Campaign:Era of Dreams/Vigilant Hawk: Difference between revisions

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== Basics ==
== Basics ==
'''Name:''' Vigilant Hawk<br/>
'''Name:''' Vigilant Hawk<br/>
'''Concept:''' <br/>
'''Concept:''' Beat Mage <br/>
'''Caste:''' Night<br/>
'''Caste:''' Night<br/>
'''Motivation:''' Protect Creation's people against Outsiders, corruption, and negligence.<br/>
'''Motivation:''' Protect Creation's people against Outsiders, corruption, and negligence.<br/>
Line 18: Line 18:
=== Appearance ===
=== Appearance ===
''(what other people see when they look at your character.)''<br>
''(what other people see when they look at your character.)''<br>
Gender: Male  <br>
'Gender:' Male  <br>
Height: 6' 3"<br>
'Height:' 6' 3"<br>
Weight: 132 lbs, lanky  <br>
'Weight:' 132 lbs, lanky  <br>
Age: 179<br>
'Age:' 179<br>
Hair: Dark Brown, shoulder length pony tail<br>
'Hair:' Dark Brown, shoulder length pony tail<br>
Eyes: Brown<br>
'Eyes:' Brown<br>
Skin: Caucasian<br>
'Skin:' Caucasian<br>
'Homeland:' Denandsor<br>


== Attributes ==
== Attributes ==

Revision as of 19:44, 31 July 2008

(italicized text is just a comment, don't keep it in your sheet) nicked from [1]

Basics

Name: Vigilant Hawk
Concept: Beat Mage
Caste: Night
Motivation: Protect Creation's people against Outsiders, corruption, and negligence.
Intimacies(Pos):
Intimacies(Neg):
Experience: 30/30
(write experience points as "unspent / total" plx)

Background

(write your background here. i like short, concise, to-the-point backgrounds that tell me all the important things you want me to know about your character. this space is meant mostly for character history, but try and talk a bit about his personality as well.)


Appearance

(what other people see when they look at your character.)
'Gender:' Male
'Height:' 6' 3"
'Weight:' 132 lbs, lanky
'Age:' 179
'Hair:' Dark Brown, shoulder length pony tail
'Eyes:' Brown
'Skin:' Caucasian
'Homeland:' Denandsor

Attributes

Strength  3        Charisma     3        Perception   4
Dexterity 4        Manipulation 5        Intelligence 3
Stamina   4        Appearance   2        Wits         5


Abilities

Archery      4     Integrity   5     Craft         0     Athletics 5     Bureaucracy 3
Martial Arts 0     Performance 0     Investigation 5     Awareness 5     Linguistics 5
Melee        2     Presence    0     Lore          4     Dodge     5     Ride        0
Thrown       0     Resistance  5     Medicine      0     Larceny   4     Sail        1
War          0     Survival    4     Occult        5     Stealth   4     Socialize   0

(write aspect/caste and favored abilities in bold, please. also, you do not have a free dot in every ability. I put them for ease of comprension.)

Specialties

(Write here your specialties, if any)

Archery : +2 Solar Cannon
Investigation: +2 Financial Records
Lore 4: +2 Demons
Dodge 5: +2 Retreating
Larceny 4: +2 Forging Evidence

Languages

Backgrounds

Arsenal 2
Backing(Most-Righteous Division of Investigative Affairs; Head Investigator, Division for Occult Investigations) 3
Connections(Meru) 5
Connections(Malfeas) 5
Familiar 4(Demonhunter Hound)
Manse 1
Reputation(Criminal Problem Solver/Eliminator) 3
Panopoly 2
Wealth 2


Charms

Archery (2)
-First Archery Excellency (1m per die, Reflexive, Instant)
--Add up to Attribute+Ability in dice to action

-Trance of Unhesitating Speed (2m or 4m per attack, Extra Action, Instant)
--make up to Ess+1 attacks in a round regardless of rate
--no multiple action penalties, DV penalty equal to highest penalty for any one attack

Resistance (6)
-First Resistance Excellency (1m per die, Reflexive, Instant)
--Add up to Attribute+Ability in dice to action

-Body Mending Meditation (10m, Supplemental, Until day ends)
--requires one hour without stunt or another charm
--roll (Stam+Res), success speeds healing rate by factor of 10 or adds directly to sux of physician using Wound-Mending Care Technique
--Usable when inactive

-Ox-body x 3
--One -1 and two -2 levels

-Wound Mending Purity Stance (12m, 1wp, Reflexive, One Scene)
--heals one lethal health level and Res bashing levels per action

Investigation (5)
-First Investigation Excellency (1m per die, Reflexive, Instant)
--Add up to Attribute+Ability in dice to action

-Judge's Ear Technique (3m, Reflexive(step 1), One Scene)
--Character can recognize all deliberate lies as lies
--Can recognize use of half-truths, but not which part of statement is true
--If another charm resists add character's Essence in autosux to (Per+Inv) roll to oppose charm

-Irresistable Questioning Technique (4m, Simple, One Scene)
--roll appropriate social attribute + Investigation
--exerts unnatural mental influence and can resist with MDV
--If successful target is compelled to answer questions honestly
--Resisting costs 1wp per five minutes, max 3 wp
--increase targets MDV by 3 if Exalt has used the charm in this story

-Courtier's Eye Technique (3m, Simple, Instant)
--roll (Per+Inv) adding solar's ess in successes to determine target's Resources, Influence ratings and make a solid estimate on how many allies the target has and how much wealth and power target wields through organization specific backgrounds.
--If target is concealing, subtract external penalty of (Man+Soc)/2

-Know the Soul's Price (5m, 1wp, Reflexive, Instant)
--Used immediately after interaction with target, roll (Per+Inv) against target's (Man+Soc)/2, difficulty 1
--If succeeded, target's price must be declared, and if the solar pays, Unnatural Servitude effect is invoked
--Target is loyal to Exalt and must spend 1wp per scene to act knowingly disloyal
--Lasts until solar breaks bargain or 10wp is spent

Occult (5)
-Terrestrial Circle Sorcery
--Emerald Circle Banishment (10+m)
---Affects one first circle demon up to Essencex15 yards away
---Player begins an extended, resisted roll of (Ess+Will) as a speed 3, -1DV action.
---Demon suffers a -1 internal penalty for each five additional motes spent
---continues until one side accumulates net successes of opponents essence

--Demon of the First Circle (20+m)
---Summons one First Circle Demon
---Contest of wills (Ess+Will), demon at -1 internal for every 5 extra motes spent, continues until either side accumulates three or more successes above the other
---If demon wins sorcerer can make (Wits+Occult) difficulty 3 to banish, if fails demon is free

-Spirit-Detecting Glance (3m, Reflexive(step1), One Scene)
--Makes dematerialized creatures within normal range of the character's senses valid targets for Awareness actions

-Malfeas Entry Detecting Compass (10m, Reflexive, One Scene)
--Requires Spirit-Detecting Glance, Essence 4, Occult 5
--Checks the underpinnings of creation for holes that demons can come through and points the Solar towards the nearest one within Essence x 100 miles
--When activating All Encompassing Sorcerer's Sight, this can be activated for 5m without counting as extra charm use

Athletics (5)
-First Athletics Excellency (1m per die, Reflexive, Instant)
--Add up to Attribute+Ability in dice to action

-Graceful Crane Stance (3m, Reflexive, One Scene)
--Automatically succeed on any valid Athletics action to keep balance

-Spider Foot Style (4m, Reflexive, One Scene)
--Can run on any surface
--Can stop on vertical or inverted surface for 1m

-Feather Foot Style (4m, Reflexive, One Scene)
--Allows walking/running on unstable surfaces
--Stopping and standing requires successful reflexive difficulty 2 (Dex + Ath) roll for each action

-Unparalleled Acumen Meditation (6m commit, Simple, Indefinite)
--Enjoy effects of every athletics charm with minimum Essence 2 and duration one scene
--No internal athletics penalties

Awareness(1)
-Surprise Anticipation Method (1m, Reflexive, Instant)
--guarantee success on any awareness roll to notice immediate mortal danger

Dodge(2)
-Shadow Over Water (1m, Reflexive(step 2), Instant)
--Ignore all penalties that apply to Dodge DV for one dodgable attack

-Seven Shadow Evasion (3m, Reflexive(step 2), Instant)
--Perfect dodge against an expected attack
--Valor Flaw

Larceny (2)
Flawless Pickpocketing Technique (3m, Supplemental, Instant)
--Guarantees success on a pickpocketing roll
--If contested by another charm, add character's Essence in successes to the (Dex + Larc) roll to oppose other charm

-Lock Opening Touch (3m, Supplemental, Instant)
--Success automatic to pick a lock
--If opposed by another charm/magical effect add character's Essence in automatic successes to (Dex+Larc) roll to oppose

Stealth (2)
-First Stealth Excellency (1m per die, Reflexive, Instant)
--Add up to Attribute+Ability in dice to action

-Easily Overlooked Presence Method (3m, Simple, One Scene)
--Awareness/Investigation rolls to notice solar automatically fail unless Solar is currently joined in battle or observer has minimum 2 die bonus from circumstances


C-C-C-Combo's

Name of combo 1
First move of combo - Second move of combo
Description of Combo right here.

Name of combo 2
etc.

Essence

Essence: 4
Personal : 6/6[19] (13 committed) Peripheral Essence Pool: 46/46

Willpower

Willpower: 7/7

Virtues

Virtues:

  • Compassion 2
  • Conviction 4
  • Temperance 3
  • Valor 2

Limit Break: □□□□□□□□□□

Inventory

(here is where you write down all your stuff. you write your artifacts, too, name, fluff and stats. you have to specify, for every item, what background (resources, arsenal, artifact...) did it come out of.)

Sawed-off Solar Cannon ***
Full-Power
-Speed Accuracy Damage Defense Range Rate Cost Minimums Attune
- 5 +3 +9L -- 300 1 3 STR 3 4
Half-Power -Speed Accuracy Damage Defense Range Rate Cost Minimums Attune
- 5 +3 +6L -- 300 1 3 STR 3 4

A modified form of the Solar Cannon, the weapon is two feet long and the barrel half as wide. It does not require a fire or solar hearthstone to power it and can instead draw on the Attuned Solar's essence. Three motes for full power, two for half power. However, the cost can be nullified by using a hearthstone in a similar fashion as the full size Cannon. The weapon does not have the 'spread' of the full sized solar cannon and the Attuned Solar cannot attack seperate targets.

Orichalcum Chain Shirt *
- Soak Hardness Mobility Fatigue Attune Cost

 7L/5B   3L/3B        0       0       2     1

Silken Armor Woven Leather Duster ***
- Soak Hardness Mobility Fatigue Attune Cost

 5L/3B	    --		  -1*	   0	   7	 4

A duster with Silken armor finely woven into the leather, this armor jacket appears like a typical leather coat. The inner pocket is gateway to elsewhere, but only to items stored in the coat. Anything that can fit through the pocket can be stored, even, theoretically, the unwieldy ten foot pole you don't want to touch the nasty shit with. It's just a matter of going through the trouble of getting it completely through. All the exalt needs to extract the item he wants is a lack of confusion with other items stored in elsewhere via the duster as he reaches into the pocket.

Note: Silken armor is mobility -1 until attuned.


Manses and Heartstones

(write what heartstones (if any) you have, and write some stuff about the manses too: a bit of description, where they are and so on)

Prism of Focused Passion **
This prism-shaped carnelian allows the bearer to inflame passions in others. The bearer can amplify any emotion, turning vague resentment into raging jealousy, slight nervousness into unbridled terror or mild attraction into panting lust. The bearer of a prism gains three additional dice on all Presence or Performance rolls designed to inflame emotions. Also, for purposes of resisting these inflamed pasions a target's Temperance is treated as if it were two points less than it is(minimum 1). The latter effect only works on a single target at a time.


Combat

[] denote familiar
Dodge DV: 7[2]
Dodge MDV: 8[6]
Soak: B:0 L:0 A:0
Pierced: B:0 L:0 A:0
Natural: B:0 L:2 A:0
Hardness: B:0 L:0 A:0

Join Battle: 10[9]

Attacks

(example:)
Example Attack (Speed X, Accuracy X, Damage XL, Parry DV X, Rate X, Tags X, Y, Z)
Solar Cannon(Full) Speed 5, Accuracy 11, Damage 9L, Rate X, Range XX, Tags: 2, F
Solar Cannon(Half) Speed 5, Accuracy 11, Damage 6L, Rate X, Range XX, Tags: 2, F


Health

Health Levels: -0/-1/-1/-1/-1/-1/-2/-2/-2/-2/-2/-2/-2/-2/-4/I

Advancement

(Here is where you write down your experience points and how you spent them)