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| '''NOTICE::''' As of 9/9/16, FFG announced that the contract with GW has "expired" and they will no longer be producing anymore 40K or WFB products. We've got until Feb. 28 of '17 to stock up, and then all of their products with GW's IP will be removed from the catalogues. It seems that the 40K RPG lines are currently and officially dead until/unless GW finds a new contract to carry on the legacy or builds an in-house team to do it. | | '''NOTICE::''' As of 9/9/16, FFG announced that the contract with GW has "expired" and they will no longer be producing anymore 40K or WFB products. We've got until Feb. 28 of '17 to stock up, and then all of their products with GW's IP will be removed from the catalogues. It seems that the 40K RPG lines are currently and officially dead until/unless GW finds a new contract to carry on the legacy or builds an in-house team to do it. |
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| ==Splatbooks==
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| * ''Core Rulebook'' - The main book, required for all the others to make sense. Including everything you need to play Black Crusade, it gives general information about the wide, twisted worlds of the Screaming Vortex, and basic rules about minions, daemon weapons, Chaos rituals, a pre-written adventure, and a glorious fourteen pages of mutations.
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| * ''The Game Master's Kit'' - Standard game master kit; comes with a GM screen with rules on one side, and art on the other, as well as a pre-written adventure. Take good care of it, and your Game Master's kit will take good care of you.
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| * ''Hand of Corruption'' - A pre-written adventure book in three acts, where the Heretics go to prison and teach everyone how to properly do prison rape also as infiltrate an industrialized Imperial penal world to bring the whole planet into Chaos' writhing, angry, slimy embrace. And when you almost get there...suddenly...Necrons!
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| * ''Binding Contracts'' - Binding Contracts is a Black Crusade adventure which follows a group of Heretics as they pursue the prophecy of the Many-Eyed, a dread oracle of Chaos. The Ruinous Powers have whispered to her that Solace will end in fire when a star descends from the sky. They murmur that the terror and confusion this event brings about must be properly dedicated to the Chaos Gods. Before this portent appears, the Heretics must infiltrate Solace and rally the wretched mutants that live beneath the hive. Then, once the star burns bright in the sky, they must lead their newly assembled army up one of Hive Solace’s spires, where they can cast down a rival sorcerer and take control of his ritual to summon a Daemon of unfathomable power to the Materium. If they succeed, the Heretics will have struck a blow against the Imperium within the Calixis Sector and won vast glory for themselves. If they fail, however, the unholy ritual could be their doom.
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| ===Books of ye Gods!===
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| There is an ongoing series of books, each one is dedicated to each god, but gives plenty of general rules and fluff to expand on the vanilla game. Each one includes an expanded armory, more rituals, more enemies, daemons, daemon engines, information on worlds and places in the Screaming Vortex, a pre-written adventure, and introduces two archetypes for Marines and two for humans, all themed around the respective god. The books are:
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| *'''The Tome of Fate:''' The book on [[Tzeentch]], and gives all kinds of info on him, his servants, and playing Tzeentchian heretic archetypes. Introduces the rapetastic [[Thousand Sons]] Sorcerer, as well as the [[Alpha Legion]]naire; and two human archetypes that you wouldn't have heard of unless you have the core book: the Q'Sal Magister Immaterial and the Idolitrex Magos of Forge Polix. Other unique features include expanded psychic powers, rules for investigations, and more rules for Necrons.
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| *'''The Tome of Blood:''' The tome of [[Khorne]], because who else would it go to? New features include turning weapons into Legacy Weapons (think of what sets apart a chainaxe from Gorechild); mounted riding rules, which of course edge into rudimentary vehicle rules; advanced horde rules and rules for large-scale battles. Not too much unique stuff, but then everything is about the ways to wage and [[rage]] war in Khorne's name. Also introduces the overtly broken [[Khorne Berzerker]] class, the [[Night Lords]] marine, the Frost Father who is a Khornate tribal warrior, and the Chem Hunter, a drug addict who was too hardcore to be thrown in with that pussified Slaanesh book. Oh, and ever wanted to summon a greater daemon? This is your tome! Also, it's the first book to mention [[Doomrider]] in ages.
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| *'''The Tome of Excess:''' [[Slaanesh]]'s tome. Gives us the [[Emperor's Children]] [[Noise Marine]] and a [[Word Bearers]] [[Dark Apostle]], also a Rogue Trader-like Pirate Prince and the surgeon/face Flesh Shaper. Also noted that there is no Unaligned archetype for humans, which is <s>[[Rage|UTTER BULLSHIT]]</s> <s>[[Awesome|frickin' sweet!]]</s> [[skub|something players should judge for themselves]]. New rules include extended rules for minions, verbal combat, seducing NPCs and ''fellow heretics'', and has all kinds of small rites to perform to appease specific gods. The Khornate rites are the most amazing things ever, like rip the spine and skull of a still living enemy out intact and scream your allegiance to the blood god to grant you a little bit of corruption and infamy. The expanded armory includes drugs and rock'n'roll, but nothing explicitly about sex. Probably because Slaanesh is a registered sex offender and has to tread carefully, or something.
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| *'''Tome of Decay:''' The long-awaited [[splatbook]] for [[Nurgle]], although it seems to combine both Nurglite topics and content that might have been included in the unaligned/Undivided book. Specifically, it has three new Marine Archetypes ([[Plague Marine]]s, [[Warpsmith]]s. and Veterans of the Long War, which better fits the [[Chaos Chosen|Chosen]] than the Chosen does), three human Archetypes (Sorcerer-Kings of the Writhing World, Death-Priests of Mire, and Plaguemeisters), rules for [[Possessed|possession]], building your own custom [[Daemon Engine]]s, some stuff for running your own Black Crusade, [[Daemon Prince|ascension to Daemonhood]], and, of course, the assorted new weapons, armour, enemies, and worlds that come with every book. A bit of a [[skub]] book because some felt it was a bit rushed when they finally got around to making it, and there could have been much more Nurgley stuff that was left out in favor of a lot of things that could have been more neatly filed under Chaos Undivided. Officially retconned that [[Daemon Prince]]s had to be Marked by a specific god and so you couldn't ascend unless you chose one, which furthered the skub.
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| There had also used to be some rumours of a fifth book for Chaos Undivided, presumably covering unaligned archetypes (i.e. Black Legion and Red Corsairs) and providing the "higher-level" content, but, as we've said above, it seems to have been combined into the Tome of Decay.
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| ==See Also== | | ==See Also== |
Black Crusade |
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RPG published by Fantasy Flight Games |
Rule System |
d% |
No. of Players |
3+ |
Session Time |
10+ minutes |
Authors |
Sam Stewart, Jay Little, Mack Martin, Ross Watson |
First Publication |
2011 |
Essential Books |
Black Crusade Core Rulebook
- The Game Master's Kit
- The Hand of Corruption
- The Tome of Fate
- The Tome of Blood
- The Tome of Excess
- The Tome of Decay
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This is for the RPG, not the apocalypse-style crusades by Chaos.
Black Crusade is the fourth Fantasy Flight Games Warhammer 40,000 Role-Playing Game, and its main focus is the forces of Chaos, like cultists and the Traitor Legions.
This is the exact opposite of the earlier books in every way. Even the Human characters in Black Crusade are considerably more powerful than those from previous games, able to receive powerful mutations and game-changing blessings. The Chaos Space Marines are even more powerful, having the benefits available to human heretics as well as the hard combat capabilities of space marines, and weaponry ranges from rune swords, to daemonic bolters, to reaper autocannons. Alignment often leads to extremely interesting role-playing as well.
One of its greatest features is encouraging competition between players, often by making the personal goals of their characters mutually exclusive, or counterproductive to the mission, thus mirroring the climate of a Chaos warband. This can go very right, or oh so wrong.
NOTICE:: As of 9/9/16, FFG announced that the contract with GW has "expired" and they will no longer be producing anymore 40K or WFB products. We've got until Feb. 28 of '17 to stock up, and then all of their products with GW's IP will be removed from the catalogues. It seems that the 40K RPG lines are currently and officially dead until/unless GW finds a new contract to carry on the legacy or builds an in-house team to do it.
See Also