtotal: 105
-Charms-
North Mastery Technique(10)
Art of Forceful Declaration
1st Strength Excellency(10)
Subtotal: 50-ish
Total: a lot
References
The sword - http://www.boldblades.com/Lowlander%20I.JPG
Bear himself - http://www.youtube.com/watch?v=mY5qJHZCz2I